Reviewers: Søren Gjesse,

Description:
For ScriptCollected events current context may be null.
Message.GetEventContext will return an empty handle in such cases.

Please review this at http://codereview.chromium.org/113698

SVN Base: http://v8.googlecode.com/svn/branches/bleeding_edge/

Affected files:
   M     src/debug.cc
   M     test/cctest/test-debug.cc


Index: test/cctest/test-debug.cc
===================================================================
--- test/cctest/test-debug.cc   (revision 2022)
+++ test/cctest/test-debug.cc   (working copy)
@@ -4817,7 +4817,7 @@
    v8::HandleScope scope;
    DebugLocalContext env;

-  // Request the loaded scripte to initialize the debugger script cache.
+  // Request the loaded scripts to initialize the debugger script cache.
    Debug::GetLoadedScripts();

    // Do garbage collection to ensure that only the script in this test  
will be
@@ -4841,3 +4841,58 @@
    v8::Debug::SetDebugEventListener(NULL);
    CheckDebuggerUnloaded();
  }
+
+
+// Debug event listener which counts the script collected events.
+int script_collected_message_count = 0;
+static void ScriptCollectedMessageHandler(const v8::Debug::Message&  
message) {
+  // Count the number of breaks.
+  if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
+    script_collected_message_count++;
+    v8::Handle<v8::Context> context = message.GetEventContext();
+    CHECK(context.IsEmpty());
+  }
+}
+
+
+// Test that GetEventContext doesn't fail and return empty handle for
+// ScriptCollected events.
+TEST(ScriptCollectedEventContext) {
+  break_point_hit_count = 0;
+  v8::HandleScope scope;
+
+  { // Scope for the DebugLocalContext.
+    DebugLocalContext env;
+
+    // Request the loaded scripts to initialize the debugger script cache.
+    Debug::GetLoadedScripts();
+
+    // Do garbage collection to ensure that only the script in this test  
will be
+    // collected afterwards.
+    Heap::CollectAllGarbage();
+
+    script_collected_count = 0;
+    v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
+    {
+      v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
+      v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
+    }
+  }
+
+  //Handle<i::Context> context = Debug::debugger_entry()->GetContext();
+  //bool isEmpty = context.is_null();
+  //bool isNull = (*context == NULL);
+
+  // Do garbage collection to collect the script above which is no longer
+  // referenced.
+//  Heap::CollectAllGarbageIfContextDisposed();
+  i::Context* cc = i::Top::context();
+  Heap::CollectAllGarbage();
+
+  CHECK_EQ(2, script_collected_message_count);
+
+  v8::Debug::SetMessageHandler2(NULL);
+  // Should SetMessageHandler2 cause execution of Debugger::UnloadDebugger  
like
+  // Debugger::SetEventListener does?
+  // CheckDebuggerUnloaded();
+}
Index: src/debug.cc
===================================================================
--- src/debug.cc        (revision 2022)
+++ src/debug.cc        (working copy)
@@ -2400,6 +2400,11 @@

  v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
    Handle<Context> context = Debug::debugger_entry()->GetContext();
+  // Top::context() may have been NULL when the event occured.
+  if (*context == NULL) {
+    ASSERT(event_ == v8::ScriptCollected);
+    return v8::Local<v8::Context>();
+  }
    Handle<Context> global_context(context->global_context());
    return v8::Utils::ToLocal(global_context);
  }



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