Author: [email protected]
Date: Tue Jul  7 02:48:54 2009
New Revision: 2369

Modified:
    branches/bleeding_edge/src/parser.cc
    branches/bleeding_edge/src/scopes.cc
    branches/bleeding_edge/src/scopes.h
    branches/bleeding_edge/src/variables.h

Log:
Allow variable proxies for the same global variable to share the same
variable object.

Add a map from names to variables for global scopes just like
non-global scopes.  Variables are added to the map by the parser when
it encounters a declaration in a global scope or else at scope
resolution time by a failed variable lookup from the global scope or
an inner one and with no intervening with statements or possible calls
to eval.
Review URL: http://codereview.chromium.org/149245

Modified: branches/bleeding_edge/src/parser.cc
==============================================================================
--- branches/bleeding_edge/src/parser.cc        (original)
+++ branches/bleeding_edge/src/parser.cc        Tue Jul  7 02:48:54 2009
@@ -1576,10 +1576,10 @@
    // to the calling function context.
    if (top_scope_->is_function_scope()) {
      // Declare the variable in the function scope.
-    var = top_scope_->LookupLocal(name);
+    var = top_scope_->LocalLookup(name);
      if (var == NULL) {
        // Declare the name.
-      var = top_scope_->Declare(name, mode);
+      var = top_scope_->DeclareLocal(name, mode);
      } else {
        // The name was declared before; check for conflicting
        // re-declarations. If the previous declaration was a const or the
@@ -3466,8 +3466,8 @@
      while (!done) {
        Handle<String> param_name = ParseIdentifier(CHECK_OK);
        if (!is_pre_parsing_) {
-        top_scope_->AddParameter(top_scope_->Declare(param_name,
-                                                     Variable::VAR));
+        top_scope_->AddParameter(top_scope_->DeclareLocal(param_name,
+                                                          Variable::VAR));
          num_parameters++;
        }
        done = (peek() == Token::RPAREN);

Modified: branches/bleeding_edge/src/scopes.cc
==============================================================================
--- branches/bleeding_edge/src/scopes.cc        (original)
+++ branches/bleeding_edge/src/scopes.cc        Tue Jul  7 02:48:54 2009
@@ -71,28 +71,28 @@


  // Dummy constructor
-LocalsMap::LocalsMap(bool gotta_love_static_overloading) : HashMap()  {}
+VariableMap::VariableMap(bool gotta_love_static_overloading) : HashMap() {}

-LocalsMap::LocalsMap() : HashMap(Match, &LocalsMapAllocator, 8)  {}
-LocalsMap::~LocalsMap()  {}
+VariableMap::VariableMap() : HashMap(Match, &LocalsMapAllocator, 8) {}
+VariableMap::~VariableMap() {}


-Variable* LocalsMap::Declare(Scope* scope,
-                             Handle<String> name,
-                             Variable::Mode mode,
-                             bool is_valid_LHS,
-                             Variable::Kind kind) {
+Variable* VariableMap::Declare(Scope* scope,
+                               Handle<String> name,
+                               Variable::Mode mode,
+                               bool is_valid_lhs,
+                               Variable::Kind kind) {
    HashMap::Entry* p = HashMap::Lookup(name.location(), name->Hash(), true);
    if (p->value == NULL) {
      // The variable has not been declared yet -> insert it.
      ASSERT(p->key == name.location());
-    p->value = new Variable(scope, name, mode, is_valid_LHS, kind);
+    p->value = new Variable(scope, name, mode, is_valid_lhs, kind);
    }
    return reinterpret_cast<Variable*>(p->value);
  }


-Variable* LocalsMap::Lookup(Handle<String> name) {
+Variable* VariableMap::Lookup(Handle<String> name) {
    HashMap::Entry* p = HashMap::Lookup(name.location(), name->Hash(),  
false);
    if (p != NULL) {
      ASSERT(*reinterpret_cast<String**>(p->key) == *name);
@@ -110,7 +110,7 @@
  // Dummy constructor
  Scope::Scope()
    : inner_scopes_(0),
-    locals_(false),
+    variables_(false),
      temps_(0),
      params_(0),
      dynamics_(NULL),
@@ -168,27 +168,26 @@
    // instead load them directly from the stack. Currently, the only
    // such parameter is 'this' which is passed on the stack when
    // invoking scripts
-  { Variable* var =
-        locals_.Declare(this, Factory::this_symbol(), Variable::VAR,
-                        false, Variable::THIS);
-    var->rewrite_ = new Slot(var, Slot::PARAMETER, -1);
-    receiver_ = new VariableProxy(Factory::this_symbol(), true, false);
-    receiver_->BindTo(var);
-  }
+  Variable* var =
+      variables_.Declare(this, Factory::this_symbol(), Variable::VAR,
+                         false, Variable::THIS);
+  var->rewrite_ = new Slot(var, Slot::PARAMETER, -1);
+  receiver_ = new VariableProxy(Factory::this_symbol(), true, false);
+  receiver_->BindTo(var);

    if (is_function_scope()) {
      // Declare 'arguments' variable which exists in all functions.
-    // Note that it may never be accessed, in which case it won't
-    // be allocated during variable allocation.
-    locals_.Declare(this, Factory::arguments_symbol(), Variable::VAR,
-                    true, Variable::ARGUMENTS);
+    // Note that it might never be accessed, in which case it won't be
+    // allocated during variable allocation.
+    variables_.Declare(this, Factory::arguments_symbol(), Variable::VAR,
+                       true, Variable::ARGUMENTS);
    }
  }



-Variable* Scope::LookupLocal(Handle<String> name) {
-  return locals_.Lookup(name);
+Variable* Scope::LocalLookup(Handle<String> name) {
+  return variables_.Lookup(name);
  }


@@ -196,7 +195,7 @@
    for (Scope* scope = this;
         scope != NULL;
         scope = scope->outer_scope()) {
-    Variable* var = scope->LookupLocal(name);
+    Variable* var = scope->LocalLookup(name);
      if (var != NULL) return var;
    }
    return NULL;
@@ -210,18 +209,25 @@
  }


-Variable* Scope::Declare(Handle<String> name, Variable::Mode mode) {
+Variable* Scope::DeclareLocal(Handle<String> name, Variable::Mode mode) {
    // DYNAMIC variables are introduces during variable allocation,
    // INTERNAL variables are allocated explicitly, and TEMPORARY
    // variables are allocated via NewTemporary().
    ASSERT(mode == Variable::VAR || mode == Variable::CONST);
-  return locals_.Declare(this, name, mode, true, Variable::NORMAL);
+  return variables_.Declare(this, name, mode, true, Variable::NORMAL);
+}
+
+
+Variable* Scope::DeclareGlobal(Handle<String> name) {
+  ASSERT(is_global_scope());
+  return variables_.Declare(this, name, Variable::DYNAMIC, true,
+                            Variable::NORMAL);
  }


  void Scope::AddParameter(Variable* var) {
    ASSERT(is_function_scope());
-  ASSERT(LookupLocal(var->name()) == var);
+  ASSERT(LocalLookup(var->name()) == var);
    params_.Add(var);
  }

@@ -291,7 +297,9 @@
        locals->Add(var);
      }
    }
-  for (LocalsMap::Entry* p = locals_.Start(); p != NULL; p =  
locals_.Next(p)) {
+  for (VariableMap::Entry* p = variables_.Start();
+       p != NULL;
+       p = variables_.Next(p)) {
      Variable* var = reinterpret_cast<Variable*>(p->value);
      if (var->var_uses()->is_used()) {
        locals->Add(var);
@@ -410,8 +418,8 @@
  }


-static void PrintMap(PrettyPrinter* printer, int indent, LocalsMap* map) {
-  for (LocalsMap::Entry* p = map->Start(); p != NULL; p = map->Next(p)) {
+static void PrintMap(PrettyPrinter* printer, int indent, VariableMap* map)  
{
+  for (VariableMap::Entry* p = map->Start(); p != NULL; p = map->Next(p)) {
      Variable* var = reinterpret_cast<Variable*>(p->value);
      PrintVar(printer, indent, var);
    }
@@ -478,7 +486,7 @@
    }

    Indent(n1, "// local vars\n");
-  PrintMap(&printer, n1, &locals_);
+  PrintMap(&printer, n1, &variables_);

    Indent(n1, "// dynamic vars\n");
    if (dynamics_ != NULL) {
@@ -502,7 +510,7 @@

  Variable* Scope::NonLocal(Handle<String> name, Variable::Mode mode) {
    if (dynamics_ == NULL) dynamics_ = new DynamicScopePart();
-  LocalsMap* map = dynamics_->GetMap(mode);
+  VariableMap* map = dynamics_->GetMap(mode);
    Variable* var = map->Lookup(name);
    if (var == NULL) {
      // Declare a new non-local.
@@ -530,7 +538,7 @@
    bool guess = scope_calls_eval_;

    // Try to find the variable in this scope.
-  Variable* var = LookupLocal(name);
+  Variable* var = LocalLookup(name);

    if (var != NULL) {
      // We found a variable. If this is not an inner lookup, we are done.
@@ -621,8 +629,7 @@
              scope_calls_eval_ || outer_scope_calls_eval_)) {
          // We must have a global variable.
          ASSERT(global_scope != NULL);
-        var = new Variable(global_scope, proxy->name(),
-                           Variable::DYNAMIC, true, Variable::NORMAL);
+        var = global_scope->DeclareGlobal(proxy->name());

        } else if (scope_inside_with_) {
          // If we are inside a with statement we give up and look up
@@ -706,26 +713,26 @@


  bool Scope::MustAllocate(Variable* var) {
-  // Give var a read/write use if there is a chance it might be
-  // accessed via an eval() call, or if it is a global variable.
-  // This is only possible if the variable has a visible name.
+  // Give var a read/write use if there is a chance it might be accessed
+  // via an eval() call.  This is only possible if the variable has a
+  // visible name.
    if ((var->is_this() || var->name()->length() > 0) &&
        (var->is_accessed_from_inner_scope_ ||
         scope_calls_eval_ || inner_scope_calls_eval_ ||
-       scope_contains_with_ || var->is_global())) {
+       scope_contains_with_)) {
      var->var_uses()->RecordAccess(1);
    }
-  return var->var_uses()->is_used();
+  // Global variables do not need to be allocated.
+  return !var->is_global() && var->var_uses()->is_used();
  }


  bool Scope::MustAllocateInContext(Variable* var) {
    // If var is accessed from an inner scope, or if there is a
-  // possibility that it might be accessed from the current or
-  // an inner scope (through an eval() call), it must be allocated
-  // in the context.
-  // Exceptions: Global variables and temporary variables must
-  // never be allocated in the (FixedArray part of the) context.
+  // possibility that it might be accessed from the current or an inner
+  // scope (through an eval() call), it must be allocated in the
+  // context.  Exception: temporary variables are not allocated in the
+  // context.
    return
      var->mode() != Variable::TEMPORARY &&
      (var->is_accessed_from_inner_scope_ ||
@@ -755,7 +762,7 @@

  void Scope::AllocateParameterLocals() {
    ASSERT(is_function_scope());
-  Variable* arguments = LookupLocal(Factory::arguments_symbol());
+  Variable* arguments = LocalLookup(Factory::arguments_symbol());
    ASSERT(arguments != NULL);  // functions have 'arguments' declared  
implicitly
    if (MustAllocate(arguments) && !HasArgumentsParameter()) {
      // 'arguments' is used. Unless there is also a parameter called
@@ -865,7 +872,7 @@
    ASSERT(var->rewrite_ == NULL ||
           (!var->IsVariable(Factory::result_symbol())) ||
           (var->slot() == NULL || var->slot()->type() != Slot::LOCAL));
-  if (MustAllocate(var) && var->rewrite_ == NULL) {
+  if (var->rewrite_ == NULL && MustAllocate(var)) {
      if (MustAllocateInContext(var)) {
        AllocateHeapSlot(var);
      } else {
@@ -876,27 +883,21 @@


  void Scope::AllocateNonParameterLocals() {
-  // Each variable occurs exactly once in the locals_ list; all
-  // variables that have no rewrite yet are non-parameter locals.
-
-  // Sort them according to use such that the locals with more uses
-  // get allocated first.
-  if (FLAG_usage_computation) {
-    // This is currently not implemented.
-  }
-
+  // All variables that have no rewrite yet are non-parameter locals.
    for (int i = 0; i < temps_.length(); i++) {
      AllocateNonParameterLocal(temps_[i]);
    }

-  for (LocalsMap::Entry* p = locals_.Start(); p != NULL; p =  
locals_.Next(p)) {
+  for (VariableMap::Entry* p = variables_.Start();
+       p != NULL;
+       p = variables_.Next(p)) {
      Variable* var = reinterpret_cast<Variable*>(p->value);
      AllocateNonParameterLocal(var);
    }

-  // Note: For now, function_ must be allocated at the very end.  If
-  // it gets allocated in the context, it must be the last slot in the
-  // context, because of the current ScopeInfo implementation (see
+  // For now, function_ must be allocated at the very end.  If it gets
+  // allocated in the context, it must be the last slot in the context,
+  // because of the current ScopeInfo implementation (see
    // ScopeInfo::ScopeInfo(FunctionScope* scope) constructor).
    if (function_ != NULL) {
      AllocateNonParameterLocal(function_);

Modified: branches/bleeding_edge/src/scopes.h
==============================================================================
--- branches/bleeding_edge/src/scopes.h (original)
+++ branches/bleeding_edge/src/scopes.h Tue Jul  7 02:48:54 2009
@@ -35,19 +35,22 @@
  namespace internal {


-// A hash map to support fast local variable declaration and lookup.
-class LocalsMap: public HashMap {
+// A hash map to support fast variable declaration and lookup.
+class VariableMap: public HashMap {
   public:
-  LocalsMap();
+  VariableMap();

    // Dummy constructor.  This constructor doesn't set up the map
    // properly so don't use it unless you have a good reason.
-  explicit LocalsMap(bool gotta_love_static_overloading);
+  explicit VariableMap(bool gotta_love_static_overloading);

-  virtual ~LocalsMap();
+  virtual ~VariableMap();

-  Variable* Declare(Scope* scope, Handle<String> name, Variable::Mode mode,
-                    bool is_valid_LHS, Variable::Kind kind);
+  Variable* Declare(Scope* scope,
+                    Handle<String> name,
+                    Variable::Mode mode,
+                    bool is_valid_lhs,
+                    Variable::Kind kind);

    Variable* Lookup(Handle<String> name);
  };
@@ -59,14 +62,14 @@
  // and setup time for scopes that don't need them.
  class DynamicScopePart : public ZoneObject {
   public:
-  LocalsMap* GetMap(Variable::Mode mode) {
+  VariableMap* GetMap(Variable::Mode mode) {
      int index = mode - Variable::DYNAMIC;
      ASSERT(index >= 0 && index < 3);
      return &maps_[index];
    }

   private:
-  LocalsMap maps_[3];
+  VariableMap maps_[3];
  };


@@ -105,7 +108,7 @@
    // Declarations

    // Lookup a variable in this scope. Returns the variable or NULL if not  
found.
-  virtual Variable* LookupLocal(Handle<String> name);
+  virtual Variable* LocalLookup(Handle<String> name);

    // Lookup a variable in this scope or outer scopes.
    // Returns the variable or NULL if not found.
@@ -116,9 +119,15 @@
    // outer scope. Only possible for function scopes; at most one variable.
    Variable* DeclareFunctionVar(Handle<String> name);

-  // Declare a variable in this scope. If the variable has been
+  // Declare a local variable in this scope. If the variable has been
    // declared before, the previously declared variable is returned.
-  virtual Variable* Declare(Handle<String> name, Variable::Mode mode);
+  virtual Variable* DeclareLocal(Handle<String> name, Variable::Mode mode);
+
+  // Declare an implicit global variable in this scope which must be a
+  // global scope.  The variable was introduced (possibly from an inner
+  // scope) by a reference to an unresolved variable with no intervening
+  // with statements or eval calls.
+  Variable* DeclareGlobal(Handle<String> name);

    // Add a parameter to the parameter list. The parameter must have been
    // declared via Declare. The same parameter may occur more then once in
@@ -288,25 +297,28 @@
    Handle<String> scope_name_;

    // The variables declared in this scope:
-  // all user-declared variables (incl. parameters)
-  LocalsMap locals_;
-  // compiler-allocated (user-invisible) temporaries
+  //
+  // All user-declared variables (incl. parameters).  For global scopes
+  // variables may be implicitly 'declared' by being used (possibly in
+  // an inner scope) with no intervening with statements or eval calls.
+  VariableMap variables_;
+  // Compiler-allocated (user-invisible) temporaries.
    ZoneList<Variable*> temps_;
-  // parameter list in source order
+  // Parameter list in source order.
    ZoneList<Variable*> params_;
-  // variables that must be looked up dynamically
+  // Variables that must be looked up dynamically.
    DynamicScopePart* dynamics_;
-  // unresolved variables referred to from this scope
+  // Unresolved variables referred to from this scope.
    ZoneList<VariableProxy*> unresolved_;
-  // declarations
+  // Declarations.
    ZoneList<Declaration*> decls_;
-  // convenience variable
+  // Convenience variable.
    VariableProxy* receiver_;
-  // function variable, if any; function scopes only
+  // Function variable, if any; function scopes only.
    Variable* function_;
-  // convenience variable; function scopes only
+  // Convenience variable; function scopes only.
    VariableProxy* arguments_;
-  // convenience variable; function scopes only
+  // Convenience variable; function scopes only.
    VariableProxy* arguments_shadow_;

    // Illegal redeclaration.

Modified: branches/bleeding_edge/src/variables.h
==============================================================================
--- branches/bleeding_edge/src/variables.h      (original)
+++ branches/bleeding_edge/src/variables.h      Tue Jul  7 02:48:54 2009
@@ -143,6 +143,12 @@
      ARGUMENTS
    };

+  Variable(Scope* scope,
+           Handle<String> name,
+           Mode mode,
+           bool is_valid_lhs,
+           Kind kind);
+
    // Printing support
    static const char* Mode2String(Mode mode);

@@ -196,9 +202,6 @@
    SmiAnalysis* type() { return &type_; }

   private:
-  Variable(Scope* scope, Handle<String> name, Mode mode, bool is_valid_LHS,
-           Kind kind);
-
    Scope* scope_;
    Handle<String> name_;
    Mode mode_;
@@ -216,13 +219,10 @@
    SmiAnalysis type_;

    // Code generation.
-  // rewrite_ is usually a Slot or a Property, but maybe any expression.
+  // rewrite_ is usually a Slot or a Property, but may be any expression.
    Expression* rewrite_;

-  friend class VariableProxy;
-  friend class Scope;
-  friend class LocalsMap;
-  friend class AstBuildingParser;
+  friend class Scope;  // Has explicit access to rewrite_.
  };



--~--~---------~--~----~------------~-------~--~----~
v8-dev mailing list
[email protected]
http://groups.google.com/group/v8-dev
-~----------~----~----~----~------~----~------~--~---

Reply via email to