Author: [email protected]
Date: Thu Jul 16 22:37:09 2009
New Revision: 2492

Added:
    branches/bleeding_edge/src/frame-element.cc   (contents, props changed)
Modified:
    branches/bleeding_edge/src/SConscript
    branches/bleeding_edge/src/frame-element.h
    branches/bleeding_edge/src/ia32/register-allocator-ia32-inl.h
    branches/bleeding_edge/src/parser.cc
    branches/bleeding_edge/src/register-allocator.cc
    branches/bleeding_edge/src/register-allocator.h
    branches/bleeding_edge/tools/gyp/v8.gyp
    branches/bleeding_edge/tools/visual_studio/v8_base.vcproj
    branches/bleeding_edge/tools/visual_studio/v8_base_arm.vcproj

Log:
Patch by Mark Mentovai. Don't put static variables inline.
Original review: http://codereview.chromium.org/149768

[email protected]
Review URL: http://codereview.chromium.org/155679

Modified: branches/bleeding_edge/src/SConscript
==============================================================================
--- branches/bleeding_edge/src/SConscript       (original)
+++ branches/bleeding_edge/src/SConscript       Thu Jul 16 22:37:09 2009
@@ -40,7 +40,7 @@
      'codegen.cc', 'compilation-cache.cc', 'compiler.cc', 'contexts.cc',
      'conversions.cc', 'counters.cc', 'dateparser.cc', 'debug.cc',
      'debug-agent.cc', 'disassembler.cc', 'execution.cc', 'factory.cc',
-    'flags.cc', 'frames.cc', 'func-name-inferrer.cc',
+    'flags.cc', 'frame-element.cc', 'frames.cc', 'func-name-inferrer.cc',
      'global-handles.cc', 'handles.cc', 'hashmap.cc',
      'heap.cc', 'ic.cc', 'interpreter-irregexp.cc', 'jsregexp.cc',
      'jump-target.cc', 'log.cc', 'log-utils.cc', 'mark-compact.cc', 
'messages.cc',

Added: branches/bleeding_edge/src/frame-element.cc
==============================================================================
--- (empty file)
+++ branches/bleeding_edge/src/frame-element.cc Thu Jul 16 22:37:09 2009
@@ -0,0 +1,45 @@
+// Copyright 2009 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "v8.h"
+
+#include "frame-element.h"
+
+namespace v8 {
+namespace internal {
+
+//  
-------------------------------------------------------------------------
+// FrameElement implementation.
+
+
+FrameElement::ZoneObjectList* FrameElement::ConstantList() {
+  static ZoneObjectList list(10);
+  return &list;
+}
+
+
+} }  // namespace v8::internal

Modified: branches/bleeding_edge/src/frame-element.h
==============================================================================
--- branches/bleeding_edge/src/frame-element.h  (original)
+++ branches/bleeding_edge/src/frame-element.h  Thu Jul 16 22:37:09 2009
@@ -91,10 +91,7 @@
    // this table of handles to the actual constants.
    typedef ZoneList<Handle<Object> > ZoneObjectList;

-  static ZoneObjectList* ConstantList() {
-    static ZoneObjectList list(10);
-    return &list;
-  }
+  static ZoneObjectList* ConstantList();

    // Clear the constants indirection table.
    static void ClearConstantList() {

Modified: branches/bleeding_edge/src/ia32/register-allocator-ia32-inl.h
==============================================================================
--- branches/bleeding_edge/src/ia32/register-allocator-ia32-inl.h       
(original)
+++ branches/bleeding_edge/src/ia32/register-allocator-ia32-inl.h       Thu Jul 
 
16 22:37:09 2009
@@ -65,7 +65,7 @@

  Register RegisterAllocator::ToRegister(int num) {
    ASSERT(num >= 0 && num < kNumRegisters);
-  static Register registers[] = { eax, ebx, ecx, edx, edi };
+  const Register registers[] = { eax, ebx, ecx, edx, edi };
    return registers[num];
  }


Modified: branches/bleeding_edge/src/parser.cc
==============================================================================
--- branches/bleeding_edge/src/parser.cc        (original)
+++ branches/bleeding_edge/src/parser.cc        Thu Jul 16 22:37:09 2009
@@ -834,12 +834,7 @@
      return new CallEval(expression, arguments, pos);
    }

-  virtual Statement* EmptyStatement() {
-    // Use a statically allocated empty statement singleton to avoid
-    // allocating lots and lots of empty statements.
-    static v8::internal::EmptyStatement empty;
-    return &empty;
-  }
+  virtual Statement* EmptyStatement();
  };


@@ -1029,6 +1024,14 @@
    Scope* result = new Scope(parent, type);
    result->Initialize(inside_with);
    return result;
+}
+
+
+Statement* AstBuildingParserFactory::EmptyStatement() {
+  // Use a statically allocated empty statement singleton to avoid
+  // allocating lots and lots of empty statements.
+  static v8::internal::EmptyStatement empty;
+  return &empty;
  }



Modified: branches/bleeding_edge/src/register-allocator.cc
==============================================================================
--- branches/bleeding_edge/src/register-allocator.cc    (original)
+++ branches/bleeding_edge/src/register-allocator.cc    Thu Jul 16 22:37:09  
2009
@@ -44,6 +44,12 @@
  }


+Result::ZoneObjectList* Result::ConstantList() {
+  static ZoneObjectList list(10);
+  return &list;
+}
+
+
  //  
-------------------------------------------------------------------------
  // RegisterAllocator implementation.


Modified: branches/bleeding_edge/src/register-allocator.h
==============================================================================
--- branches/bleeding_edge/src/register-allocator.h     (original)
+++ branches/bleeding_edge/src/register-allocator.h     Thu Jul 16 22:37:09 2009
@@ -92,10 +92,7 @@
    // of handles to the actual constants.
    typedef ZoneList<Handle<Object> > ZoneObjectList;

-  static ZoneObjectList* ConstantList() {
-    static ZoneObjectList list(10);
-    return &list;
-  }
+  static ZoneObjectList* ConstantList();

    // Clear the constants indirection table.
    static void ClearConstantList() {

Modified: branches/bleeding_edge/tools/gyp/v8.gyp
==============================================================================
--- branches/bleeding_edge/tools/gyp/v8.gyp     (original)
+++ branches/bleeding_edge/tools/gyp/v8.gyp     Thu Jul 16 22:37:09 2009
@@ -254,6 +254,7 @@
          '../../src/frames-inl.h',
          '../../src/frames.cc',
          '../../src/frames.h',
+        '../../src/frame-element.cc',
          '../../src/frame-element.h',
          '../../src/func-name-inferrer.cc',
          '../../src/func-name-inferrer.h',

Modified: branches/bleeding_edge/tools/visual_studio/v8_base.vcproj
==============================================================================
--- branches/bleeding_edge/tools/visual_studio/v8_base.vcproj   (original)
+++ branches/bleeding_edge/tools/visual_studio/v8_base.vcproj   Thu Jul 16  
22:37:09 2009
@@ -397,19 +397,23 @@
                                >
                        </File>
                        <File
-                               RelativePath="..\..\src\ia32\frames-ia32.cc"
+                               RelativePath="..\..\src\frame-element.cc"
                                >
                        </File>
                        <File
-                               RelativePath="..\..\src\ia32\frames-ia32.h"
+                               RelativePath="..\..\src\frame-element.h"
                                >
                        </File>
                        <File
-                               RelativePath="..\..\src\frames-inl.h"
+                               RelativePath="..\..\src\ia32\frames-ia32.cc"
                                >
                        </File>
                        <File
-                               RelativePath="..\..\src\frame-element.h"
+                               RelativePath="..\..\src\ia32\frames-ia32.h"
+                               >
+                       </File>
+                       <File
+                               RelativePath="..\..\src\frames-inl.h"
                                >
                        </File>
                        <File

Modified: branches/bleeding_edge/tools/visual_studio/v8_base_arm.vcproj
==============================================================================
--- branches/bleeding_edge/tools/visual_studio/v8_base_arm.vcproj       
(original)
+++ branches/bleeding_edge/tools/visual_studio/v8_base_arm.vcproj       Thu Jul 
 
16 22:37:09 2009
@@ -401,6 +401,14 @@
                                >
                        </File>
                        <File
+                               RelativePath="..\..\src\frame-element.cc"
+                               >
+                       </File>
+                       <File
+                               RelativePath="..\..\src\frame-element.h"
+                               >
+                       </File>
+                       <File
                                RelativePath="..\..\src\arm\frames-arm.cc"
                                >
                        </File>

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