Revision: 22752
Author:   [email protected]
Date:     Thu Jul 31 11:45:22 2014 UTC
Log: TF: Add ConvertFloat64ToUint32 and ConvertUint32ToFloat64 machine operators.

[email protected]
BUG=

Review URL: https://codereview.chromium.org/431473004
http://code.google.com/p/v8/source/detail?r=22752

Modified:
 /branches/bleeding_edge/src/compiler/arm/instruction-selector-arm.cc
 /branches/bleeding_edge/src/compiler/arm64/code-generator-arm64.cc
 /branches/bleeding_edge/src/compiler/arm64/instruction-codes-arm64.h
 /branches/bleeding_edge/src/compiler/arm64/instruction-selector-arm64.cc
 /branches/bleeding_edge/src/compiler/ia32/code-generator-ia32.cc
 /branches/bleeding_edge/src/compiler/ia32/instruction-codes-ia32.h
 /branches/bleeding_edge/src/compiler/ia32/instruction-selector-ia32.cc
 /branches/bleeding_edge/src/compiler/instruction-selector.cc
 /branches/bleeding_edge/src/compiler/machine-node-factory.h
 /branches/bleeding_edge/src/compiler/machine-operator.h
 /branches/bleeding_edge/src/compiler/x64/code-generator-x64.cc
 /branches/bleeding_edge/src/compiler/x64/instruction-codes-x64.h
 /branches/bleeding_edge/src/compiler/x64/instruction-selector-x64.cc
 /branches/bleeding_edge/test/cctest/compiler/test-run-machops.cc

=======================================
--- /branches/bleeding_edge/src/compiler/arm/instruction-selector-arm.cc Thu Jul 31 09:57:59 2014 UTC +++ /branches/bleeding_edge/src/compiler/arm/instruction-selector-arm.cc Thu Jul 31 11:45:22 2014 UTC
@@ -657,6 +657,13 @@
   Emit(kArmVcvtF64S32, g.DefineAsDoubleRegister(node),
        g.UseRegister(node->InputAt(0)));
 }
+
+
+void InstructionSelector::VisitConvertUint32ToFloat64(Node* node) {
+  ArmOperandGenerator g(this);
+  Emit(kArmVcvtF64U32, g.DefineAsDoubleRegister(node),
+       g.UseRegister(node->InputAt(0)));
+}


 void InstructionSelector::VisitConvertFloat64ToInt32(Node* node) {
@@ -664,6 +671,13 @@
   Emit(kArmVcvtS32F64, g.DefineAsRegister(node),
        g.UseDoubleRegister(node->InputAt(0)));
 }
+
+
+void InstructionSelector::VisitConvertFloat64ToUint32(Node* node) {
+  ArmOperandGenerator g(this);
+  Emit(kArmVcvtU32F64, g.DefineAsRegister(node),
+       g.UseDoubleRegister(node->InputAt(0)));
+}


 void InstructionSelector::VisitFloat64Add(Node* node) {
=======================================
--- /branches/bleeding_edge/src/compiler/arm64/code-generator-arm64.cc Wed Jul 30 13:54:45 2014 UTC +++ /branches/bleeding_edge/src/compiler/arm64/code-generator-arm64.cc Thu Jul 31 11:45:22 2014 UTC
@@ -378,9 +378,15 @@
     case kArm64Float64ToInt32:
       __ Fcvtzs(i.OutputRegister32(), i.InputDoubleRegister(0));
       break;
+    case kArm64Float64ToUint32:
+      __ Fcvtzu(i.OutputRegister32(), i.InputDoubleRegister(0));
+      break;
     case kArm64Int32ToFloat64:
       __ Scvtf(i.OutputDoubleRegister(), i.InputRegister32(0));
       break;
+    case kArm64Uint32ToFloat64:
+      __ Ucvtf(i.OutputDoubleRegister(), i.InputRegister32(0));
+      break;
     case kArm64LoadWord8:
       __ Ldrb(i.OutputRegister(), i.MemoryOperand());
       break;
=======================================
--- /branches/bleeding_edge/src/compiler/arm64/instruction-codes-arm64.h Wed Jul 30 13:54:45 2014 UTC +++ /branches/bleeding_edge/src/compiler/arm64/instruction-codes-arm64.h Thu Jul 31 11:45:22 2014 UTC
@@ -63,7 +63,9 @@
   V(Arm64Int32ToInt64)             \
   V(Arm64Int64ToInt32)             \
   V(Arm64Float64ToInt32)           \
+  V(Arm64Float64ToUint32)          \
   V(Arm64Int32ToFloat64)           \
+  V(Arm64Uint32ToFloat64)          \
   V(Arm64Float64Load)              \
   V(Arm64Float64Store)             \
   V(Arm64LoadWord8)                \
=======================================
--- /branches/bleeding_edge/src/compiler/arm64/instruction-selector-arm64.cc Wed Jul 30 13:54:45 2014 UTC +++ /branches/bleeding_edge/src/compiler/arm64/instruction-selector-arm64.cc Thu Jul 31 11:45:22 2014 UTC
@@ -393,6 +393,13 @@
   Emit(kArm64Int32ToFloat64, g.DefineAsDoubleRegister(node),
        g.UseRegister(node->InputAt(0)));
 }
+
+
+void InstructionSelector::VisitConvertUint32ToFloat64(Node* node) {
+  Arm64OperandGenerator g(this);
+  Emit(kArm64Uint32ToFloat64, g.DefineAsDoubleRegister(node),
+       g.UseRegister(node->InputAt(0)));
+}


 void InstructionSelector::VisitConvertFloat64ToInt32(Node* node) {
@@ -400,6 +407,13 @@
   Emit(kArm64Float64ToInt32, g.DefineAsRegister(node),
        g.UseDoubleRegister(node->InputAt(0)));
 }
+
+
+void InstructionSelector::VisitConvertFloat64ToUint32(Node* node) {
+  Arm64OperandGenerator g(this);
+  Emit(kArm64Float64ToUint32, g.DefineAsRegister(node),
+       g.UseDoubleRegister(node->InputAt(0)));
+}


 void InstructionSelector::VisitFloat64Add(Node* node) {
=======================================
--- /branches/bleeding_edge/src/compiler/ia32/code-generator-ia32.cc Wed Jul 30 13:54:45 2014 UTC +++ /branches/bleeding_edge/src/compiler/ia32/code-generator-ia32.cc Thu Jul 31 11:45:22 2014 UTC
@@ -315,9 +315,22 @@
     case kSSEFloat64ToInt32:
       __ cvttsd2si(i.OutputRegister(), i.InputOperand(0));
       break;
+    case kSSEFloat64ToUint32: {
+      XMMRegister scratch = xmm0;
+      __ Move(scratch, -2147483648.0);
+      // TODO(turbofan): IA32 SSE subsd() should take an operand.
+      __ addsd(scratch, i.InputDoubleRegister(0));
+      __ cvttsd2si(i.OutputRegister(), scratch);
+      __ add(i.OutputRegister(), Immediate(0x80000000));
+      break;
+    }
     case kSSEInt32ToFloat64:
       __ cvtsi2sd(i.OutputDoubleRegister(), i.InputOperand(0));
       break;
+    case kSSEUint32ToFloat64:
+      // TODO(turbofan): IA32 SSE LoadUint32() should take an operand.
+      __ LoadUint32(i.OutputDoubleRegister(), i.InputRegister(0));
+      break;
     case kSSELoad:
       __ movsd(i.OutputDoubleRegister(), i.MemoryOperand());
       break;
=======================================
--- /branches/bleeding_edge/src/compiler/ia32/instruction-codes-ia32.h Wed Jul 30 13:54:45 2014 UTC +++ /branches/bleeding_edge/src/compiler/ia32/instruction-codes-ia32.h Thu Jul 31 11:45:22 2014 UTC
@@ -39,7 +39,9 @@
   V(SSEFloat64Div)                 \
   V(SSEFloat64Mod)                 \
   V(SSEFloat64ToInt32)             \
+  V(SSEFloat64ToUint32)            \
   V(SSEInt32ToFloat64)             \
+  V(SSEUint32ToFloat64)            \
   V(SSELoad)                       \
   V(SSEStore)                      \
   V(IA32LoadWord8)                 \
=======================================
--- /branches/bleeding_edge/src/compiler/ia32/instruction-selector-ia32.cc Wed Jul 30 13:54:45 2014 UTC +++ /branches/bleeding_edge/src/compiler/ia32/instruction-selector-ia32.cc Thu Jul 31 11:45:22 2014 UTC
@@ -324,12 +324,28 @@
   Emit(kSSEInt32ToFloat64, g.DefineAsDoubleRegister(node),
        g.Use(node->InputAt(0)));
 }
+
+
+void InstructionSelector::VisitConvertUint32ToFloat64(Node* node) {
+  IA32OperandGenerator g(this);
+  // TODO(turbofan): IA32 SSE LoadUint32() should take an operand.
+  Emit(kSSEUint32ToFloat64, g.DefineAsDoubleRegister(node),
+       g.UseRegister(node->InputAt(0)));
+}


 void InstructionSelector::VisitConvertFloat64ToInt32(Node* node) {
   IA32OperandGenerator g(this);
Emit(kSSEFloat64ToInt32, g.DefineAsRegister(node), g.Use(node->InputAt(0)));
 }
+
+
+void InstructionSelector::VisitConvertFloat64ToUint32(Node* node) {
+  IA32OperandGenerator g(this);
+  // TODO(turbofan): IA32 SSE subsd() should take an operand.
+  Emit(kSSEFloat64ToUint32, g.DefineAsRegister(node),
+       g.UseDoubleRegister(node->InputAt(0)));
+}


 void InstructionSelector::VisitFloat64Add(Node* node) {
=======================================
--- /branches/bleeding_edge/src/compiler/instruction-selector.cc Wed Jul 30 16:21:36 2014 UTC +++ /branches/bleeding_edge/src/compiler/instruction-selector.cc Thu Jul 31 11:45:22 2014 UTC
@@ -558,8 +558,12 @@
       return VisitConvertInt64ToInt32(node);
     case IrOpcode::kConvertInt32ToFloat64:
       return MarkAsDouble(node), VisitConvertInt32ToFloat64(node);
+    case IrOpcode::kConvertUint32ToFloat64:
+      return MarkAsDouble(node), VisitConvertUint32ToFloat64(node);
     case IrOpcode::kConvertFloat64ToInt32:
       return VisitConvertFloat64ToInt32(node);
+    case IrOpcode::kConvertFloat64ToUint32:
+      return VisitConvertFloat64ToUint32(node);
     case IrOpcode::kFloat64Add:
       return MarkAsDouble(node), VisitFloat64Add(node);
     case IrOpcode::kFloat64Sub:
=======================================
--- /branches/bleeding_edge/src/compiler/machine-node-factory.h Wed Jul 30 16:21:36 2014 UTC +++ /branches/bleeding_edge/src/compiler/machine-node-factory.h Thu Jul 31 11:45:22 2014 UTC
@@ -332,9 +332,15 @@
   Node* ConvertInt32ToFloat64(Node* a) {
     return NEW_NODE_1(MACHINE()->ConvertInt32ToFloat64(), a);
   }
+  Node* ConvertUint32ToFloat64(Node* a) {
+    return NEW_NODE_1(MACHINE()->ConvertUint32ToFloat64(), a);
+  }
   Node* ConvertFloat64ToInt32(Node* a) {
     return NEW_NODE_1(MACHINE()->ConvertFloat64ToInt32(), a);
   }
+  Node* ConvertFloat64ToUint32(Node* a) {
+    return NEW_NODE_1(MACHINE()->ConvertFloat64ToUint32(), a);
+  }

 #ifdef MACHINE_ASSEMBLER_SUPPORTS_CALL_C
   // Call to C.
=======================================
--- /branches/bleeding_edge/src/compiler/machine-operator.h Wed Jul 30 13:54:45 2014 UTC +++ /branches/bleeding_edge/src/compiler/machine-operator.h Thu Jul 31 11:45:22 2014 UTC
@@ -136,18 +136,25 @@

   Operator* ConvertInt32ToInt64() { UNOP(ConvertInt32ToInt64); }
   Operator* ConvertInt64ToInt32() { UNOP(ConvertInt64ToInt32); }
+
+  // Convert representation of integers between float64 and int32/uint32.
+ // The precise rounding mode and handling of out of range inputs are *not*
+  // defined for these operators, since they are intended only for use with
+  // integers.
+  // TODO(titzer): rename ConvertXXX to ChangeXXX in machine operators.
   Operator* ConvertInt32ToFloat64() { UNOP(ConvertInt32ToFloat64); }
   Operator* ConvertUint32ToFloat64() { UNOP(ConvertUint32ToFloat64); }
-  // TODO(titzer): add rounding mode to floating point conversion.
   Operator* ConvertFloat64ToInt32() { UNOP(ConvertFloat64ToInt32); }
   Operator* ConvertFloat64ToUint32() { UNOP(ConvertFloat64ToUint32); }

- // TODO(titzer): do we need different rounding modes for float arithmetic? + // Floating point operators always operate with IEEE 754 round-to-nearest.
   Operator* Float64Add() { BINOP_C(Float64Add); }
   Operator* Float64Sub() { BINOP(Float64Sub); }
   Operator* Float64Mul() { BINOP_C(Float64Mul); }
   Operator* Float64Div() { BINOP(Float64Div); }
   Operator* Float64Mod() { BINOP(Float64Mod); }
+
+  // Floating point comparisons complying to IEEE 754.
   Operator* Float64Equal() { BINOP_C(Float64Equal); }
   Operator* Float64LessThan() { BINOP(Float64LessThan); }
   Operator* Float64LessThanOrEqual() { BINOP(Float64LessThanOrEqual); }
=======================================
--- /branches/bleeding_edge/src/compiler/x64/code-generator-x64.cc Wed Jul 30 16:21:36 2014 UTC +++ /branches/bleeding_edge/src/compiler/x64/code-generator-x64.cc Thu Jul 31 11:45:22 2014 UTC
@@ -493,6 +493,11 @@
       }
       break;
     }
+    case kSSEFloat64ToUint32: {
+      // TODO(turbofan): X64 SSE cvttsd2siq should support operands.
+      __ cvttsd2siq(i.OutputRegister(), i.InputDoubleRegister(0));
+      break;
+    }
     case kSSEInt32ToFloat64: {
       RegisterOrOperand input = i.InputRegisterOrOperand(0);
       if (input.type == kRegister) {
@@ -502,6 +507,12 @@
       }
       break;
     }
+    case kSSEUint32ToFloat64: {
+      // TODO(turbofan): X64 SSE cvtqsi2sd should support operands.
+      __ cvtqsi2sd(i.OutputDoubleRegister(), i.InputRegister(0));
+      break;
+    }
+
     case kSSELoad:
       __ movsd(i.OutputDoubleRegister(), i.MemoryOperand());
       break;
=======================================
--- /branches/bleeding_edge/src/compiler/x64/instruction-codes-x64.h Wed Jul 30 13:54:45 2014 UTC +++ /branches/bleeding_edge/src/compiler/x64/instruction-codes-x64.h Thu Jul 31 11:45:22 2014 UTC
@@ -57,7 +57,9 @@
   V(X64Int32ToInt64)               \
   V(X64Int64ToInt32)               \
   V(SSEFloat64ToInt32)             \
+  V(SSEFloat64ToUint32)            \
   V(SSEInt32ToFloat64)             \
+  V(SSEUint32ToFloat64)            \
   V(SSELoad)                       \
   V(SSEStore)                      \
   V(X64LoadWord8)                  \
=======================================
--- /branches/bleeding_edge/src/compiler/x64/instruction-selector-x64.cc Wed Jul 30 13:54:45 2014 UTC +++ /branches/bleeding_edge/src/compiler/x64/instruction-selector-x64.cc Thu Jul 31 11:45:22 2014 UTC
@@ -448,12 +448,28 @@
   Emit(kSSEInt32ToFloat64, g.DefineAsDoubleRegister(node),
        g.Use(node->InputAt(0)));
 }
+
+
+void InstructionSelector::VisitConvertUint32ToFloat64(Node* node) {
+  X64OperandGenerator g(this);
+  // TODO(turbofan): X64 SSE cvtqsi2sd should support operands.
+  Emit(kSSEUint32ToFloat64, g.DefineAsDoubleRegister(node),
+       g.UseRegister(node->InputAt(0)));
+}


 void InstructionSelector::VisitConvertFloat64ToInt32(Node* node) {
   X64OperandGenerator g(this);
Emit(kSSEFloat64ToInt32, g.DefineAsRegister(node), g.Use(node->InputAt(0)));
 }
+
+
+void InstructionSelector::VisitConvertFloat64ToUint32(Node* node) {
+  X64OperandGenerator g(this);
+  // TODO(turbofan): X64 SSE cvttsd2siq should support operands.
+  Emit(kSSEFloat64ToUint32, g.DefineAsRegister(node),
+       g.UseDoubleRegister(node->InputAt(0)));
+}


 void InstructionSelector::VisitFloat64Add(Node* node) {
=======================================
--- /branches/bleeding_edge/test/cctest/compiler/test-run-machops.cc Thu Jul 31 10:24:44 2014 UTC +++ /branches/bleeding_edge/test/cctest/compiler/test-run-machops.cc Thu Jul 31 11:45:22 2014 UTC
@@ -2888,8 +2888,22 @@
 }


-// TODO(titzer): Test ConvertUint32ToFloat64
+TEST(RunConvertUint32ToFloat64_B) {
+  RawMachineAssemblerTester<int32_t> m(kMachineWord32);
+  double output = 0;

+  Node* convert = m.ConvertUint32ToFloat64(m.Parameter(0));
+  m.Store(kMachineFloat64, m.PointerConstant(&output), m.Int32Constant(0),
+          convert);
+  m.Return(m.Parameter(0));
+
+  FOR_UINT32_INPUTS(i) {
+    uint32_t expect = *i;
+    CHECK_EQ(expect, m.Call(expect));
+    CHECK_EQ(static_cast<double>(expect), output);
+  }
+}
+

 TEST(RunConvertFloat64ToInt32_A) {
   RawMachineAssemblerTester<int32_t> m;
@@ -2921,49 +2935,73 @@
   {
     FOR_INT32_INPUTS(i) {
       input = *i;
-      int expect = *i;
+      int32_t expect = *i;
       CHECK_EQ(expect, m.Call());
       CHECK_EQ(expect, output);
     }
   }

-  {
-    FOR_FLOAT64_INPUTS(i) {
-      input = *i;
- // TODO(titzer): float64 -> int32 outside of the int32 range; the machine
-      // backends are all wrong in different ways, and they certainly don't
-      // implement the JavaScript conversions correctly.
-      if (std::isnan(input) || input > INT_MAX || input < INT_MIN) {
-        continue;
-      }
-      int32_t expect = static_cast<int32_t>(input);
+  // Check various powers of 2.
+  for (int32_t n = 1; n < 31; ++n) {
+    {
+      input = 1 << n;
+      int32_t expect = input;
       CHECK_EQ(expect, m.Call());
       CHECK_EQ(expect, output);
     }
+
+    {
+      input = 3 << n;
+      int32_t expect = input;
+      CHECK_EQ(expect, m.Call());
+      CHECK_EQ(expect, output);
+    }
   }
+  // Note we don't check fractional inputs, because these Convert operators
+  // really should be Change operators.
 }


-// TODO(titzer): test ConvertFloat64ToUint32
-
-
-TEST(RunConvertFloat64ToInt32_truncation) {
+TEST(RunConvertFloat64ToUint32_B) {
   RawMachineAssemblerTester<int32_t> m;
-  int32_t magic = 0x786234;
-  double input = 3.9;
-  int32_t result = 0;
+  double input = 0;
+  int32_t output = 0;

-  Node* input_node =
+  Node* load =
m.Load(kMachineFloat64, m.PointerConstant(&input), m.Int32Constant(0));
-  m.Store(kMachineWord32, m.PointerConstant(&result), m.Int32Constant(0),
-          m.ConvertFloat64ToInt32(input_node));
-  m.Return(m.Int32Constant(magic));
+  Node* convert = m.ConvertFloat64ToUint32(load);
+  m.Store(kMachineWord32, m.PointerConstant(&output), m.Int32Constant(0),
+          convert);
+  m.Return(convert);
+
+  {
+    FOR_UINT32_INPUTS(i) {
+      input = *i;
+      // TODO(titzer): add a CheckEqualsHelper overload for uint32_t.
+      int32_t expect = static_cast<int32_t>(*i);
+      CHECK_EQ(expect, m.Call());
+      CHECK_EQ(expect, output);
+    }
+  }
+
+  // Check various powers of 2.
+  for (int32_t n = 1; n < 31; ++n) {
+    {
+      input = 1u << n;
+      int32_t expect = static_cast<int32_t>(static_cast<uint32_t>(input));
+      CHECK_EQ(expect, m.Call());
+      CHECK_EQ(expect, output);
+    }

-  for (int i = -200; i < 200; i++) {
-    input = i + (i < 0 ? -0.9 : 0.9);
-    CHECK_EQ(magic, m.Call());
-    CHECK_EQ(i, result);
+    {
+      input = 3u << n;
+      int32_t expect = static_cast<int32_t>(static_cast<uint32_t>(input));
+      CHECK_EQ(expect, m.Call());
+      CHECK_EQ(expect, output);
+    }
   }
+  // Note we don't check fractional inputs, because these Convert operators
+  // really should be Change operators.
 }


--
--
v8-dev mailing list
[email protected]
http://groups.google.com/group/v8-dev
--- You received this message because you are subscribed to the Google Groups "v8-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/d/optout.

Reply via email to