Revision: 24038
Author: [email protected]
Date: Thu Sep 18 12:31:55 2014 UTC
Log: Version 3.27.34.20 (merged r23727)
Allocate a new empty number dictionary when resetting elements
BUG=410332
LOG=N
[email protected]
Review URL: https://codereview.chromium.org/583533003
https://code.google.com/p/v8/source/detail?r=24038
Added:
/branches/3.27/test/mjsunit/regress/regress-reset-dictionary-elements.js
Modified:
/branches/3.27/src/objects-inl.h
/branches/3.27/src/objects.cc
/branches/3.27/src/version.cc
=======================================
--- /dev/null
+++
/branches/3.27/test/mjsunit/regress/regress-reset-dictionary-elements.js
Thu Sep 18 12:31:55 2014 UTC
@@ -0,0 +1,14 @@
+// Copyright 2014 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+var a = [];
+a[10000] = 1;
+a.length = 0;
+a[1] = 1;
+a.length = 0;
+assertEquals(undefined, a[1]);
+
+var o = {};
+Object.freeze(o);
+assertEquals(undefined, o[1]);
=======================================
--- /branches/3.27/src/objects-inl.h Mon Jun 16 11:20:10 2014 UTC
+++ /branches/3.27/src/objects-inl.h Thu Sep 18 12:31:55 2014 UTC
@@ -2738,9 +2738,6 @@
GetHeap()->EmptyFixedTypedArrayForMap(this);
ASSERT(!GetHeap()->InNewSpace(empty_array));
return empty_array;
- } else if (has_dictionary_elements()) {
-
ASSERT(!GetHeap()->InNewSpace(GetHeap()->empty_slow_element_dictionary()));
- return GetHeap()->empty_slow_element_dictionary();
} else {
UNREACHABLE();
}
=======================================
--- /branches/3.27/src/objects.cc Mon Aug 25 19:32:23 2014 UTC
+++ /branches/3.27/src/objects.cc Thu Sep 18 12:31:55 2014 UTC
@@ -4793,9 +4793,15 @@
void JSObject::ResetElements(Handle<JSObject> object) {
- Heap* heap = object->GetIsolate()->heap();
- CHECK(object->map() != heap->sloppy_arguments_elements_map());
- object->set_elements(object->map()->GetInitialElements());
+ Isolate* isolate = object->GetIsolate();
+ CHECK(object->map() != isolate->heap()->sloppy_arguments_elements_map());
+ if (object->map()->has_dictionary_elements()) {
+ Handle<SeededNumberDictionary> new_elements =
+ SeededNumberDictionary::New(isolate, 0);
+ object->set_elements(*new_elements);
+ } else {
+ object->set_elements(object->map()->GetInitialElements());
+ }
}
=======================================
--- /branches/3.27/src/version.cc Thu Sep 11 13:38:49 2014 UTC
+++ /branches/3.27/src/version.cc Thu Sep 18 12:31:55 2014 UTC
@@ -35,7 +35,7 @@
#define MAJOR_VERSION 3
#define MINOR_VERSION 27
#define BUILD_NUMBER 34
-#define PATCH_LEVEL 19
+#define PATCH_LEVEL 20
// Use 1 for candidates and 0 otherwise.
// (Boolean macro values are not supported by all preprocessors.)
#define IS_CANDIDATE_VERSION 0
--
--
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