Reviewers: jochen, ulan,
Message:
adding more unit tests...
Description:
Force scavenge in idle notification if we estimate that it will take long.
BUG=
Please review this at https://codereview.chromium.org/583593006/
SVN Base: https://v8.googlecode.com/svn/branches/bleeding_edge
Affected files (+68, -14 lines):
M src/heap/gc-idle-time-handler.h
M src/heap/gc-idle-time-handler.cc
M src/heap/gc-idle-time-handler-unittest.cc
Index: src/heap/gc-idle-time-handler-unittest.cc
diff --git a/src/heap/gc-idle-time-handler-unittest.cc
b/src/heap/gc-idle-time-handler-unittest.cc
index
b4f2f74f57b245b96f7e4f28908664ab3e012a50..8a3ac3c6a47980049196dcf171b911248503a269
100644
--- a/src/heap/gc-idle-time-handler-unittest.cc
+++ b/src/heap/gc-idle-time-handler-unittest.cc
@@ -112,7 +112,7 @@ TEST(GCIdleTimeHandler, EstimateMarkCompactTimeMax) {
TEST(GCIdleTimeHandler, EstimateScavengeTimeInitial) {
size_t size = 1 * MB;
size_t time = GCIdleTimeHandler::EstimateScavengeTime(size, 0);
- EXPECT_EQ(size / GCIdleTimeHandler::kInitialConservativeScavengeSpeed,
time);
+ EXPECT_EQ(GCIdleTimeHandler::kLargeIdleTime, time);
}
Index: src/heap/gc-idle-time-handler.cc
diff --git a/src/heap/gc-idle-time-handler.cc
b/src/heap/gc-idle-time-handler.cc
index
7c74dcb3dac79d1068e2f26ca3ed7716a5227cdc..414f697a03c97ef46a8c781176fd418e9c6194bf
100644
--- a/src/heap/gc-idle-time-handler.cc
+++ b/src/heap/gc-idle-time-handler.cc
@@ -74,7 +74,7 @@ size_t GCIdleTimeHandler::EstimateMarkCompactTime(
size_t GCIdleTimeHandler::EstimateScavengeTime(
size_t new_space_size, size_t scavenge_speed_in_bytes_per_ms) {
if (scavenge_speed_in_bytes_per_ms == 0) {
- scavenge_speed_in_bytes_per_ms = kInitialConservativeScavengeSpeed;
+ return GCIdleTimeHandler::kLargeIdleTime;
}
return new_space_size / scavenge_speed_in_bytes_per_ms;
}
@@ -92,9 +92,51 @@ bool GCIdleTimeHandler::ScavangeMayHappenSoon(
}
+bool GCIdleTimeHandler::DoEarlyScavenge(
+ size_t idle_time_in_ms, size_t new_space_size,
+ size_t available_new_space_memory, size_t
scavenger_speed_in_bytes_per_ms) {
+ // For small idle times, we conservatively decide not to do a Scavenge.
+ if (idle_time_in_ms < kLargeIdleTime &&
+ idle_time_in_ms > kMaxFrameRenderingIdleTime) {
+ return false;
+ }
+
+ size_t currently_allocated = new_space_size - available_new_space_memory;
+ size_t current_scavenging_estimate_in_ms = EstimateScavengeTime(
+ currently_allocated, scavenger_speed_in_bytes_per_ms);
+
+ // We just force a Scavenge if it may take really long.
+ if (current_scavenging_estimate_in_ms < kForceScavengeThreshold) return
false;
+
+ if (idle_time_in_ms < current_scavenging_estimate_in_ms) return false;
+ return true;
+}
+
+
+bool GCIdleTimeHandler::DoScavenge(
+ size_t idle_time_in_ms, size_t new_space_size,
+ size_t available_new_space_memory, size_t
scavenge_speed_in_bytes_per_ms,
+ size_t new_space_allocation_throughput_in_bytes_per_ms) {
+ // Do not invoke scavenger for large idle notification requests.
+ if (idle_time_in_ms > kMaxFrameRenderingIdleTime) return false;
+
+ // We may force an early Scavenge if we think that the next Scavenge may
take
+ // long or if we think that a Scavenge may happen soon.
+ return DoEarlyScavenge(idle_time_in_ms, new_space_size,
+ available_new_space_memory,
+ scavenge_speed_in_bytes_per_ms) ||
+ (ScavangeMayHappenSoon(
+ available_new_space_memory,
+ new_space_allocation_throughput_in_bytes_per_ms) &&
+ idle_time_in_ms >=
+ EstimateScavengeTime(new_space_size,
+ scavenge_speed_in_bytes_per_ms));
+}
+
+
// The following logic is implemented by the controller:
-// (1) If the new space is almost full and we can effort a Scavenge, then a
-// Scavenge is performed.
+// (1) If the new space is almost full and we can effort a Scavenge or if
the
+// next Scavenge will very likely take long, then a Scavenge is performed.
// (2) If there is currently no MarkCompact idle round going on, we start a
// new idle round if enough garbage was created or we received a context
// disposal event. Otherwise we do not perform garbage collection to keep
@@ -110,14 +152,13 @@ bool GCIdleTimeHandler::ScavangeMayHappenSoon(
// that this currently may trigger a full garbage collection.
GCIdleTimeAction GCIdleTimeHandler::Compute(size_t idle_time_in_ms,
HeapState heap_state) {
- if (ScavangeMayHappenSoon(
- heap_state.available_new_space_memory,
- heap_state.new_space_allocation_throughput_in_bytes_per_ms) &&
- idle_time_in_ms >=
- EstimateScavengeTime(heap_state.new_space_capacity,
- heap_state.scavenge_speed_in_bytes_per_ms))
{
+ if (DoScavenge(idle_time_in_ms, heap_state.new_space_capacity,
+ heap_state.available_new_space_memory,
+ heap_state.scavenge_speed_in_bytes_per_ms,
+
heap_state.new_space_allocation_throughput_in_bytes_per_ms)) {
return GCIdleTimeAction::Scavenge();
}
+
if (IsMarkCompactIdleRoundFinished()) {
if (EnoughGarbageSinceLastIdleRound() || heap_state.contexts_disposed
0) {
StartIdleRound();
Index: src/heap/gc-idle-time-handler.h
diff --git a/src/heap/gc-idle-time-handler.h
b/src/heap/gc-idle-time-handler.h
index
473b4742d496d3d1baa5e69d1e12115d620630cb..16a1f948d31208affecd438958fcb41fce7e0d76
100644
--- a/src/heap/gc-idle-time-handler.h
+++ b/src/heap/gc-idle-time-handler.h
@@ -113,14 +113,18 @@ class GCIdleTimeHandler {
// That is the maximum idle time we will have during frame rendering.
static const size_t kMaxFrameRenderingIdleTime = 16;
+ // We consider idle notification with larger or equal invocations as
large
+ // idle notifications.
+ static const size_t kLargeIdleTime = 10;
+
+ // Scavenges with a larger estimated execution time may be forced early
by the
+ // idle notification.
+ static const size_t kForceScavengeThreshold = 10;
+
// If less than that much memory is left in the new space, we consider it
// as almost full and force a new space collection earlier in the idle
time.
static const size_t kNewSpaceAlmostFullTreshold = 100 * KB;
- // If we haven't recorded any scavenger events yet, we use a conservative
- // lower bound for the scavenger speed.
- static const size_t kInitialConservativeScavengeSpeed = 100 * KB;
-
struct HeapState {
int contexts_disposed;
size_t size_of_objects;
@@ -166,6 +170,15 @@ class GCIdleTimeHandler {
size_t available_new_space_memory,
size_t new_space_allocation_throughput_in_bytes_per_ms);
+ static bool DoEarlyScavenge(size_t idle_time_in_ms, size_t
new_space_size,
+ size_t available_new_space_memory,
+ size_t scavenger_speed_in_bytes_per_ms);
+
+ static bool DoScavenge(
+ size_t idle_time_in_ms, size_t new_space_size,
+ size_t available_new_space_memory, size_t
scavenger_speed_in_bytes_per_ms,
+ size_t new_space_allocation_throughput_in_bytes_per_ms);
+
private:
void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; }
bool IsMarkCompactIdleRoundFinished() {
--
--
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