Reviewers: Benedikt Meurer,

Message:
Committed patchset #1 (id:1) manually as 24754 (presubmit successful).

Description:
fix ia32 after r24753

[email protected]

BUG=

Committed: https://code.google.com/p/v8/source/detail?r=24754

Please review this at https://codereview.chromium.org/668883002/

Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge

Affected files (+1, -1 lines):
  M src/compiler/ia32/code-generator-ia32.cc


Index: src/compiler/ia32/code-generator-ia32.cc
diff --git a/src/compiler/ia32/code-generator-ia32.cc b/src/compiler/ia32/code-generator-ia32.cc index a4f1e0373a133dd8a16e8dbb4ceda924c4726aab..87d8c1813012fb80c66bfa9d58910b1b1fbb6220 100644
--- a/src/compiler/ia32/code-generator-ia32.cc
+++ b/src/compiler/ia32/code-generator-ia32.cc
@@ -776,7 +776,7 @@ void CodeGenerator::AssembleDeoptimizerCall(int deoptimization_id) {

 void CodeGenerator::AssemblePrologue() {
   CallDescriptor* descriptor = linkage()->GetIncomingDescriptor();
-  Frame* frame = code_->frame();
+  Frame* frame = this->frame();
   int stack_slots = frame->GetSpillSlotCount();
   if (descriptor->kind() == CallDescriptor::kCallAddress) {
     // Assemble a prologue similar the to cdecl calling convention.


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