Updates:
        Cc: [email protected] [email protected]

Comment #8 on issue 3080 by [email protected]: Bad asm.js performance (stalls)
https://code.google.com/p/v8/issues/detail?id=3080

I seem to see an uneven framerate on Linux. Looking at the output of about:tracing on Linux, it looks to me like the game's main function is getting called multiple times per frame (defined by WebViewImpl::beginFrame). Is the game trying to do something clever like skip or coalesce frames if it thinks it's missing some sort of time deadlines? If so it should not. It should schedule each frame using requestAnimationFrame and leave it up to the browser to schedule them.


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