Updates:
Cc: [email protected] [email protected]
Comment #8 on issue 3080 by [email protected]: Bad asm.js performance
(stalls)
https://code.google.com/p/v8/issues/detail?id=3080
I seem to see an uneven framerate on Linux. Looking at the output of
about:tracing on Linux, it looks to me like the game's main function is
getting called multiple times per frame (defined by
WebViewImpl::beginFrame). Is the game trying to do something clever like
skip or coalesce frames if it thinks it's missing some sort of time
deadlines? If so it should not. It should schedule each frame using
requestAnimationFrame and leave it up to the browser to schedule them.
--
You received this message because this project is configured to send all
issue notifications to this address.
You may adjust your notification preferences at:
https://code.google.com/hosting/settings
--
--
v8-dev mailing list
[email protected]
http://groups.google.com/group/v8-dev
---
You received this message because you are subscribed to the Google Groups "v8-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
For more options, visit https://groups.google.com/d/optout.