Updates:
Cc: [email protected]
Comment #4 on issue 3539 by [email protected]: Page reload slows the
ray tracer code down by 3-4x
https://code.google.com/p/v8/issues/detail?id=3539
I've been looking into this. It seems like it's already a bit better than
it used to be, but there's still a 2-3x slowdown on my machine after a few
reloads (3-7 reloads). The problem is that we get uninitalized feedback for
Vector3f calls, which means we can't use escape analysis on those objects
anymore. I'll look further into why we are optimizing without that feedback
present. Perhaps some counters are off.
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