Updates:
        Cc: [email protected]

Comment #4 on issue 3539 by [email protected]: Page reload slows the ray tracer code down by 3-4x
https://code.google.com/p/v8/issues/detail?id=3539

I've been looking into this. It seems like it's already a bit better than it used to be, but there's still a 2-3x slowdown on my machine after a few reloads (3-7 reloads). The problem is that we get uninitalized feedback for Vector3f calls, which means we can't use escape analysis on those objects anymore. I'll look further into why we are optimizing without that feedback present. Perhaps some counters are off.

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