I fixed a bug that sometimes triggers where it would not start incremental
marking in time and would eventually hit a stop-the-world mark-sweep.
This CL changes all the timings of GCs in Octane after splay, so it shakes
up
the bag of benchmarks, but the end result looks neutral in terms of
performance,
and the peak memory usage is reduced. There's a surprising amount of
randomness
in the GCs even in the 'predictable' mode of Octane. See
https://docs.google.com/spreadsheets/d/1eyjWDkCSEdjuU9rmBGIHZ2s6a1wdmrIHgpoXN1nQb8E
for graphs.
PTAL
https://codereview.chromium.org/1040233003/
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