I had a quick look at the Promises code and I think a lot of that would
actually benefit from being rewritten in C++. I don't know yet about the
typed array code.

'Daniel Ehrenberg' via v8-dev <[email protected]> schrieb am Fr., 2.
Okt. 2015, 03:27:

> On Sat, Sep 26, 2015 at 5:44 AM, Jakob Kummerow <[email protected]>
> wrote:
> > Different discussion...
> >
> > On Fri, Sep 25, 2015 at 11:13 PM, 'Daniel Ehrenberg' via v8-dev
> > <[email protected]> wrote:
> >>
> >> On Fri, Sep 25, 2015 at 2:58 AM, Jakob Kummerow <[email protected]
> >
> >> wrote:
> >> > As we have discussed at various occasions recently, we generally want
> to
> >> > move in the direction of having C++ implementations of spec-defined
> >> > behavior.
> >>
> >> Was that the conclusion of the discussion? My understanding was that
> >> *some* things would be in C++ and we would try to minimize the bad
> >> parts of the previous approach, especially where it jumps back and
> >> forth, but that some things still make sense in JavaScript. But
> >> correct me if I'm wrong. I'm asking because I do work on JS natives
> >> and I don't want to write code in the wrong form such that it has to
> >> be rewritten some time soon.
> >
> >
> > Apologies if that summary was misleading. "we generally want to move in
> the
> > direction" doesn't imply that everything must be C++, just that more
> > implementations should be done in (or moved to) C++. Personally I'm
> working
> > on Object.definePropert{y,ies} currently, but a lot of the code I see in
> > v8natives.js as it exists today is just horribly inefficient.
> >
> > My rule of thumb is: "if a function calls the runtime anyway (and not
> just
> > on a rare, slow fallback path), then it's probably better to implement
> all
> > of it in C++".
>
> Things like Object.defineProperty and ToLength sound great candidates
> to move into C++. Maybe most of v8natives.js is like that. But there's
> another large amount of natives code which I'm not sure fits the
> pattern.
>
> Here are a couple cases of code that I've worked on or might work on
> in the near future:
> - TypedArray code. I implemented some methods like map in JavaScript.
> These currently call out to the same underlying code as Arrays, which
> saves us a lot of effort. These functions do need to call special
> compiler intrinsics that we added just to support them, to efficiently
> identify them as TypedArrays and get their length.  If I were
> implementing it today, would i do it in C++ instead?
> - Promises. These currently need some changes for spec compliance,
> which might be done by us or might be provided by external
> contributors. They need special runtime calls for interacting with the
> job queue (in the main path) and debugging (in a slow path). In the
> midst of correctness and performance work on promises, should they be
> rewritten in C++?
>
> Dan
>
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