thank you, i'll come back later with sample code

On Wednesday, June 26, 2019 at 1:56:34 PM UTC+8, Leszek Swirski wrote:
>
> To be clear: both C++ and JS use the exact same "double" representation, 
> neither is more precise than the other. In fact we use the exact same 
> machine instructions to feel with them. The significant digits/decimal 
> digits mentioned are when printing, not when calculating.
>
> So, if it's not x87 extra precision, then it must either be a non exact 
> translation from C++ to JavaScript, or a bug. If you have a small repro 
> that demonstrates the difference, then please file a bug and we'll take a 
> look.
>
> - Leszek
>
>
> On Wed, 26 Jun 2019, 06:00 Jerry Jin, <[email protected] <javascript:>> 
> wrote:
>
>> thank you, i googled around and found msvc double is using 64-bit sse, 
>> not x87 fpu
>>
>> not sure if it's because c++ double has 16 significant figures and js has 
>> 15
>>
>> On Tuesday, June 25, 2019 at 8:51:58 PM UTC+8, Jakob Kummerow wrote:
>>>
>>> If your original C++ code uses doubles, then porting it to 
>>> TypeScript/JavaScript should be possible without loss of accuracy (and 
>>> using plain built-in Numbers, no external libraries). If you have a 
>>> reproducible counter-example, it would be interesting to hear about the 
>>> details.
>>>
>>> The only exception I can think of is if your C++ compiler decided to 
>>> emit x87 FPU code (on x86 hardware) which would use 80 bits (instead of 64 
>>> bits) for intermediate results. But I don't think modern compilers still do 
>>> that; they should emit 64-bit SSE instructions.
>>>
>>> Side note: modern JavaScript has BigInts, which have arbitrary 
>>> precision, but only integer values. So they're probably not useful for your 
>>> case, but depending on what problem you're solving, you might be able to 
>>> reformulate it to use integers.
>>>
>>>
>>> On Tue, Jun 25, 2019 at 2:19 PM Dan Elphick <[email protected]> 
>>> wrote:
>>>
>>>> On Tuesday, June 25, 2019 at 10:24:56 AM UTC+1, Jerry Jin wrote:
>>>>>
>>>>> Hello, 
>>>>> I'm new to v8-dev, sorry if this was already asked before.
>>>>>
>>>>> my problem is, i re-implemented a c++ numerical lib using typescript, 
>>>>> and some test cases failed due to float number not having enough accuracy
>>>>> (i debugged js/c++ code side by side with chrome devtool&msvc)
>>>>> right now, my only option is to user third party lib like `decimal.js`
>>>>>
>>>>> i wonder is there any way to increase float number accuracy like c++ 
>>>>> double type?
>>>>>
>>>>
>>>>> example, is there anyway to store more than 15 decimal places in number
>>>>>
>>>>
>>>> Javascript and V8 already use doubles to represent floating point 
>>>> numbers. However double precision floating point numbers can have about 16 
>>>> significant figures, so it's not possible to get any more accuracy using 
>>>> C++ double. You may be able to print more than that (e.g. pi.ToFixed(30) 
>>>> but they won't be accurate beyond 15 decimal places.
>>>>   
>>>>
>>>>> ```
>>>>> > let pi = 3.141592653589793238462643383280;
>>>>> < undefined
>>>>> > pi
>>>>> < 3.141592653589793
>>>>> ```
>>>>>
>>>>> not sure if this is possible in v8, if yes, where should i start?
>>>>>
>>>>> thanks!
>>>>>
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