Greetings my fellow scriptwriters and script developers. I didn't used word 
JavaScript intentionally, because as HTML5 tags says, it's just script, the 
default mode.

Back to the origin, we want fast, dynamically typed, or non typed language 
for browser and back-end that drastically reduces work force required to 
create simple applications on demand, so highly specialized developers can 
do something more fascinating than validate emails in C++. Even the need 
for simple user to be able to use it and understand at first look is 
important.

I suggest to drop sinking ship that's called Java back on Java island, and 
start something like "Script 7", 7 in symbolic is for god's number, and 
we'll give user of this glorious epiphany that "Script 7" is going to be a 
power of profound creation.

I managed to make some ergonomic adjustments in concept of JavaScript, that 
I advise you to be considered and used. 

https://es.discourse.group/t/deep-creation-of-object/230
https://es.discourse.group/t/defined/253
https://es.discourse.group/t/f-x-interface/243/2
https://es.discourse.group/t/arrays/231
// There's a error in comments, last one is shift.
https://es.discourse.group/t/for-loop-changes/239
// Or call for just "w"
https://es.discourse.group/t/ability-of-function-to-not-be-generator-and-then-execute-after-return/247
https://es.discourse.group/t/object-accessor-class-interface/244
https://es.discourse.group/t/automatic-variable-declaration/245
// Still throws errors somewhere like this, so I am afraid to use it
https://es.discourse.group/t/for-of-with-index/238
// or "w", notice how v is looped in w, or word loop for oo
https://es.discourse.group/t/prototype-constructor-override/237
https://es.discourse.group/t/better-proxies/229/5
// Also original variable should not get proxified, just proxy should 
return proxyfied variable, mistake first done somewhere in this makes you 
escape to access original variable like the doomed goat.

This is not just brief intro. This is something Java won't have so soon, 
therefore it should be script no. 7, simply as that, called in HTML5 with 
<script v=7> tags. There's no even need for "" for integers in HTML, but I 
guess you know.

We don't only deserve new looks on surface internet codings, we need it. We 
should maybe reiinitiate wave, with no spammy users, to correctly exchange 
all possible information about new possible forms of internet codings. WASM 
can make things faster, but it's still somehow feels like being a function 
pointer orientated, which bloats processors with unnecessary crunching. Web 
it selfs call for a new paradigm, and in my not so humble opinion, we 
should get somethings close to machine, and use more abstraction.

The one possible approach is to add NASM to javascript, where you'd access 
registries by r[0] or so,  and normally supports syntax like mul r[0] 
javascriptvariable. Without further feeding to some parsing engine, I would 
suggest that those things could naturally stand in code. Just (ASM 
expression). It could even support data segment and jump to instruction 
stack for whole *java*script array of opcodes, which would suggest we will 
have opcode type which can can be denoted as variable = ~`sub ${time()} 
r[0]` . All of those expressions are completely parsable and 
programatically deducible to be different type of token and token.

This can be either interpreted as I think WASM is, I didn't studied it's 
implementation, or even more virtualized version, where we could access 
registry variable,  like normally implemented script array. There comes the 
final boss of this possible decade shift in distributed computing, the core 
of all this magic. We would need to analyze code and deduce from what's 
used, if we can use it as normal stack, or we'll use it as array, but it's 
really similar structure, and I really can see the magic of somebody doing 
lambda calculus in plain javascript.

After boss we've got a pretty much decent fast scripting of any serialized 
data. But there are corners of this verticle of a software we haven't 
considered. Paraller processing. First frontiers of paraller processing 
ware multicore processors. We can paraller code in two, where their states 
doesn't affect each other. In array.map, to replace OP code, which is 
exactly the technique we can use to change registers from core app 
registers maliciously used in script to control host machine, to another 
free space when we put o. code in instruction stack.

OP code is type consisting of all binary op code variables like flag etc, 
that is a object, if used as variable and not native, which have functions 
to change any part of OP code,  like changing the OP code or it's 
arguments, probably best option would be to throw error if OP codes doesn't 
get same callstack. Forgive me, I have some troubles about terminology, 
because I cannot read anywhere the proper terms for processing situations 
like this and I have just to assume. So if it have different amount of 
registers put into it, it throws an error of uncompatible OP code.

With this we could code = ~`mul ra rb rc` which is another way to describe 
registers, because it should be NASM compatible... Just more way to do one 
thing. We can use functions like code.div() to change multiplications to 
divisions, having all this different OP codes variables listed in 
code.mutations, so we can create combination of all possible 
programatically easily and aestheticalhy. Or code[1] = rx to replace stack 
provided by the OP codes. 

So many options to give a one result, or same program with same computable 
states, in this level of free form, would mean, that we don't memorize 
computers, but computer memorize us.

type/ out(register.mul(register1)), I hope you get how fast it can trully 
be. Or even with totally most awesome method, that ever came into my mind,. 
Possibilities will be endless and which universality of this solution, even 
another programmers would possibly understand everything, because it's so 
intuitive.

in((data)=>{console.log(data)})
out(data)

Are also two very important aspects of normal coding with this, as you can 
assume it's reference to STDIN and STDOUT and even web browser have this 
two pipes. And, it's not related much to ASM, but it's verry better 
compared to console.log or process.stdin used in node, and what I really 
want to do with this is system programing.

There can be another type, compared to function, and that would be stream 
processor. Stream processors have also those two mentioned function in/out, 
but we can pipe them in a program like.

pipeable foo => {        
          in((x)=>{out(x*x)})
}

pipable bar => {
          in((x)=>{out(sqrt(x))})
}

Then we come to another improvable tendency, and that is streams, now we 
have buffers, but I think that having buffer type stream of objects, or 
stream of [ ] is suitable as well. Another type for buffer, can be type 
pixel. We can have type pixel, for using on another range of parallel 
processing where location of pixel doesn't have to be stored in pixel, but 
could be used in iteration. For default, we would iterate from left to 
right from down to up ( terminals always in our hearts ). Pixel can have 
type of colour and colour which could be changed by function on pixel.

Another thing is this pixels could be accessed even in nth dimensions for 
finite elements physics simulation, and we would have type array. There a 
new coordinate technique to get a exact location of 4D array that could be 
used for future idiot and quantum proof cryptography could be 
tessract[23;78;7;42] to access it in way of how arrays are nested.

Basic initializations of nested arrays like that and their filling with 
computed noise or data and it's slicing is trivial and should be subject of 
more perspectives agreed on that, preferably having multiple ways to slice 
same array or rotate a subcube in it. tesseract[10-24; 16-24; 14-26; 
99-150].rotate(0;1;2) which is number of how many faces shift in said 
direction. Demonstration of this programming language shouldn't be 
fibonnaci sequence, but atleast 3D rubic cube being solved in animation. 
But that cannot be done only by rotating an array. Therefore I would like 
to introduce .on.rotate and on.change with those type nested array or slice 
of nested array, which is copy on write.

There is maybe some specific niche program, that needs for change of 
rotating subjects maintain the change of original value to current 
position. Therefore it could be rotate(3 keepPointers)

I didn't mentioned this before but parameters to functions, which are 
binary flags should be ascii words that if present in arguments returns 
true, because in deeply parametrized functions, which takes a lot of binary 
flags, it's easier to not remember order but keyword.

There should be a way to retrieve mixed object and array ( object with 
numbered properties that are iterable only numbered not stringed ) one 
could retrieve object like this in function example by ...args, to keep it 
as object, because there will be many other parameters. But it should be 
always returned whole not just rest as bunch of good jargon. Maybe this is 
already implemented, but developers doesn't foobar every piece of 
functionality they develop beyond their personal blogs, so I don't use it 
that often.

Back to cube, we have finite element simulation, navigating our warp space 
ship trough hyper space and we want to compute an array...

First frontier of pararellization as I mentioned is CPU, when with 
multithreading, we can slice a code into segments, and if value from above 
isn't assigned on bottom, we can parallel those two tasks. If there''s a 
two start points that have merge at the end, we can use future pointer, and 
merge threads just before it's required automatically.

That's using proc code parsing. We create graph of variables assignment and 
trees of their possible states with dependencies between those and we can 
put unnecessary computation away.

But now we aren't C++ fast, but ASM fast, because we do it for proc code 
too, because of possible replacing sorts or searches, or some unnecessary 
variable assign with strict copy or replace just on write and get a 
pointers to that if used twice stuff like things, to optimize it to highest 
level. It's probably not necessary, but after optimalization it would feel 
maybe even better. Some array structures would shift pointer jugling tought 
multiple levels to one adress shift exactly to final state, and that's all.

I don't even know if it's necessary, but it can help, and being optimized 
by processor instead of programmer can be huge help to programmer to 
maintain ergonomic code while maintaining highest level of optimization.

But there's another frontier of paraller processing, the GPU, with script 
we could have GPU waiting there for any array map to do parallel or to do 
iteration trough finite element simulation out automatically, just by shape 
of operation and possible allocated memory. Graphic hardware is normal 
computer. GL is used a lot on shaders, maybe it's faster with them, but 
graphics also use CL, which is suitable for parallelization of stuff, in 
totally normal language with w and loop loops, I would let both accept the 
for, for in, for of, while, notation, and use them for different types of 
semantical loops. That you dont have to w(;true;) but just w(true) is 
deducible from amount of stuff inside.

We can e.g. then make GL shader by piping pipeable pixel streams, creating 
maybe new level of abstraction compared standard GL... Spliting and 
remerging pipable streams trough some split and merge functions that 
support multiple streams.

Possible effect of this are that it'll become systems programming language, 
because as I don't know if I mentioned before, it should get op codes from 
server, string on demand, string should validate into same op code or 
server would be marked security threat,  compiled and optimized op code 
into assembly instruction stack. Web pages or computing frames for 
distributed computing could be runned as sub loop of browser or 
computer(you run computers on your hypercomputer just to have more 
recurssion in distributed computing, or in reverse order. We should call 
some competent kids to give it proper names, it's for them, we have most of 
our lives computed anyway) . Processing unit... How do you call kernel that 
is responsible for running multiple paralleled computations wich subunits 
that performs task specific computation?

So, it does the infamous(spectre bug) instruction on x86 instruction that 
never been taught of while writting C compilers, because processors until 
x86 probably didn''t have it and so on... 

So we just parse javascript, or future script v7 shortened scr or script, 
into self optimalizing assembly, optimize that and put raw assembly op 
codes into the machine.

Speed better than C of runtime,  smart segmented caching of under 
developement or changing scripts could increase even launch time 
efficiency, simplicity of monkey language, integrated tensor calculus, 
geometric functions for calculating 3D geometry as snippets in >non 
microsoft< text editor, which can already spew up whole pipelined pipeables 
that compiles into graphic shaders, massive automatic parallelization when 
execution time in number of operations and their computative lenght would 
determine if subroutine will be parallelized for finite elements 
computation. Good set theory optimizations and groups as members of sets. 
Abstract algebra types, that would support ring algebra, whole number 
guessing from modulus convergence and modulus itself resulting in group. 

Objects should have {<*> (multiplier) {}, } and similar types, even for non 
yet specified operands with possibility to insert a unicode characters. 
That could be useful for statistics, if somebody would want to % operator 
and not modulus, or tensor calculus.

Another type now.

type realspace
Could be 3D or 2D and would have real points defined by defined precision 
of float in space and be able to calculate distance between points or make 
geometric shapes from them and calculate their properties.

Maybe nth dimensions would be generally good for some pipedream mathematics 
experiments. Not just points, but set of points like ball. Defined trough 
set of points, being stored as object with e.g. distance from point. Those 
set of points should have boolean functions and color blending options with 
opacity or math function as beta values in color assuming set of real 
points, this real points being possible to be path of mathematical function 
across the graph being skewed or literally transformed.

I know that's not how computers graphics works, but maybe if we have 
languages like this that supports nth dimensional real space and curves in 
it renderable. That when sorted array from point of perspective is even GL 
computable, some polygon point placement algo's would be necessary...

Doesn't matter, the last part is not that important, but maybe GPU 
manufacturers could make better chips. Most important aspect of this 
verbally overflowed thing is script that compiles to asm op codes.

Maybe latter the script itself could evolve into system lang with async 
system.on.boot() function written on it.

Maybe it would require some more security overhead, but it's my pipedream. 
Literally. It could remove java from planet by it's simplicity, be droid os 
default language, and with proper modeling of function graph.

New era of reboot of mobile phone application, with easy access to graphic 
acceleration functions you wouldn't have to read thick book to use. Easy, 
ASIC pipable support even for ML applications that would fit tensor code 
specification, just easily written in one baseline language with simple 
syntax of javascript.

Future generations could be better people if they use less abstract syntax 
unit of language per thing they want to describe. Programmers could know 
bigger part of code like that naturally.

And as I don't again know if I mentioned before, the later version can be 
written in itself, therefore it'll be really system, but still easily 
defined language, because we'll have both, processor op codes and op codes 
for parsing with debugging, therefore even error reporting.

Sorry for long post.

Feel free.

p.s. type can be deduced from road of variable in kernel, and input is 
always string or defined binary.

I am sorry I couldn't deliver it personally, but I just really... 

It just need good documentation and also flowchart of how it whole does 
work that fits a wall people could hang on computer labs and memorize that 
boils down to processor op code.

There are 5 kind of processors that could run it, and that's like 5 times 
writing what multiply is but no really a big problem if you can inspire 
yourself by modern open source cross compilers.

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