Thanks for taking the time to write out such a detailed and thoughtful 
answer. I knew some parts of that like maps/shapes and transitions, but not 
other parts like OSR.

I'm still left with my fundamental question. Given that there is a 
transition tree for maps, why does the engine not realize that there is one 
map (for objects with a single property a) that is valid for both objects? 
In other words, why does the engine cache the most specific applicable map 
instead of the most generally applicable map in this case?

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