Hey,

Sorry for the late reply, had some work stuff blocking my calendar. A 
pair-coding session would be ideal if at all possible. Would Friday 
afternoon work for you? eg. At 12 or 1 PM on Friday.

-Aapo

On Monday, 3 October 2022 at 12:58:58 UTC+3 Maya Armyanova wrote:

> Re: TypedArrays:
> 1. Supported list of OSes can be found here: 
> https://source.chromium.org/chromium/chromium/src/+/main:v8/include/v8config.h;l=65;drc=56816d76c121c8dd5b406dc6019350eee05f4abd,
>  
> the platforms are basically the subfolders of this one: 
> https://source.chromium.org/chromium/chromium/src/+/main:v8/src/codegen/
> 2. I think only options b) or c) (copying or owning) are viable and safe, 
> tbh. Option c) can be done as "pre-allocating" the TypedArray backing store 
> before doing the call.
>
> Re: External support - I see, I got confused that the External* is itself 
> the C++ pointer we care about. Well, then similar to before, you could use 
> a void* -> kExternalObject (or similar, which would be a new value in the `
> CTypeInfo 
> <https://source.chromium.org/chromium/chromium/src/+/main:v8/include/v8-fast-api-calls.h;drc=ca79bd5301566d1a3fc573c6e6858b5880c00fbd;bpv=1;bpt=1;l=238?q=v8-fast-api&ss=chromium%2Fchromium%2Fsrc&gsn=CTypeInfo&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dv8%2Finclude%2Fv8-fast-api-calls.h%23CTypeInfo%253Av8%2523c%2523e_ls0qYyK2W&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dv8%2Finclude%2Fv8-fast-api-calls.h%23dMPvmiRrvw3l_OsAMR9ohZmSdnWRW8R-_2NiNbbD7iY&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dv8%2Finclude%2Fv8-fast-api-calls.h%236wxW2bJwcslyangF4orYB2B15hGRi1fZ1AItHcr1mzg&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dv8%2Finclude%2Fv8-fast-api-calls.h%23mNHELKqnuizIokdjlQhDQwpDB8ko3WdwYlSnpqC7vTQ>::Type`
>  
> enum) mapping in the public header, then handle this kExternalObject 
> similar to kV8Value. From the machine point of view, it's still only a 
> machine word-sized pointer. And then we'll need tests that use it and some 
> code in Turbofan to read out the External::Value out of the wrapper object 
> and pass it as the void* param. Maybe we can setup a chat or pair-coding 
> session in the coming days, I'm based in CET timezone.
>
> Re: ops - thanks for the explanation, sounds really cool indeed.
>
> Please let me know how can I further support you!
> Maya
>
> On Friday, September 30, 2022 at 2:20:10 PM UTC+2 [email protected] 
> wrote:
>
>> Re: Returning TypedArrays
>> 1. Yeah, this definitely needs to be carefully considered. Is there any 
>> easy listing of supported V8 compilation targets? A simple preliminary 
>> study would be to just check good old Godbolt compiler against the list :)
>> 2. This is indeed fraught with both potential user errors and plain bad 
>> ideas. An example of what I've already implemented for Deno FFI for normal 
>> binding functions is for users to get an ArrayBuffer out of a pointer with 
>> a given byte length. This is useful, or even necessary, for some C APIs 
>> where mutating memory through a pointer is needed. These are created with a 
>> BackingStore using a noop deleter callback, so effectively the BackingStore 
>> is not taking ownership of the data, just referencing it. However, lifetime 
>> becomes an issue as of course the BackingStore does not know how long the 
>> pointer is valid. Thus, a user error may lead to a use-after-free error. I 
>> guess that's FFI for you. Generally though, from a V8 perspective, you 
>> should be able to trust the fast call to return a proper length with the 
>> pointer to be turned into a TypedArray. The only real issue, I think, is 
>> how to deal with the three different options of:
>> a) Reference TypedArray: V8 does not control the lifetime (dangerous 
>> since now JS-side user error creates use-after-free)
>> b) Copied TypedArray: V8 should copy byteLength bytes from the pointer.
>> c) Owned TypedArray: The pointer is actually already owned by V8, ie. 
>> somehow a fast call is returning a pointer it received from V8 in the first 
>> place, or (if such an API is provided in the future) the fast call 
>> allocated a buffer into V8 heap and is now returning it as a TypedArray.
>> The return type CType might be used to tell V8 what it should do with 
>> such a TypedArray but it's still fraught with danger. No easy answers here.
>>
>> Re: External support
>> I think you might've misunderstood my meaning with passing External 
>> pointers as parameters. I wasn't referring to an External* but instead the 
>> void* that one would receive by calling the Local<External>::Value() 
>> method. My original thinking was that lowered V8 code might even turn 
>> Local<External> internally into the void* though the Value() method, but 
>> thinking on it now it may not makes sense (how to return to the 
>> Local<External> from the void*? So not a good idea.). So, in the end it 
>> would be that a fast call with a declared void* parameter would expect to 
>> find a Local<External> in that parameter slot, and will call the fast call 
>> with the Local<External>::Value() return value in that parameter slot. So, 
>> the C++ side will never even see the Local<External> but will instead 
>> simply receive a pointer to whatever the External is pointing to. This is 
>> why I expected this to be a bit harder than just working with the public 
>> API file, as I expect this will need at least some work on the lowering 
>> code.
>>
>> Re: ops layer
>> The ops layer is how Deno binds the JS world to native code. Ops are 
>> called from JS through eg. *Deno.core.ops.op_print("foo")*. This 
>> function is a V8 FunctionTemplate instance, which will then call into the 
>> Rust code that actually implements Deno's own console printing. And as 
>> said, each op's V8 FunctionTemplate binding code is generated automatically 
>> and if the parameters and return value of the Rust function match what Fast 
>> API is capable of, the op FunctionTemplate will be created with a fast call.
>>
>> -Aapo
>>
>> On Friday, 30 September 2022 at 13:56:08 UTC+3 Maya Armyanova wrote:
>>
>>> Hi again,
>>>
>>> Regarding the void pointers, idea #2 sounds good to me too. I guess 
>>> there's no really need to pre-allocate anything.
>>>
>>> Regarding returning TypedArrays as a pair of pointers - this sounds like 
>>> an interesting idea indeed. Still, two questions come to my mind:
>>> 1) this seems really platform specific and we should really carefully 
>>> study all calling conventions we care about (and we have quite a few);
>>> 2) "considerations of ownership, lifetime, copying, memory management" - 
>>> yeah, this is what bothers me too. The fast API isn't really so much about 
>>> safety, but it shouldn't open any obvious security holes. And returning a 
>>> random address from C++ and providing that as a TypedArray elements store 
>>> seems pretty fishy to me. I can imagine all kinds of dangers such as 
>>> out-of-bounds reads or writes.
>>>
>>> Regarding External - small correction to what I wrote above, we can use 
>>> a Local<External>, similar to Local<Value>. And a possible reason why it is 
>>> slow (thanks to verwaest@) is that External is a full-blown JSObject, 
>>> having its own elements and property backing store, which is unused for C++ 
>>> objects (which it is supposed to represent).
>>>
>>> Re: Strings passed around as Values - wow, now this seems risky indeed. 
>>> The worst we could stumble upon is again unexpected memory writes. Not sure 
>>> how possible in reality that is, but I'll need to ping someone more 
>>> familiar with security concerns.
>>>
>>> A noob question - what is the Deno ops layer and what would an engineer 
>>> use it for?
>>>
>>> Regarding overload resolution with null parameters in the middle - yeah, 
>>> the purpose of not supporting the full overload resolution logic that Web 
>>> APIs have was to keep this code simpler. Otherwise at runtime time we'll 
>>> need to repeat much of what Blink already does, possibly making the fast 
>>> dispatch slower. Regarding the JSObject shapes, not sure how relevant that 
>>> is, but we had an idea to provide the embedder with means of enumerating 
>>> their C++ types and representing their hierarchy in V8 using those assigned 
>>> numerical IDs. This would be super useful for Web APIs such as accessing 
>>> e.g. Node.nodeType from various successors of Node (such as Div).
>>>
>>> Regarding implementing External support - again a correction, you could 
>>> have a Local<External> on the C++ side. And you could already try passing 
>>> the External* or Local<External> as an argument and use the (obsolete) 
>>> kApiObject parameter type. Add a mapping here 
>>> https://source.chromium.org/chromium/chromium/src/+/main:v8/include/v8-fast-api-calls.h;l=666;drc=ca79bd5301566d1a3fc573c6e6858b5880c00fbd
>>>  
>>> from Local<External> to kApiObject, the low level machinery for it is still 
>>> there. And how the C++ function takes the argument - as a raw pointer or as 
>>> a Local - is actually the same for the generated code that calls it, so 
>>> it's your call. If it works (or it doesn't), please feel free to upload a 
>>> CL on Gerrit, happy to take a look.
>>>
>>> Good luck,
>>> Maya
>>>
>>> On Friday, September 30, 2022 at 12:01:12 PM UTC+2 [email protected] 
>>> wrote:
>>>
>>>> Hey,
>>>>
>>>> Thank you for getting back to me!
>>>>
>>>> I'm definitely interested in implementing Externals for C callbacks 
>>>> both as parameters and as returns values. Returning void pointers should 
>>>> prove to be more difficult I guess. I can see two ways to go about it:
>>>> 1. Take the same route as you mention for returning TypedArrays, where 
>>>> V8 will allocate a placeholder before calling the callback.
>>>> 2. Simply have the C callback return the pointer and have V8 do the 
>>>> allocation after calling it. I presume this should be doable since the 
>>>> return value CType can (or perhaps "should") be trusted to speak the 
>>>> truth, 
>>>> and returning a pointer does not cause any issues calling convention wise.
>>>>
>>>> My personal preference is definitely on #2, as it feels more "natural" 
>>>> and contains less indirection. It also has the slight benefit of not doing 
>>>> any unnecessary allocations for the External when the fast callback 
>>>> signals 
>>>> a need to deopt using the fallback flag.
>>>>
>>>> I wonder if #2 could be used to likewise implement TypedArray 
>>>> returning? I can't exactly remember the System V ABI for C++ structures 
>>>> but 
>>>> I seem to recall that a structure with a size of up two two pointers worth 
>>>> can be returned through RAX and an extra register (that is, as long as the 
>>>> class does not have an non-trivial copy constructors or destructor). Other 
>>>> ABIs might of course differ on that. Still, if it happened to be so that 
>>>> all ABIs allowed returning two pointers, it would mean that a C callback 
>>>> could return the same TypedArray struct that is used to pass them in as 
>>>> parameters. (I'm skipping considerations of ownership, lifetime, copying, 
>>>> memory management and all that because it gets hard and ruins my idea 
>>>> pretty well :D )
>>>>
>>>> On Strings: It turns out that as long as one keeps a pointer to the 
>>>> Isolate somewhere, it's already possible to support String parameters in 
>>>> fast calls, at least to a limited and possibly unstable degree. See this 
>>>> PR 
>>>> of mine: https://github.com/denoland/deno/pull/16014
>>>> Essentially, if a parameter is declared as v8::Value then it will 
>>>> happily accept a String as well, and with the Isolate pointer it is then 
>>>> possible to write the string data out. I'm unsure of the safety of this, I 
>>>> expect it should panic on roped strings as V8 flattens them but so far 
>>>> I've 
>>>> not seen clear evidence of that happening.
>>>>
>>>> I personally think that a limited C string return only -kind of string 
>>>> support would not be a good idea. As an example, I expect that the Chrome 
>>>> / 
>>>> Blink team would find good use for returning of UTF8 strings in atob / 
>>>> btoa 
>>>> and TextDecoder APIs. (And so would Deno.) Again here I ponder on the 
>>>> possibility of the option #2 above.
>>>>
>>>> About Deno's interest in Fast API in general: I'm not part of the Deno 
>>>> team, and am only contributing to the FFI and a little bit on the core ops 
>>>> (JS <-> Rust binding) layer so I cannot truly speak for what the team 
>>>> considers important and am just speaking for myself. That being said:
>>>> 1. Deno's FFI API relies heavily on Fast API. Every foreign library's 
>>>> symbol (C function) that a user wants to use will by default use the Fast 
>>>> API. Only symbols that call back into V8 need to / should opt out of this 
>>>> using a "callback" boolean option.
>>>> Adding more supported types to Fast API directly adds to wider and 
>>>> better support for Deno FFI. As an example, currently returning of 64 bit 
>>>> integers (eg. pointers) is done via a TypedArray out pointer, where the 
>>>> pointer is written into. If returning of External objects was possible, 
>>>> this out pointer system and its (slight) performance overhead could be 
>>>> removed. (And most importantly, numbers-as-pointers insecurity could be 
>>>> eliminated.)
>>>> Returning of C strings would allow Deno FFI to have "native" support of 
>>>> those (currently C string extraction is done via a separate method).
>>>>
>>>> 2. Deno's ops layer has recently moved to using Fast API by default 
>>>> where possible. Deno's binding functions are written as normal Rust 
>>>> functions and an ops macro takes care of writing the binding logic to V8's 
>>>> FunctionTemplate.
>>>> Due to the near-universality of the ops macro, any Fast API binding 
>>>> logic needs to only be written once and the macro will take care of taking 
>>>> setting up the bindings for all ops that are bindable. Thus, here even 
>>>> more 
>>>> than with FFI, having more supported types leads near-automatically to 
>>>> faster binding layer in Deno, which is very much of interest to the Deno 
>>>> team.
>>>> Some examples:
>>>> * FFI might not benefit from Strings as parameters that much, since 
>>>> foreign APIs would only expect C strings. Deno ops however very much would 
>>>> like to get arbitrary (UTF8) strings in fast calls. They would also love 
>>>> to 
>>>> return arbitrary UTF8 strings.
>>>> * FFI only cares about returning pointers in some form, External being 
>>>> the most logical. Deno ops would very much want to return TypedArrays of 
>>>> varying sizes, and they would not mind being explicit about memory 
>>>> management either.
>>>> * ops have cases where eg. a String or TypedArray parameter might be 
>>>> optional. Overloads are already supported to a degree, but eg. null 
>>>> parameters in the middle currently are not supported directly (except as 
>>>> v8::Values which I'm not sure if it would ruin the "better typed" overload 
>>>> matching)
>>>> * (Completely impossible stretch goal): Some ops take objects of some 
>>>> given shape. If V8 were to match its JS object shapes to a declared 
>>>> parameter struct shape, now that would be impossibly cool. Also, probably 
>>>> too hard to feasibly do but a man can dream.
>>>>
>>>>
>>>> This has become a massive, meandering writeup. Sorry about that.
>>>>
>>>> Back onto topic: If you can give me some pointers on where I should 
>>>> look to add the External<JSExternalObject> stuff for, I would much 
>>>> appreciate it. I would personally also prefer to write the code such that 
>>>> the C callback receives not the v8::External object but is directly called 
>>>> with the pointer that the External represents. This I expect to require 
>>>> some changes in the lowering code.
>>>>
>>>> Thank you for your time
>>>> -Aapo Alasuutari
>>>>
>>>> On Friday, 30 September 2022 at 11:23:56 UTC+3 [email protected] 
>>>> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> First of all I'm really sorry for the late reply, I didn't see 
>>>>> Leszek's ping in time.
>>>>>
>>>>> External sounds like the right type to represent embedder pointers, 
>>>>> though the poor performance you report sounds unfortunate. Tbh I'm not 
>>>>> aware of particular efforts to optimize it, but it might be indeed due to 
>>>>> the ExternalMap. I'll check with colleagues if it's possible to do 
>>>>> something about the performance there.
>>>>>
>>>>> On the main topic, adding C callbacks that accept an argument of type 
>>>>> External<JSExternalObject 
>>>>> <https://source.chromium.org/chromium/chromium/src/+/main:v8/src/objects/js-objects.h;drc=ca79bd5301566d1a3fc573c6e6858b5880c00fbd;bpv=1;bpt=1;l=911?gsn=JSExternalObject&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dv8%2Fsrc%2Fobjects%2Fjs-objects.h%23JSExternalObject%253Ainternal%253Av8%2523c%2523iz6AV1GPx3E&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dv8%2Fsrc%2Fobjects%2Fjs-objects.h%23JSExternalObject%253Ainternal%253Av8%2523c%2523bNyn58S6iE1&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dv8%2Fsrc%2Fobjects%2Fjs-objects.h%23E1nu-FvBjuQ-EDx8Ny1DO3ZL7UJtt6bOOeiU34UFYGw&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fandroid-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fclass-forward-declarations.h%23oOxlJQnIiQ9TdjrwzIe-NzNBbjuKOvOptxzBUUoilOc&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fandroid-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fsrc%2Fobjects%2Fjs-objects-tq.inc%23L9uwfd2l6uOWvbRRILcxKp1VYllIsCCFPIecleuaEFI&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dv8%2Fsrc%2Fheap%2Fobjects-visiting.h%23TyseKlOYyb_hrIxmiwvcWeGQvP1INehKCer2kV7xG6o&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fchromeos-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fclass-forward-declarations.h%23-xwKU2vBSmUrnUm0jR5GI1mRjxJU6CM4EWCILgXHArg&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fchromeos-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fsrc%2Fobjects%2Fjs-objects-tq.inc%233_drfRrSdKh0O1Osknb0zTSBaGNV_S6BOBULYV3JPWM&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Ffuchsia-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fclass-forward-declarations.h%234v0WVozoJqd2EihNGkWvPiA8BoPsJcdwXuoyVp6QHOQ&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Ffuchsia-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fsrc%2Fobjects%2Fjs-objects-tq.inc%23LSy3_Kz2Yjawt37W-b83WmwOsNDUY4ajMD0DAb7V3Mc&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2FDebug%2Fgen%2Fv8%2Ftorque-generated%2Fclass-forward-declarations.h%23mTH4BKG-IJiVtR9UIw5dWrwbrfkz9qT70rqpwU4XjrU&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2FDebug%2Fgen%2Fv8%2Ftorque-generated%2Fsrc%2Fobjects%2Fjs-objects-tq.inc%23whuyQbV2vlE-tTFI1uVnQfjP17lKMmgcfoUlNVo-Klw&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fmac-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fclass-forward-declarations.h%23GzTsTV0SjMocKlp1gFc9rdY5cM8CLb1snxpk-K_Yl6w&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fmac-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fsrc%2Fobjects%2Fjs-objects-tq.inc%23e8ogLQjp7_4HdRE3K0x5oqhCsc1cPbcQrRxJ93YsGgY&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fwebview-Debug%2Fclang_x86_v8_arm%2Fgen%2Fv8%2Ftorque-generated%2Fclass-forward-declarations.h%23eCSrpBoyJxJqKLLRwerXtYRgNRCFPzhqMlFvXB1GgXk&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fwebview-Debug%2Fclang_x86_v8_arm%2Fgen%2Fv8%2Ftorque-generated%2Fsrc%2Fobjects%2Fjs-objects-tq.inc%23zx7jBWmo0iWo0ZDZ_UwWDKwgXrTwOQ0CKrx6zw1BU6c&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fwin-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fclass-forward-declarations.h%23GSrIGaBEY2iOQfmCfE72vSRo9s9ew9qMP3oJBgobGP8&gs=kythe%3A%2F%2Fchromium.googlesource.com%2Fchromium%2Fsrc%3Flang%3Dc%252B%252B%3Fpath%3Dout%2Fwin-Debug%2Fgen%2Fv8%2Ftorque-generated%2Fsrc%2Fobjects%2Fjs-objects-tq.inc%23qHEyn9vHXkb7XJTCTYp5eFzZgB9YbJdsNIcS6VDvHxw>>
>>>>>  
>>>>> should be doable, given that memory wise External has the same 
>>>>> representation as v8::Value (which we support to pass regular 
>>>>> v8::Object's). It should mostly be an addition to the public interface 
>>>>> file, which I can guide you into implementing, if you're interested.
>>>>>
>>>>> Regarding the other two points:
>>>>>  - Strings - we decided for now to leave them out of the API, due to 
>>>>> the large number of string types in V8, which would make the 
>>>>> implementation 
>>>>> annoyingly complex. We talked about possibly adding limited support for 
>>>>> return string types only, as the C++ -> JS direction would need support 
>>>>> only for plain C strings. Still, I don't have any particular plan to 
>>>>> implement it in the near future, but would be happy to support you if 
>>>>> it's 
>>>>> an important feature for Deno.
>>>>>  - Returning TypedArrays - this is again somewhat cumbersome, as the 
>>>>> TypedArray object would need to be allocated as a placeholder from the 
>>>>> generated code before calling out to the C++ callback, as the callback 
>>>>> itself is not allowed to allocate. It should be generally doable, but we 
>>>>> didn't have a use case until now.
>>>>>
>>>>> Hope this helps, will let you know once I learn more about 
>>>>> v8::External performance.
>>>>>
>>>>> All the best,
>>>>> Maya
>>>>>
>>>>> On Friday, September 30, 2022 at 7:36:21 AM UTC+2 [email protected] 
>>>>> wrote:
>>>>>
>>>>>> Still hoping to get some guidance with this.
>>>>>>
>>>>>> I'm also interested in support, even if limited, for string value 
>>>>>> parameters (or even return values) and returning of TypedArray buffers. 
>>>>>> Though, I expect those to be much harder to implement than returning 
>>>>>> External objects for void pointers. I guess a somewhat related option is 
>>>>>> to 
>>>>>> return external pointers as zero-sized TypedArrays / ArrayBuffers, but 
>>>>>> that 
>>>>>> sounds quite wrong compared to External objects.
>>>>>>
>>>>>> On Friday, 23 September 2022 at 15:15:10 UTC+3 Aapo Alasuutari wrote:
>>>>>>
>>>>>>> I presume Maya might now be back be at the office?
>>>>>>>
>>>>>>> Would it be possible to get some guidance regarding implementing 
>>>>>>> void pointer support, either here on Groups or possibly by organizing 
>>>>>>> an 
>>>>>>> online meeting of some sort?
>>>>>>>
>>>>>>> -Aapo
>>>>>>>
>>>>>>> On Tuesday, 23 August 2022 at 11:32:30 UTC+3 [email protected] 
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hi, yes, Maya is out until mid-september.
>>>>>>>> Cheers, Camillo
>>>>>>>>
>>>>>>>> On Tue, 23 Aug 2022 at 07:07, Aapo Alasuutari <[email protected]> 
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Has Maya possibly returned from vacation? Or is their leave still 
>>>>>>>>> continuing?
>>>>>>>>>
>>>>>>>>> On Friday, 29 July 2022 at 12:08:53 UTC+3 [email protected] wrote:
>>>>>>>>>
>>>>>>>>>> Maya is on leave over the summer, unfortunately.
>>>>>>>>>>
>>>>>>>>>> On Fri, Jul 29, 2022 at 11:02 AM Leszek Swirski <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> +Maya, you're probably the best person to answer this.
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Jul 26, 2022 at 9:05 PM Aapo Alasuutari <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hello,
>>>>>>>>>>>>
>>>>>>>>>>>> I'm interested in implementing `void*` pointer support for Fast 
>>>>>>>>>>>> API calls. My thinking was that V8's `External` objects are 
>>>>>>>>>>>> appropriate to 
>>>>>>>>>>>> stand in for external `void*` pointers coming in from external 
>>>>>>>>>>>> code and 
>>>>>>>>>>>> going back out, since that's what they're (presumably) meant for.
>>>>>>>>>>>>
>>>>>>>>>>>> Unfortunately this seems to be a complex endeavour, a bit more 
>>>>>>>>>>>> than I can start hacking together directly. I'm also not sure if 
>>>>>>>>>>>> the 
>>>>>>>>>>>> `Sandboxify JSExternalObject external pointer` PR will complicate 
>>>>>>>>>>>> this plan 
>>>>>>>>>>>> of mine.
>>>>>>>>>>>>
>>>>>>>>>>>> The origin of my interest is Deno FFI support, that is calling 
>>>>>>>>>>>> native libraries from Deno JS runtime that uses the V8 engine. 
>>>>>>>>>>>> Recent 
>>>>>>>>>>>> changes to the FFI have added V8 Fast API support and made the FFI 
>>>>>>>>>>>> a lot 
>>>>>>>>>>>> faster, but unfortunately we're bound to using plain numbers as 
>>>>>>>>>>>> pointers, 
>>>>>>>>>>>> meaning both that creating pointers is as easy as just writing a 
>>>>>>>>>>>> number and 
>>>>>>>>>>>> that (Fast API compatible) pointers are limited to 53 bit numbers 
>>>>>>>>>>>> which 
>>>>>>>>>>>> will not be enough for eg. pointer cryptography on ARM v8.3.
>>>>>>>>>>>>
>>>>>>>>>>>> It believe it would be preferable if Deno could use `External` 
>>>>>>>>>>>> objects to stand for pointers but this would negate the current 
>>>>>>>>>>>> Fast API 
>>>>>>>>>>>> performance benefits. Thus, `void*` pointer support for fast calls.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Any comments? Suggestions on how I might best proceed with this 
>>>>>>>>>>>> to implement it? Or is this perhaps not a reasonable idea?
>>>>>>>>>>>>
>>>>>>>>>>>> Side note: I was sad to find that getting the pointer value out 
>>>>>>>>>>>> of an `Local<External>` is measurably slower than getting the 
>>>>>>>>>>>> pointer 
>>>>>>>>>>>> number value out of a `Local<Number>`. This is presumably due to 
>>>>>>>>>>>> the 
>>>>>>>>>>>> `External` internally saving the pointer in the `ExternalMap`. The 
>>>>>>>>>>>> slower 
>>>>>>>>>>>> performance is still a bit sad, from having expected `External` to 
>>>>>>>>>>>> be the 
>>>>>>>>>>>> main public API meant to handle external pointers.
>>>>>>>>>>>>
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>>>>>>>>>>> .
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>>>>>>>>> .
>>>>>>>>>
>>>>>>>> Camillo Bruni |  Software Engineer, V8 |  Google Germany GmbH |  
>>>>>>>> Erika-Mann 
>>>>>>>> Str. 33, 80636 München 
>>>>>>>>
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>>>>>>>> Gesellschaft: Hamburg | Geschäftsführer: Paul Manicle, Halimah 
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