Since JS doesn't have 64 ints, what does the pointer turn into on the JS
side?

On Tue, Apr 29, 2025 at 1:37 PM Aapo Alasuutari <aapo.alasuut...@gmail.com>
wrote:

> It's a highly useful feature for doing FFI in JavaScript. Deno's FFI API
> <https://docs.deno.com/runtime/fundamentals/ffi/> relies on it heavily,
> as it enables passing opaque pointers through JavaScript without resorting
> to weird zero-sized ArrayBuffer workarounds, which I believe is the go-to
> method for doing this in the Node Addon / N-API world.
>
> TypedArrays used to be fully supported in Fast API, at which time
> zero-sized ArrayBuffers could've been used at mostly equal performance as
> the External pointer objects, but there were some unfortunate bugs around
> that (like zero-sized AB/TAs always giving a null pointer in Fast API, or
> inline-created zero-size TAs giving a bogus pointer in Fast API; the first
> has been fixed, the second hasn't IIRC) and nowadays the TA support has
> been deprecated entirely. As a result, the only way to pass opaque pointers
> through Fast API without needing dedicated wrap and unwrap code on entry
> and exit from V8 is using the External pointers.
>
> Hope this answers your question.
> -Aapo
> On Monday, 28 April 2025 at 20:41:03 UTC+3 ya...@cloudflare.com wrote:
>
>> What's the use case of returning a pointer from a v8 fast api?
>>
>> On Monday, April 28, 2025 at 4:50:32 AM UTC-4 aapo.al...@gmail.com wrote:
>>
>>> Don't forget about pointers! Those can be returned as well :)
>>>
>>> On Monday, 28 April 2025 at 09:48:28 UTC+3 ah...@google.com wrote:
>>>
>>>> Hi,
>>>>
>>>> I would say the V8 Fast API is still considered unstable. Since many
>>>> limitations were removed, not only the documentation but also the APIs are
>>>> out-dated and would benefit from cleanup. However, since old APIs have to
>>>> be deprecated before they can be changed, this takes some time.
>>>>
>>>> When it comes to arguments, there are some subtle limitations left, see
>>>> [1], but those are platform-specific. Mostly all limitations should be
>>>> gone. I will go over the documentation and update it. When it comes to
>>>> return values, then indeed, as you noted, objects and strings cannot be
>>>> returned, only integers, floats, and void.
>>>>
>>>> The heuristics of CFunction overloads depends now only on the number of
>>>> arguments. If an API function is called in JavaScript with n parameters,
>>>> then it will call the C++ function which expects n parameters. If no such
>>>> C++ exists, then no fast call is happening. If the API has overloads or
>>>> optional parameters, then this has to be resolved by the C++ functions.
>>>> There should not be two CFunctions with the same number of arguments,
>>>> although I'm not sure if we are checking for that.
>>>>
>>>> Unfortunately, `FastOneByteString` is faster than what you can achieve
>>>> with a `v8::Local<v8::Value>` parameter, when you use `FastOneByteString`,
>>>> you should not trigger a GC.
>>>>
>>>> Cheers, Andreas
>>>>
>>>> [1]
>>>> https://source.chromium.org/chromium/chromium/src/+/main:v8/src/compiler/fast-api-calls.cc;l=65;drc=2bf826180ca85d007fb39024ff18322fa4635efb
>>>>
>>>> On Thu, Apr 24, 2025 at 10:17 PM 'Yagiz Nizipli' via v8-dev <
>>>> v8-...@googlegroups.com> wrote:
>>>>
>>>>> We are actively investigating/working on adding V8 Fast API support
>>>>> for Cloudflare Workers. While looking at the v8-fast-api-calls.h file 
>>>>> (ref:
>>>>> https://github.com/v8/v8/blob/main/include/v8-fast-api-calls.h) , I
>>>>> realized that some of the documentation referencing the limitations are 
>>>>> not
>>>>> correct and up to date.
>>>>>
>>>>> I'm more than happy to update the header file to reflect the current
>>>>> state of the implementation, but first,  I'd like to ask couple of
>>>>> questions to understand the implementation better.
>>>>>
>>>>> - Is V8 Fast API considered unstable?
>>>>> - Since V8 fast api can now allocate, trigger JS and GC, which
>>>>> limitations still apply? Looking at line 24, I believe these comments are
>>>>> not valid.
>>>>> - What is the heuristics of CFunction overloads? In an example where a
>>>>> function has a required and an optional parameter, is it sufficient to add
>>>>> 2 functions,  method(a) and method(a, b)? What is the behavior if the user
>>>>> calls this method with 3 arguments? Would it trigger method(a,b)? Is the
>>>>> order MemorySpan CFunctions make a difference? Since v8::Local<Value> is
>>>>> supported, it seems we can get away with a CFunction that has a second
>>>>> parameter of v8::Local<Value> for the optional parameter.
>>>>> - Since v8 fast api supports v8::Local<v8::Value> now, is there any
>>>>> particular reason for using FastOneByteString over v8 local value for one
>>>>> byte strings?
>>>>> - By looking at the documentation, the only limitations I could think
>>>>> of are the ones related to the return type of CFunction, which doesn't
>>>>> allow returning objects/values/strings. What are the actual limitations of
>>>>> V8 fast api?
>>>>>
>>>>> Thank you for your help.
>>>>>
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>>>>> .
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>> Andreas Haas
>>>>
>>>> Software Engineer
>>>>
>>>> ah...@google.com
>>>>
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