Revision: 4671
Author: [email protected]
Date: Tue May 18 04:19:34 2010
Log: Spill arguments for a function call from the virtual frame as they are
produced.
Review URL: http://codereview.chromium.org/2103007
http://code.google.com/p/v8/source/detail?r=4671
Modified:
/branches/bleeding_edge/src/ia32/codegen-ia32.cc
/branches/bleeding_edge/src/ia32/virtual-frame-ia32.h
/branches/bleeding_edge/src/x64/codegen-x64.cc
/branches/bleeding_edge/src/x64/virtual-frame-x64.h
=======================================
--- /branches/bleeding_edge/src/ia32/codegen-ia32.cc Mon May 17 08:41:35
2010
+++ /branches/bleeding_edge/src/ia32/codegen-ia32.cc Tue May 18 04:19:34
2010
@@ -2981,6 +2981,7 @@
int arg_count = args->length();
for (int i = 0; i < arg_count; i++) {
Load(args->at(i));
+ frame_->SpillTop();
}
// Record the position for debugging purposes.
@@ -5732,6 +5733,7 @@
int arg_count = args->length();
for (int i = 0; i < arg_count; i++) {
Load(args->at(i));
+ frame_->SpillTop();
}
// Prepare the stack for the call to ResolvePossiblyDirectEval.
@@ -5781,6 +5783,7 @@
int arg_count = args->length();
for (int i = 0; i < arg_count; i++) {
Load(args->at(i));
+ frame_->SpillTop();
}
// Push the name of the function onto the frame.
@@ -5886,6 +5889,7 @@
int arg_count = args->length();
for (int i = 0; i < arg_count; i++) {
Load(args->at(i));
+ frame_->SpillTop();
}
// Push the name of the function onto the frame.
=======================================
--- /branches/bleeding_edge/src/ia32/virtual-frame-ia32.h Mon May 10
04:32:25 2010
+++ /branches/bleeding_edge/src/ia32/virtual-frame-ia32.h Tue May 18
04:19:34 2010
@@ -143,6 +143,9 @@
// register spilled or no_reg if it was not possible to free any register
// (ie, they all have frame-external references).
Register SpillAnyRegister();
+
+ // Spill the top element of the frame.
+ void SpillTop() { SpillElementAt(element_count() - 1); }
// Sync the range of elements in [begin, end] with memory.
void SyncRange(int begin, int end);
=======================================
--- /branches/bleeding_edge/src/x64/codegen-x64.cc Tue May 18 01:43:08 2010
+++ /branches/bleeding_edge/src/x64/codegen-x64.cc Tue May 18 04:19:34 2010
@@ -2801,6 +2801,7 @@
int arg_count = args->length();
for (int i = 0; i < arg_count; i++) {
Load(args->at(i));
+ frame_->SpillTop();
}
// Prepare the stack for the call to ResolvePossiblyDirectEval.
@@ -2850,6 +2851,7 @@
int arg_count = args->length();
for (int i = 0; i < arg_count; i++) {
Load(args->at(i));
+ frame_->SpillTop();
}
// Push the name of the function on the frame.
@@ -2955,6 +2957,7 @@
int arg_count = args->length();
for (int i = 0; i < arg_count; i++) {
Load(args->at(i));
+ frame_->SpillTop();
}
// Push the name of the function onto the frame.
@@ -8902,6 +8905,7 @@
int arg_count = args->length();
for (int i = 0; i < arg_count; i++) {
Load(args->at(i));
+ frame_->SpillTop();
}
// Record the position for debugging purposes.
=======================================
--- /branches/bleeding_edge/src/x64/virtual-frame-x64.h Mon May 10 04:32:25
2010
+++ /branches/bleeding_edge/src/x64/virtual-frame-x64.h Tue May 18 04:19:34
2010
@@ -144,6 +144,9 @@
// register spilled or no_reg if it was not possible to free any register
// (ie, they all have frame-external references).
Register SpillAnyRegister();
+
+ // Spill the top element of the frame to memory.
+ void SpillTop() { SpillElementAt(element_count() - 1); }
// Sync the range of elements in [begin, end] with memory.
void SyncRange(int begin, int end);
--
v8-dev mailing list
[email protected]
http://groups.google.com/group/v8-dev