Reviewers: Mads Ager,

Description:
Split out the random number state between JavaScript and private API

I've added v8::RandomPrivate() for internaly used random numbers, and pass the
state in as a parameter to a random_base function.

I still need to implement strong seeding. I already know how and will be landing
that in another patch.


BUG=http://code.google.com/p/v8/issues/detail?id=936
TEST=None.

Please review this at http://codereview.chromium.org/5143004/

SVN Base: http://v8.googlecode.com/svn/branches/bleeding_edge/

Affected files:
  M     src/ia32/codegen-ia32.cc
  M     src/platform-win32.cc
  M     src/v8.h
  M     src/v8.cc


Index: src/ia32/codegen-ia32.cc
===================================================================
--- src/ia32/codegen-ia32.cc    (revision 5844)
+++ src/ia32/codegen-ia32.cc    (working copy)
@@ -154,7 +154,7 @@
       safe_int32_mode_enabled_(true),
       function_return_is_shadowed_(false),
       in_spilled_code_(false),
-      jit_cookie_((FLAG_mask_constants_with_cookie) ? V8::Random() : 0) {
+ jit_cookie_((FLAG_mask_constants_with_cookie) ? V8::RandomPrivate() : 0) {
 }


Index: src/platform-win32.cc
===================================================================
--- src/platform-win32.cc       (revision 5844)
+++ src/platform-win32.cc       (working copy)
@@ -865,8 +865,9 @@

   // For exectutable pages try and randomize the allocation address
   if (prot == PAGE_EXECUTE_READWRITE && msize >= Page::kPageSize) {
- address = (V8::Random() << kPageSizeBits) | kAllocationRandomAddressMin;
-      address &= kAllocationRandomAddressMax;
+    address = (V8::RandomPrivate() << kPageSizeBits)
+      | kAllocationRandomAddressMin;
+    address &= kAllocationRandomAddressMax;
   }

   LPVOID mbase = VirtualAlloc(reinterpret_cast<void *>(address),
Index: src/v8.cc
===================================================================
--- src/v8.cc   (revision 5844)
+++ src/v8.cc   (working copy)
@@ -176,26 +176,40 @@
   return FLAG_random_seed;
 }

+typedef struct {
+  uint32_t hi;
+  uint32_t lo;
+} random_state;

-uint32_t V8::Random() {
-  // Random number generator using George Marsaglia's MWC algorithm.
-  static uint32_t hi = 0;
-  static uint32_t lo = 0;
-
+// Random number generator using George Marsaglia's MWC algorithm.
+static uint32_t random_base(random_state *state) {
   // Initialize seed using the system random(). If one of the seeds
   // should ever become zero again, or if random() returns zero, we
   // avoid getting stuck with zero bits in hi or lo by re-initializing
   // them on demand.
-  if (hi == 0) hi = random_seed();
-  if (lo == 0) lo = random_seed();
+  if (state->hi == 0) state->hi = random_seed();
+  if (state->lo == 0) state->lo = random_seed();

   // Mix the bits.
-  hi = 36969 * (hi & 0xFFFF) + (hi >> 16);
-  lo = 18273 * (lo & 0xFFFF) + (lo >> 16);
-  return (hi << 16) + (lo & 0xFFFF);
+  state->hi = 36969 * (state->hi & 0xFFFF) + (state->hi >> 16);
+  state->lo = 18273 * (state->lo & 0xFFFF) + (state->lo >> 16);
+  return (state->hi << 16) + (state->lo & 0xFFFF);
 }

+// Used by JavaScript APIs
+uint32_t V8::Random() {
+  static random_state state = {0, 0};
+  return random_base(&state);
+}

+// Used internally by the JIT for security purposes. So, we keep a different
+// state to prevent informations leaks that could be used in an exploit.
+uint32_t V8::RandomPrivate() {
+  static random_state state = {0, 0};
+  return random_base(&state);
+}
+
+
 bool V8::IdleNotification() {
   // Returning true tells the caller that there is no need to call
   // IdleNotification again.
Index: src/v8.h
===================================================================
--- src/v8.h    (revision 5844)
+++ src/v8.h    (working copy)
@@ -94,6 +94,7 @@

   // Random number generation support. Not cryptographically safe.
   static uint32_t Random();
+  static uint32_t RandomPrivate();
   static Object* FillHeapNumberWithRandom(Object* heap_number);

   // Idle notification directly from the API.


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