Is it not possible to apply similar optimizations for parseInt(..., 10)? I
don't think the conversion methods below are common knowledge and parseInt
is usually given the radix (e.g. Google's JS style guide requires it). If it
just optimized parseInt(x) and parseInt(x, 10), I think that would cover the
vast majority of uses.

While we're on this subject, how does Number(x) compare?

Ojan

On Mon, Feb 21, 2011 at 9:20 PM, Florian Schneider
<[email protected]>wrote:

> Math.floor should work fine - in general you can make use of the implicit
> conversions of Javascript operations: Two additional options that may be
> even faster come to my mind: bitwise-or and unary plus. Bitwise-or converts
> its input to integer-32, unary plus converts to a number. Depending on what
> the result should be, the most efficient ways with V8 to ensure that
> something is always a number (or an integer) would be:
>
> y = x | 0    // y is always int32
>
> y = +x     // y is always a number (floating point or int)
>
> or as already suggested by Mads:
>
> y = Math.floor(x)   // y is always an integer (possibly larger than
> int32-range)
>
> --Florian
>
> Den 21. feb. 2011 00.57 skrev [email protected] <
> [email protected]>:
>
> I'm currently building a language for writing games that compiles
>> directly to JavaScript. As a part of this I wrap JS arrays inside my
>> own Array object, and inside it's 'set' method I run 'parseInt' on the
>> given key to ensure the index is always an int.
>>
>> Due to warnings given by the closure JavaScript optimizer I use, today
>> I changed 'parseInt( key )' to 'parseInt( key, 10 )' (the optimizer
>> gives you a warning if you fail to do this). However I found that
>> after adding the radix I received a major performance drop. I'm using
>> Chrome 11.0.672.2.
>>
>> With some of the array intensive examples (namely this one
>> http://playmycode.com/play/game/Sandbox/Blobs) the loss in framerate
>> was almost 60% (from around 35fps on my machine to 15fps)! That's
>> surprising since it's also doing lots of drawing too (although most
>> time is spent on the number crunching). Simply removing the redux from
>> parseInt solved this issue and brought the performance back up.
>>
>> In my own primitive benchmarks (running parseInt 1000's of times) I
>> find similar, but with less of a performance drop. I'm just really
>> stunned that simply supplying the radix can cause such a big drop in
>> performance. Could this be solved in the future?
>>
>> --
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>> http://groups.google.com/group/v8-dev
>>
>
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