Revision: 12000
Author:   [email protected]
Date:     Fri Jul  6 03:02:15 2012
Log: Also in ClearNonLiveTransitions we have to check if there still is a transition array before we access it. This should never happen in the long run, but will happen when maps still have a back-pointer while the forward pointer (the transition) was overwritten.

Review URL: https://chromiumcodereview.appspot.com/10704109
http://code.google.com/p/v8/source/detail?r=12000

Modified:
 /branches/bleeding_edge/src/objects-inl.h
 /branches/bleeding_edge/src/objects.cc

=======================================
--- /branches/bleeding_edge/src/objects-inl.h   Thu Jul  5 06:54:20 2012
+++ /branches/bleeding_edge/src/objects-inl.h   Fri Jul  6 03:02:15 2012
@@ -1997,7 +1997,7 @@


 TransitionArray* DescriptorArray::transitions() {
-  if (!this->MayContainTransitions()) return NULL;
+  ASSERT(MayContainTransitions());
   Object* array = get(kTransitionsIndex);
   return TransitionArray::cast(array);
 }
=======================================
--- /branches/bleeding_edge/src/objects.cc      Thu Jul  5 06:54:20 2012
+++ /branches/bleeding_edge/src/objects.cc      Fri Jul  6 03:02:15 2012
@@ -7366,11 +7366,12 @@
// because it cannot be called from outside the GC and we already have methods
 // depending on the transitions layout in the GC anyways.
 void Map::ClearNonLiveTransitions(Heap* heap) {
-  TransitionArray* t = transitions();
   // If there are no transitions to be cleared, return.
   // TODO(verwaest) Should be an assert, otherwise back pointers are not
   // properly cleared.
-  if (t == NULL) return;
+  if (!HasTransitionArray()) return;
+
+  TransitionArray* t = transitions();

   int transition_index = 0;

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