Revision: 13218
Author:   [email protected]
Date:     Thu Dec 13 08:38:49 2012
Log: Add methods to allow resuming execution after calling TerminateExecution().

Two new methods are added to allow embedders to determine that execution
should be resumed at a particular point in the stack without being forced
to unwind all JS frames.

* V8::ResumeExecution() -- When execution is terminated via a call to
  V8::TerminateExecution(), this method can be called to clear the
  termination exception so that the engine can continue to be used.

* TryCatch::HasTerminated() -- When a TryCatch has caught a termination
  exception, HasTerminated() will return true to indicate it is valid to
  call V8::ResumeExecution() if desired.

A test case is added to cctest/test-thread-termination.cc.

BUG=v8:2361

Patch from Andrew Paprocki <[email protected]>.

Review URL: https://chromiumcodereview.appspot.com/11142013
Patch from Andrew Paprocki <[email protected]>.
http://code.google.com/p/v8/source/detail?r=13218

Modified:
 /branches/bleeding_edge/AUTHORS
 /branches/bleeding_edge/include/v8.h
 /branches/bleeding_edge/src/api.cc
 /branches/bleeding_edge/src/execution.cc
 /branches/bleeding_edge/src/execution.h
 /branches/bleeding_edge/src/isolate.cc
 /branches/bleeding_edge/src/isolate.h
 /branches/bleeding_edge/test/cctest/test-thread-termination.cc

=======================================
--- /branches/bleeding_edge/AUTHORS     Mon Oct 29 04:45:40 2012
+++ /branches/bleeding_edge/AUTHORS     Thu Dec 13 08:38:49 2012
@@ -9,6 +9,7 @@
 Hewlett-Packard Development Company, LP
 Igalia, S.L.
 Joyent, Inc.
+Bloomberg Finance L.P.

 Akinori MUSHA <[email protected]>
 Alexander Botero-Lowry <[email protected]>
=======================================
--- /branches/bleeding_edge/include/v8.h        Fri Dec  7 05:47:42 2012
+++ /branches/bleeding_edge/include/v8.h        Thu Dec 13 08:38:49 2012
@@ -3478,6 +3478,24 @@
    */
   static bool IsExecutionTerminating(Isolate* isolate = NULL);

+  /**
+   * Resume execution capability in the given isolate, whose execution
+   * was previously forcefully terminated using TerminateExecution().
+   *
+   * When execution is forcefully terminated using TerminateExecution(),
+   * the isolate can not resume execution until all JavaScript frames
+   * have propagated the uncatchable exception which is generated.  This
+   * method allows the program embedding the engine to handle the
+   * termination event and resume execution capability, even if
+   * JavaScript frames remain on the stack.
+   *
+   * This method can be used by any thread even if that thread has not
+   * acquired the V8 lock with a Locker object.
+   *
+   * \param isolate The isolate in which to resume execution capability.
+   */
+  static void ResumeExecution(Isolate* isolate);
+
   /**
    * Releases any resources used by v8 and stops any utility threads
    * that may be running.  Note that disposing v8 is permanent, it
@@ -3600,17 +3618,27 @@
    * For certain types of exceptions, it makes no sense to continue
    * execution.
    *
-   * Currently, the only type of exception that can be caught by a
-   * TryCatch handler and for which it does not make sense to continue
-   * is termination exception.  Such exceptions are thrown when the
-   * TerminateExecution methods are called to terminate a long-running
-   * script.
-   *
    * If CanContinue returns false, the correct action is to perform
-   * any C++ cleanup needed and then return.
+   * any C++ cleanup needed and then return.  If CanContinue returns
+   * false and HasTerminated returns true, it is possible to call
+   * ResumeExecution in order to continue calling into the engine.
    */
   bool CanContinue() const;

+  /**
+   * Returns true if an exception has been caught due to script execution
+   * being terminated.
+   *
+   * There is no JavaScript representation of an execution termination
+   * exception.  Such exceptions are thrown when the TerminateExecution
+   * methods are called to terminate a long-running script.
+   *
+   * If such an exception has been thrown, HasTerminated will return
+   * true, indicating that it is possible to call ResumeExecution in
+   * order to continue calling into the engine.
+   */
+  bool HasTerminated() const;
+
   /**
    * Throws the exception caught by this TryCatch in a way that avoids
    * it being caught again by this same TryCatch.  As with ThrowException
@@ -3686,6 +3714,7 @@
   bool can_continue_ : 1;
   bool capture_message_ : 1;
   bool rethrow_ : 1;
+  bool has_terminated_ : 1;

   friend class v8::internal::Isolate;
 };
=======================================
--- /branches/bleeding_edge/src/api.cc  Tue Dec 11 02:14:01 2012
+++ /branches/bleeding_edge/src/api.cc  Thu Dec 13 08:38:49 2012
@@ -1788,7 +1788,8 @@
       is_verbose_(false),
       can_continue_(true),
       capture_message_(true),
-      rethrow_(false) {
+      rethrow_(false),
+      has_terminated_(false) {
   isolate_->RegisterTryCatchHandler(this);
 }

@@ -1816,6 +1817,11 @@
 }


+bool v8::TryCatch::HasTerminated() const {
+  return has_terminated_;
+}
+
+
 v8::Handle<v8::Value> v8::TryCatch::ReThrow() {
   if (!HasCaught()) return v8::Local<v8::Value>();
   rethrow_ = true;
@@ -5581,6 +5587,11 @@
       reinterpret_cast<i::Isolate*>(isolate) : i::Isolate::Current();
   return IsExecutionTerminatingCheck(i_isolate);
 }
+
+
+void V8::ResumeExecution(Isolate* isolate) {
+  reinterpret_cast<i::Isolate*>(isolate)->stack_guard()->ResumeExecution();
+}


 Isolate* Isolate::GetCurrent() {
=======================================
--- /branches/bleeding_edge/src/execution.cc    Fri Dec  7 05:09:39 2012
+++ /branches/bleeding_edge/src/execution.cc    Thu Dec 13 08:38:49 2012
@@ -421,6 +421,14 @@
   ExecutionAccess access(isolate_);
   return (thread_local_.interrupt_flags_ & TERMINATE) != 0;
 }
+
+
+void StackGuard::ResumeExecution() {
+  ASSERT(thread_local_.interrupt_flags_ & TERMINATE);
+  ExecutionAccess access(isolate_);
+  Continue(TERMINATE);
+  isolate_->ResumeExecution();
+}


 void StackGuard::TerminateExecution() {
=======================================
--- /branches/bleeding_edge/src/execution.h     Fri Dec  7 05:09:39 2012
+++ /branches/bleeding_edge/src/execution.h     Thu Dec 13 08:38:49 2012
@@ -193,6 +193,7 @@
   void Interrupt();
   bool IsTerminateExecution();
   void TerminateExecution();
+  void ResumeExecution();
   bool IsCodeReadyEvent();
   void RequestCodeReadyEvent();
 #ifdef ENABLE_DEBUGGER_SUPPORT
=======================================
--- /branches/bleeding_edge/src/isolate.cc      Tue Dec 11 02:14:01 2012
+++ /branches/bleeding_edge/src/isolate.cc      Thu Dec 13 08:38:49 2012
@@ -1026,6 +1026,19 @@
   DoThrow(heap_.termination_exception(), NULL);
   return Failure::Exception();
 }
+
+
+void Isolate::ResumeExecution() {
+  if (has_pending_exception() &&
+      pending_exception() == heap_.termination_exception()) {
+    thread_local_top()->external_caught_exception_ = false;
+    clear_pending_exception();
+  }
+  if (has_scheduled_exception() &&
+      scheduled_exception() == heap_.termination_exception()) {
+    clear_scheduled_exception();
+  }
+}


 Failure* Isolate::Throw(Object* exception, MessageLocation* location) {
@@ -1883,12 +1896,14 @@
   } else if (thread_local_top_.pending_exception_ ==
              heap()->termination_exception()) {
     try_catch_handler()->can_continue_ = false;
+    try_catch_handler()->has_terminated_ = true;
     try_catch_handler()->exception_ = heap()->null_value();
   } else {
     // At this point all non-object (failure) exceptions have
     // been dealt with so this shouldn't fail.
     ASSERT(!pending_exception()->IsFailure());
     try_catch_handler()->can_continue_ = true;
+    try_catch_handler()->has_terminated_ = false;
     try_catch_handler()->exception_ = pending_exception();
     if (!thread_local_top_.pending_message_obj_->IsTheHole()) {
try_catch_handler()->message_ = thread_local_top_.pending_message_obj_;
=======================================
--- /branches/bleeding_edge/src/isolate.h       Wed Dec 12 07:26:04 2012
+++ /branches/bleeding_edge/src/isolate.h       Thu Dec 13 08:38:49 2012
@@ -765,6 +765,7 @@
   // Out of resource exception helpers.
   Failure* StackOverflow();
   Failure* TerminateExecution();
+  void ResumeExecution();

   // Administration
   void Iterate(ObjectVisitor* v);
=======================================
--- /branches/bleeding_edge/test/cctest/test-thread-termination.cc Tue Apr 3 03:15:12 2012 +++ /branches/bleeding_edge/test/cctest/test-thread-termination.cc Thu Dec 13 08:38:49 2012
@@ -373,3 +373,41 @@
   context.Dispose();
 }

+
+v8::Handle<v8::Value> DoLoopResume(const v8::Arguments& args) {
+  v8::TryCatch try_catch;
+  CHECK(!v8::V8::IsExecutionTerminating());
+  v8::Script::Compile(v8::String::New("var term = true;"
+                                      "while(true) {"
+                                      "  if (term) terminate();"
+                                      "  term = false;"
+                                      "}"))->Run();
+  CHECK(try_catch.HasCaught());
+  CHECK(try_catch.Exception()->IsNull());
+  CHECK(try_catch.Message().IsEmpty());
+  CHECK(!try_catch.CanContinue());
+  CHECK(v8::V8::IsExecutionTerminating());
+  CHECK(try_catch.HasTerminated());
+  v8::V8::ResumeExecution(v8::Isolate::GetCurrent());
+  CHECK(!v8::V8::IsExecutionTerminating());
+  return v8::Undefined();
+}
+
+// Test that a single thread of JavaScript execution can terminate+
+// itself and then resume execution.
+TEST(TerminateResumeFromThreadItself) {
+  v8::HandleScope scope;
+  v8::Handle<v8::ObjectTemplate> global =
+      CreateGlobalTemplate(TerminateCurrentThread, DoLoopResume);
+  v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
+  v8::Context::Scope context_scope(context);
+  CHECK(!v8::V8::IsExecutionTerminating());
+  // Run a loop that will be infinite if thread termination does not work.
+  v8::Handle<v8::String> source =
+      v8::String::New("try { doloop(); } catch(e) { fail(); }");
+  v8::Script::Compile(source)->Run();
+  // Test that we can run the code again after thread termination.
+  CHECK(!v8::V8::IsExecutionTerminating());
+  v8::Script::Compile(source)->Run();
+  context.Dispose();
+}

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