Revision: 15021
Author: [email protected]
Date: Sun Jun 9 13:10:29 2013
Log: Find breakpoint by PC rather than source position when clearing
breakpoint
Current approach is to find breakpoint by the statement position that was
used when setting breakpoint. This doesn't work when setting breakpoint by
anything else but statement position.
(Question: could PC of existing breakpoint change, for example because of
recompilation, or this approach is safe)
[email protected]
Review URL: https://codereview.chromium.org/15685010
http://code.google.com/p/v8/source/detail?r=15021
Modified:
/branches/bleeding_edge/src/debug.cc
=======================================
--- /branches/bleeding_edge/src/debug.cc Fri Jun 7 09:48:22 2013
+++ /branches/bleeding_edge/src/debug.cc Sun Jun 9 13:10:29 2013
@@ -1241,15 +1241,11 @@
// Get information in the break point.
BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
Handle<DebugInfo> debug_info = node->debug_info();
- Handle<SharedFunctionInfo> shared(debug_info->shared());
- int source_position =
break_point_info->statement_position()->value();
-
- // Source positions starts with zero.
- ASSERT(source_position >= 0);
// Find the break point and clear it.
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
- it.FindBreakLocationFromPosition(source_position);
+ it.FindBreakLocationFromAddress(debug_info->code()->entry() +
+ break_point_info->code_position()->value());
it.ClearBreakPoint(break_point_object);
// If there are no more break points left remove the debug info for
this
--
--
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