Got it. I appreciate the feedback. 

Let me tackle your wish list and get you something soon,
Mike



On Tuesday, September 3, 2013 6:47:44 AM UTC-5, Jakob Kummerow wrote:
>
> Python3 compatibility will be required sooner or later, but is not a focus 
> right now. Depending on how intrusive your patches are, we might accept 
> them anyway.
>
> Some helper scripts for Windows would be appreciated. I've been thinking 
> for a while about a kind of Make-replacement that supports the interface 
> our top-level Makefile achieves on *nix, e.g.:
>
>    - python tools/windows-make.py dependencies
>    - python tools/windows-make.py ia32.release
>
> Wish list:
>
>    - the "dependencies" target should checkout GYP and Cygwin. Checking 
>    out Python doesn't make much sense as you'll need that to run the tool. 
>    - I don't care if the syntax for build targets changes slightly, but 
>    if it was exactly like in the Makefile that'd be ideal ("ia32.release", 
>    "x64.debug" etc.)
>    - the tool should read the location of devenv.com from the registry 
>    (inspiration: 
>    
> https://code.google.com/p/chromium/codesearch#chromium/tools/build/scripts/slave/compile.py&l=941
>    ) 
>    - when switching between ia32 and x64 builds, it's necessary to 
>    manually delete all VS project files. When in doubt, just deleting them 
>    every time (before invoking build/gyp_v8 again) should be safe.
>
> Looking forward to your patches!
>
> Regards,
> Jakob
>
>
> On Tue, Aug 27, 2013 at 7:37 PM, Michael Labriola 
> <[email protected]<javascript:>
> > wrote:
>
>>
>> Per contributing wiki, just reaching out to make sure no one else is 
>> working on this.
>>
>> Would you be willing to accept a few patches to the build scripts to 
>> ensure compatibility with python 3.x while maintaining existing 
>> compatibility? 
>>
>> I think I could also clean up the dependency download on windows and get 
>> rid of the majority of the issues mentioned in the comments on the wiki 
>> page by adding a prerequisite checking section at the beginning of the 
>> build and giving some poignant feedback about what's missing instead of 
>> failing later in the process.
>>
>> Thanks,
>> Mike
>>
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