Reviewers: Benedikt Meurer,

Message:
In the current state of the CL, the Intel platforms use code with branches,
while the ARM platforms use branch-free code. I have the slight feeling that
using branches on ARM/A64 will be better, too, because the platform ports would be more similar then and the branch-free code is quite a brain-teaser and hard
to understand and maintain. WDYT?

Description:
Implement flooring division by a constant via truncating division by a constant.

Please review this at https://codereview.chromium.org/204583002/

SVN Base: https://v8.googlecode.com/svn/branches/bleeding_edge

Affected files (+169, -49 lines):
  M src/a64/lithium-a64.h
  M src/a64/lithium-a64.cc
  M src/a64/lithium-codegen-a64.cc
  M src/arm/lithium-arm.h
  M src/arm/lithium-arm.cc
  M src/arm/lithium-codegen-arm.cc
  M src/hydrogen-instructions.h
  M src/hydrogen-instructions.cc
  M src/ia32/lithium-codegen-ia32.cc
  M src/ia32/lithium-ia32.h
  M src/ia32/lithium-ia32.cc
  M src/x64/lithium-codegen-x64.cc
  M src/x64/lithium-x64.h
  M src/x64/lithium-x64.cc


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