On Thu, Jun 12, 2014 at 12:37 AM, Yang Guo <[email protected]> wrote:

>
>
> On Wed, Jun 11, 2014 at 12:41 AM, Raymond Toy <[email protected]> wrote:
>
>> But what is the function call for?
>>
>
> The function call is the slow case for when double to integer (truncated)
> conversion using cvttsd2si overflows.
>

Ah, ok.  If we changed the if statement at line 222 to say abs(x) <
1647099.9999, would the compiler be able to derive that n cannot overflow?
 That be another opportunity to micro-optimize this routine. Actually some
of the if's could be replaced with float comparisons instead of integer
comparisons, if that makes a difference.



>
>> And for the record, I'm attaching the new profile results.
>>
>>
>>
>>
>> On Mon, Jun 9, 2014 at 11:57 PM, Yang Guo <[email protected]> wrote:
>>
>>> Yep. That piece of code does a double to integer conversion.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 12:08 AM, <[email protected]> wrote:
>>>
>>>> (Yang sent me the new profile result in private email)
>>>>
>>>> This looks much better.  The only question I have now is what the code
>>>> in 0xed to 0x105 is doing. Something related to converting to a float to an
>>>> integer; perhaps boxing the result?
>>>>
>>>> Otherwise, it looks roughly like what gcc does, with a few extra moves
>>>> and the bounds checks for kTrig.
>>>>
>>>>
>>>> On Friday, June 6, 2014 9:28:53 AM UTC-7, Yang Guo wrote:
>>>>
>>>>> Argh. I even prepared it, but totally forgot to send it to you. Will
>>>>> do when I get home.
>>>>>
>>>>> Yang
>>>>> On Jun 6, 2014 6:03 PM, "Raymond Toy" <[email protected]> wrote:
>>>>>
>>>>>>  Thanks for clarifying these results and for providing the modified
>>>>>> 3d-morph.
>>>>>>
>>>>>> When you get a chance could you provide new profile results with
>>>>>> MathRound removed? And can you provide the pref results with the event
>>>>>> counters enabled so we can see cache effects?
>>>>>>
>>>>>> Thanks!
>>>>>>
>>>>>>
>>>>>> On Fri, Jun 6, 2014 at 6:56 AM, Yang Guo <[email protected]> wrote:
>>>>>>
>>>>>>> Hi Raymond,
>>>>>>>
>>>>>>> the modified 3d-morph is attached.
>>>>>>>
>>>>>>> The code from 0xa to 0x47 are a stack check (at the entry to
>>>>>>> function to detect stack overflow) and unboxing the argument into a 
>>>>>>> double
>>>>>>> register (double numbers are usually boxed in V8 and stored on the heap,
>>>>>>> except for certain kinds of arrays and in optimized code).
>>>>>>>
>>>>>>> The code from 0xd5 to 0x147 is indeed a MathRound. Replacing it with
>>>>>>> a floor (updated CL) actually gives a slight boost. The modified 
>>>>>>> 3d-morph
>>>>>>> goes from 8250ms to 8050ms, and the unmodified one now alternates 
>>>>>>> between
>>>>>>> 15ms and 16ms.
>>>>>>>
>>>>>>> Yes, those comparisons are bounds checks. Unfortunately,
>>>>>>> out-of-bound reads on typed arrays in Javascript should return 
>>>>>>> undefined.
>>>>>>> We already eliminate some of the redundant bounds checks, but not all 
>>>>>>> can
>>>>>>> be eliminated. Of course the generated code for Javascript is a lot 
>>>>>>> larger
>>>>>>> than that for C, no surprise there. Javascript is a dynamic language 
>>>>>>> after
>>>>>>> all. And are right in that we probably should focus on the things that 
>>>>>>> add
>>>>>>> overhead.
>>>>>>>
>>>>>>> Moving the calculation to C wouldn't make things faster though,
>>>>>>> since the switch to C code is rather expensive, and C code cannot be
>>>>>>> inlined either.
>>>>>>>
>>>>>>> Yang
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jun 6, 2014 at 12:52 AM, Raymond Toy <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Can you explain what some of the code is in the prof results you
>>>>>>>> sent?
>>>>>>>>
>>>>>>>> What is all the stuff from address 0xa to 0x47 doing?
>>>>>>>>
>>>>>>>> What is 0xd5 to 0x147 doing? I'm guessing it's doing MathRound, but
>>>>>>>> it seems that can be done with just one or two instructions.  And the
>>>>>>>> original code was Math.floor(x + 0.5).  If MathRound is rounding to 
>>>>>>>> even,
>>>>>>>> then that is not what we want.
>>>>>>>>
>>>>>>>> There are some various bits of code comparing ebx to small positive
>>>>>>>> constants Is that a bounds check on the kTrig array?
>>>>>>>>
>>>>>>>> When I compare this disassembly with what gcc produces on the
>>>>>>>> original fdlibm code, gcc seems to be much smaller and simpler.  The 
>>>>>>>> actual
>>>>>>>> computation parts, however, appear roughly equal.  It's all the stuff
>>>>>>>> around it that makes V8 probably run slower than I would have expected.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jun 5, 2014 at 8:28 AM, Yang Guo <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Here's a profile of the 64bit build. MathSinSlow takes most of the
>>>>>>>>> time, and the file includes a disassembly of the generated code, with 
>>>>>>>>> each
>>>>>>>>> instruction annotated with profiling stats. Note that this runs an 
>>>>>>>>> altered
>>>>>>>>> version of SunSpider's 3d-morph to run longer, giving more profiling
>>>>>>>>> samples.
>>>>>>>>>
>>>>>>>>> Yang
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jun 5, 2014 at 5:23 PM, <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> On 2014/06/04 16:30:37, Raymond Toy wrote:
>>>>>>>>>>
>>>>>>>>>>> On 2014/06/04 07:19:29, Yang wrote:
>>>>>>>>>>> > On 2014/06/03 16:51:30, Raymond Toy wrote:
>>>>>>>>>>> > > On 2014/06/03 07:01:45, Yang wrote:
>>>>>>>>>>> > > > https://codereview.chromium.org/303753002/diff/40001/src/
>>>>>>>>>>> math.js
>>>>>>>>>>> > > > File src/math.js (right):
>>>>>>>>>>> > > >
>>>>>>>>>>> > > >
>>>>>>>>>>> https://codereview.chromium.org/303753002/diff/40001/src/mat
>>>>>>>>>>> h.js#newcode262
>>>>>>>>>>> > > > src/math.js:262: }
>>>>>>>>>>> > > > On 2014/06/02 17:26:11, Raymond Toy wrote:
>>>>>>>>>>> > > > > As you mentioned via email, you've removed the 3rd
>>>>>>>>>>> iteration. This is
>>>>>>>>>>> > really
>>>>>>>>>>> > > > > needed if you want to be able to reduce multiples of
>>>>>>>>>>> pi/2 accurately.
>>>>>>>>>>> > > >
>>>>>>>>>>> > > > That's true. However, the reduction step is not exposed as
>>>>>>>>>>> a library
>>>>>>>>>>> > function.
>>>>>>>>>>> > > > From what I have seen, the third step seems to only affect
>>>>>>>>>>> y1. With a y0
>>>>>>>>>>> > > really
>>>>>>>>>>> > > > close to y1, it does not change the result of sine or
>>>>>>>>>>> cosine. This is
>>>>>>>>>>>
>>>>>>>>>> also
>>>>>>>>>>
>>>>>>>>>>> > why
>>>>>>>>>>> > > I
>>>>>>>>>>> > > > was asking for a test case where removing this third step
>>>>>>>>>>> would make a
>>>>>>>>>>> > > > difference.
>>>>>>>>>>> > >
>>>>>>>>>>> > > I don't understand what you mean by "y0 really close to y1".
>>>>>>>>>>>  What are you
>>>>>>>>>>> > > saying?
>>>>>>>>>>> > >
>>>>>>>>>>> > >
>>>>>>>>>>> > > tan(Math.PI*45/2) requires the 3rd iteration.
>>>>>>>>>>> ieee754_rem_pio2 returns
>>>>>>>>>>> > > [45, -9.790984586812941e-16, -6.820314736619894e-32]
>>>>>>>>>>> > >
>>>>>>>>>>> > > If you ignore the y1 result, we have
>>>>>>>>>>> > > kernel_tan(-9.790984586812941e-16, 0e0, -1) ->
>>>>>>>>>>> 1021347742030824.2
>>>>>>>>>>> > >
>>>>>>>>>>> > > If you include the y1 result:
>>>>>>>>>>> > > kernel_tan(-9.790984586812941e-16,-6.820314736619894e-32,
>>>>>>>>>>> -1) ->
>>>>>>>>>>> > > 1021347742030824.1
>>>>>>>>>>> >
>>>>>>>>>>> > I somehow didn't type what I thought. I meant to say: if y0 is
>>>>>>>>>>> really close
>>>>>>>>>>>
>>>>>>>>>> to
>>>>>>>>>>
>>>>>>>>>>> > 0, there does not seem to be any point to invest in the third
>>>>>>>>>>> loop. (I am
>>>>>>>>>>> aware
>>>>>>>>>>> > that omitting y1 changes the result in some cases. I'm not
>>>>>>>>>>> arguing this).
>>>>>>>>>>> >
>>>>>>>>>>> > So in the example here, if I omit the third iteration, I get
>>>>>>>>>>> > [45, -9.790984586812941e-16, -6.820199415561299e-32]
>>>>>>>>>>> >
>>>>>>>>>>> > y0 is the same, y1 differs slightly, but the end result is
>>>>>>>>>>> still
>>>>>>>>>>> > 1021347742030824.1.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  While I understand your desire to reduce the complexity, you are
>>>>>>>>>>> modifying an
>>>>>>>>>>> algorithm written by an expert.  I think the burden is on you to
>>>>>>>>>>> prove that by
>>>>>>>>>>> removing the third iteration you do not change the value of y0.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  Also, where is this coming from?  In reality, how often will you
>>>>>>>>>>> compute
>>>>>>>>>>>
>>>>>>>>>> sin(x)
>>>>>>>>>>
>>>>>>>>>>> where x is very near a multiple of pi/2 (where the third
>>>>>>>>>>> iteration is needed)?
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  I suspect it occurs more often than we might expect, but also
>>>>>>>>>>> that if you're
>>>>>>>>>>> doing that, I think you're also computing zillions more values
>>>>>>>>>>> that are not a
>>>>>>>>>>> multiple of pi/2.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  For example, in 3d-morph, we compute sin((n-1)*pi/15) for n = 0
>>>>>>>>>>> to 119.  Thus
>>>>>>>>>>> out of 120 values, we have a multiple of pi just 8 times out of
>>>>>>>>>>> 120. If the
>>>>>>>>>>>
>>>>>>>>>> cost
>>>>>>>>>>
>>>>>>>>>>> of reduction for multiples of pi/2 AND the computation of sin
>>>>>>>>>>> were reduced to
>>>>>>>>>>> exactly zero, you would save about just 6.6% in runtime.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  I think there are more important things to look at.  We need
>>>>>>>>>>> profile results.
>>>>>>>>>>>
>>>>>>>>>> We
>>>>>>>>>>
>>>>>>>>>>> need to understand what is really expensive in the reduction,
>>>>>>>>>>> not what we
>>>>>>>>>>>
>>>>>>>>>> think
>>>>>>>>>>
>>>>>>>>>>> is expensive.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I added back the third iteration, and tweaked some places, so
>>>>>>>>>> that the runtime
>>>>>>>>>> is now down to 16ms (vs the current 12ms).
>>>>>>>>>>
>>>>>>>>>> https://codereview.chromium.org/303753002/
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
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