I'm creating a 3d game platform for my game development needs. I'll
use v8 for my scripting needs.

I need to call a function in the render system of the platform on a
regular basis, say 30 times per second,  so that display gets updated
but I'm not sure where to place that call. When calling
v8::Script::Run(), the virtual machine takes over from here and runs
the script. I could install a function in the javascript world, say
render(), that would call the render inside the platform, but I don't
like that method because it's a burden that I don't want the
javascript aspect to have to deal with.

How can I setup a way to allow the engine to run internal systems
(display, networking, etc) on a regular basis?

Thanks
~vlad
--~--~---------~--~----~------------~-------~--~----~
v8-users mailing list
[email protected]
http://groups.google.com/group/v8-users
-~----------~----~----~----~------~----~------~--~---

Reply via email to