Hi Miguel,

chromium/src/webkit/glue has a list of files implementing cpp_binding,
you may want to take a look even you cannot build Chromium on Linux:

cpp_binding_example.cc
cpp_binding_example.h
cpp_bound_class.cc
cpp_bound_class.h
cpp_variant.cc
cpp_variant.h

Cheers,
Feng

On Mon, Oct 20, 2008 at 8:13 AM, Miguel Lordelo <[EMAIL PROTECTED]> wrote:
> Thanks for your reply Feng...
>
> To be honest with you...I have no clue how to do this...
> But first of all (about point 3) )..I tryed to download Chrome source, but i
> could find it...and secondly, I'm in a Linux development environment...that
> means that I must wait until Google provide the release for Linux...
>
> The only think that I know until now is how to do it with Rhino (from
> Mozilla)...but with V8 engine...:S
>
> Have you some example or can you provide more information please...
> I really need help on this!!!! :S
>
> Cheers,
> Miguel Lordelo.
>
> On Thu, Oct 16, 2008 at 6:13 PM, Feng Qian <[EMAIL PROTECTED]> wrote:
>>
>> Impossible is nothing!
>>
>> Ok, you can create a binding layer between Corba object and JavaScript
>> engine, there are at least several ways to do so:
>> 1) use IDL files like DOM binding;
>> 2) use NPAPI style like plugins;
>> 3) use CppBinding available from Chrome;
>>
>> On Wed, Oct 15, 2008 at 6:26 AM, alemao <[EMAIL PROTECTED]> wrote:
>> >
>> > Hi everybody,
>> >
>> > I have a simple (maybe impossible :S) question: Is it possible to pass
>> > a Corba object (reference) into a scriptable object, which can be used
>> > in the script engine?
>> >
>> > This is possible using org.mozilla.javascript package...somthing
>> > related with Rhino jscript engine. For example...you have an object
>> > which is implemented in C++ and you want to import it into your script
>> > engine...this is maded "parsing" your C++ instance into a Corba object
>> > and then using some classes like Relection, Conetext and so on and
>> > convert it into a "ScriptableObject" into my engine...is this possible
>> > in V8 engine?
>> >
>> > How to import a C++ object instance into my V8 engine?
>> > Must I create for each C++ class, that I wanna use in my engine, a
>> > class-template (hard coded)?
>> > Is it possible to add a C++ object instance into my running engine,
>> > where somehow I can declair in runtime which methods or properties to
>> > use?
>> >
>> > I know that this is really hard, but I need to if this is
>> > possible...if it is possible, I will change to V8 engine, otherwise I
>> > must wait until something similar is implemented and afterwards using
>> > V8!!! PLEASE....HEEEEEELLPPPPP :S
>> >
>> > Kind regards,
>> > Miguel L.
>> > >
>> >
>>
>>
>
>
> >
>

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