Thank you, that worked.

On Nov 21, 10:40 am, Søren Gjesse <[EMAIL PROTECTED]> wrote:
> Using NumberValue returns a double.
>        double x = args[0]-> NumberValue();
>        double y = args[1]-> NumberValue();
>        double z = args[2]-> NumberValue();
>
> Rgards,
> Søren
>
> On Fri, Nov 21, 2008 at 4:23 PM, vlad <[EMAIL PROTECTED]> wrote:
>
> > What is the best way to extract float variables from a Javascript
> > function call.
> > The javascript would look something like this:
> > =========
> > ------------------
> > var point = new Point(2.5, 7.1, 4.8);
> > ------------------
> > =========
>
> > The C++ currently look something like this:
>
> > =========
> > ------------------
> > v8::Handle<v8::Value> jsi_Point_construct(const v8::Arguments& args)
> > {
> >        v8::HandleScope handleScope;
>
> >        if (!args.IsConstructCall()) {
> >                return v8::ThrowException(v8::String::New("Point: Cannot
> > call
> > constructor as function."));
> >        }
>
> >        if (args.Length() != 3) {
> >                return v8::ThrowException(v8::String::New("Point:
> > Constructor takes
> > 3 arguments."));
> >        }
>
> >        float x = static_cast<float>(args[0]->Int32Value());
> >        float y = static_cast<float>(args[1]->Int32Value());
> >        float z = static_cast<float>(args[2]->Int32Value());
>
> >        Point3D* point = new Point3D(x, y, z);
>
> >        // make a persistant handle for the instance and
> >        // make it weak so we get a callback on destruction
> >        v8::Persistent<v8::Object> self = v8::Persistent<v8::Object>::New
> > (args.Holder());
> >        self.MakeWeak(point, jsi_Point_destruct);
>
> >        self->SetInternalField(0, v8::External::New(point));
>
> >        return self;
> > }
> > ------------------
> > =========
>
> > Thanks for any help
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