This is kind of a 2 part question.

1) Are you able to get a class created in script in C++ and create an
object of that type in C++ and then push it back to script? Like can
you get the function from the engine and get the instance template
from it and create a new instance.

function MyClass()
{
}

And then in C++ get MyClass and create an instance of it?

2) Also, is it possible to override or intercept operators?
--~--~---------~--~----~------------~-------~--~----~
v8-users mailing list
[email protected]
http://groups.google.com/group/v8-users
-~----------~----~----~----~------~----~------~--~---

Reply via email to