Small update: I rebuilt the lib using the visual studio sln instead of
scons, and now the splay test runs fine using my executable. However
my js still crashes. Can someone take a look at the cpp code and let
me know if theres something I'm missing? Thanks

On Nov 20, 3:53 pm, dracflamloc <[email protected]> wrote:
> What do you mean by allocate a 'thing' in between?
>
> http://pastebin.com/m10af9629
>
> Here is the cpp code for my exe.
>
> On Nov 20, 3:13 pm, Anton Muhin <[email protected]> wrote:
>
>
>
> > Could you post the code?  If we could reproduce that under Windows, it
> > might be easier to understand what goes on.
>
> > How do you build v8, btw?
>
> > I can run Erik's variant of splay just fine:
>
> > d:\chromium\src\v8>shell.exe public-splay.txt --trace-g
> > Scavenge 0.7 -> 0.6 MB, 2 ms.
> > Scavenge 1.0 -> 1.0 MB, 2 ms.
> > Scavenge 1.3 -> 1.3 MB, 2 ms.
> > Scavenge 2.1 -> 2.0 MB, 5 ms.
> > Scavenge 2.8 -> 2.8 MB, 5 ms.
> > Mark-sweep 4.3 -> 4.2 MB, 20 ms.
> > Scavenge 5.7 -> 5.6 MB, 7 ms.
> > Mark-sweep 8.6 -> 8.5 MB, 38 ms.
> > Mark-sweep 11.5 -> 11.3 MB, 45 ms.
> > Scavenge 17.3 -> 17.1 MB, 31 ms.
> > Mark-sweep 23.1 -> 22.8 MB, 99 ms.
> > Mark-sweep 28.8 -> 28.5 MB, 119 ms.
> > Scavenge 34.5 -> 34.2 MB, 34 ms.
> > Mark-sweep 39.3 -> 39.1 MB, 156 ms.
> > Scavenge 45.1 -> 44.8 MB, 35 ms.
> > Mark-sweep 50.8 -> 50.5 MB, 191 ms.
> > Scavenge 56.5 -> 56.3 MB, 34 ms.
> > Scavenge 62.3 -> 62.0 MB, 33 ms.
> > Mark-sweep 68.0 -> 67.7 MB, 249 ms.
> > Scavenge 73.7 -> 73.4 MB, 34 ms.
> > Scavenge 79.4 -> 79.2 MB, 35 ms.
> > Scavenge 85.2 -> 84.9 MB, 35 ms.
> > Mark-sweep 90.9 -> 90.6 MB, 323 ms.
> > Scavenge 96.6 -> 96.4 MB, 36 ms.
> > Scavenge 102.4 -> 102.1 MB, 36 ms.
> > Scavenge 108.1 -> 107.8 MB, 36 ms.
> > Scavenge 113.8 -> 113.5 MB, 37 ms.
> > Mark-sweep 119.5 -> 119.3 MB, 371 ms.
> > Scavenge 125.3 -> 125.0 MB, 37 ms.
> > Scavenge 131.0 -> 130.7 MB, 37 ms.
> > Scavenge 136.8 -> 134.5 MB, 28 ms.
> > Scavenge 140.5 -> 134.5 MB, 16 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > Time (splay): 1954 us.
>
> > (I am at trunk's 3339 now)
>
> > Are you sure you do not allocate a thing in between?  (it could lead
> > to fragmentation of address space and eventual OOM).
>
> > yours,
> > anton.
>
> > On Fri, Nov 20, 2009 at 10:29 PM, dracflamloc
>
> > <[email protected]> wrote:
>
> > > Thanks for the help, btw =)
>
> > > I ran your splay test and it crashes as well. here is the trace:
> > > Scavenge 34.5 -> 34.2 MB, 43 ms.
> > > Mark-sweep 39.2 -> 38.9 MB, 199 ms.
> > > Scavenge 45.0 -> 44.7 MB, 41 ms.
> > > Mark-sweep 50.7 -> 50.4 MB, 243 ms.
> > > Scavenge 56.4 -> 56.1 MB, 41 ms.
> > > Scavenge 62.1 -> 61.9 MB, 42 ms.
> > > Mark-sweep 67.9 -> 67.6 MB, 316 ms.
> > > Scavenge 73.6 -> 73.3 MB, 43 ms.
> > > Scavenge 79.3 -> 79.1 MB, 42 ms.
> > > Scavenge 85.1 -> 84.8 MB, 42 ms.
> > > Mark-sweep 90.8 -> 90.5 MB, 409 ms.
> > > Scavenge 96.5 -> 96.2 MB, 44 ms.
> > > Scavenge 102.2 -> 102.0 MB, 43 ms.
> > > Scavenge 108.0 -> 107.7 MB, 44 ms.
> > > Scavenge 113.7 -> 113.4 MB, 46 ms.
> > > Mark-sweep 119.4 -> 119.1 MB, 519 ms.
> > > Scavenge 125.2 -> 124.9 MB, 44 ms.
> > > Scavenge 130.9 -> 130.6 MB, 45 ms.
> > > Scavenge 136.6 -> 134.5 MB, 35 ms.
> > > Scavenge 140.5 -> 134.5 MB, 18 ms.
> > > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > > Scavenge 142.5 -> 134.5 MB, 6 ms.
> > > Scavenge 142.5 -> 134.5 MB, 7 ms.
> > > crash...
>
> > > I could post the code, however I'm not just using the vanilla v8
> > > engine. I've wrapped pdcurses functions and created my own. So my code
> > > won't work in plain v8. However since even the splay test is crashing,
> > > we already have a common code we can work from to try and figure this
> > > out.
>
> > > On Nov 20, 1:58 pm, Erik Corry <[email protected]> wrote:
> > >> I attached the file.  I am running with the command line
>
> > >> ./v8 public-splay.txt --trace-gc
>
> > >> I am using the Linux build.
>
> > >> 2009/11/20 dracflamloc <[email protected]>:
>
> > >> > Perhaps I'm missing something here. Could you post the flags you're
> > >> > passing in, if any?
> > >> > I assume the 140 you're getting is from the gc trace output?
> > >> > Are there any special build parameters you're using?
>
> > >> > I don't get why its happening, but it is. Is there anything I could do
> > >> > to investigate this better?
>
> > >> If the JS file is something you can share then sending it to us would
> > >> help us find out what is going on.
>
> > >> > On Nov 20, 1:12 pm, Erik Corry <[email protected]> wrote:
> > >> >> It seems to work for me.  I quadrupled the size of the splay benchmark
> > >> >> and I can run that without problems.  It tops out at over 250Mbytes in
> > >> >> the 64 bit version, around 140Mbytes in the 32 bit version (those fat
> > >> >> pointers take up space!).
>
> > >> >> 2009/11/20 dracflamloc <[email protected]>:
>
> > >> >> > trace shows it gets to about 125MB and then can no longer free 
> > >> >> > memory
> > >> >> > so it throws OOM.
> > >> >> > I've attempted to use --max-old-space-size but always get the same
> > >> >> > result
>
> > >> >> > I have tried this with 3339 and still it caps out at 125 in the 
> > >> >> > trace.
>
> > >> >> > The thing is, I know where the memory is going (Lots of arrays),
> > >> >> > however I don't know why its capping out at such a small RAM usage.
>
> > >> >> > On Nov 20, 4:20 am, Erik Corry <[email protected]> wrote:
> > >> >> >> 2009/11/20 dracflamloc <[email protected]>:
>
> > >> >> >> > #
> > >> >> >> > # Fatal error in (null)
> > >> >> >> > # Allocation failed - process out of memory
> > >> >> >> > #
>
> > >> >> >> > Hello, I have v8 running in a VC++ 2005 console application. I'm
> > >> >> >> > running a script thats pretty simple, but is memory intensive. 
> > >> >> >> > However
> > >> >> >> > the script always crashes after a few seconds while its creating
> > >> >> >> > arrays/objects with an out of memory error.
>
> > >> >> >> > This computer has 3GB of RAM. How can I enable a script to 
> > >> >> >> > access all
> > >> >> >> > available memory before throwing the OOM error, if it is indeed
> > >> >> >> > cutting off at 150MB?
>
> > >> >> >> We had a bug until recently where you could get out of memory 
> > >> >> >> errors
> > >> >> >> without actually having run out of memory.  make sure you have a
> > >> >> >> version at least as recent as 3285 on the bleeding edge or 3333 on 
> > >> >> >> the
> > >> >> >> trunk.
>
> > >> >> >> You can run the VM with --trace-gc to see how much memory it is 
> > >> >> >> actually using.
>
> > >> >> >> There is an option --max-old-space-size for increasing the amount 
> > >> >> >> of
> > >> >> >> memory available to V8.
>
> > >> >> >> I think the developer tools have some functions for tracing where
> > >> >> >> memory is going, but I am not personally familiar with them.
>
> > >> >> >> --
> > >> >> >> Erik Corry
>
> > >>  public-splay.txt
> > >> 14KViewDownload
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