I apologize, that was supposed to say "The garbage collector is NOT
guaranteed..."

Best,
Alfred

On Sun, 2010-02-21 at 11:31 -0500, Alfred Rossi wrote:
> You're looking for Persistent::MakeWeak. You can use MakeWeak to specify
> a callback to be invoked when the object is about to be garbage
> collected.
> 
> You should be careful about building in an alternate way to free your C
> ++ objects. The garbage collector is guaranteed to be run, ever, even
> after the context has been disposed.
> 
> See this for more details:
> http://stackoverflow.com/questions/173366/how-do-you-free-a-wrapped-c-object-when-associated-javascript-object-is-garbage
> 
> Best,
> Alfred
> 
> On Sun, 2010-02-21 at 08:24 -0800, deadmorous wrote:
> > Hello,
> > I'm trying to use V8 to expose functionality of my app to JS.
> > In my app, there are objects with properties and methods, organized as
> > a tree of properties;
> > object instances can be created and added to the tree.
> > I understand how to expose my properties using V8 interceptors, and
> > think that it's correct to expose my
> > methods as properties of prototypes. Further, I would like objects to
> > be creatable from JS code,
> > so I would expose my native constructors to JS. It happens that I have
> > to have a duality between my instances
> > and JS instances. In my app, I would put a handle to JS instance
> > corresponding to my instance;
> > and vice versa, I can put a pointer to my instance into corresponding
> > JS instance, by using
> > Object::SetInternalField(), and using a value of type External.
> > 
> > Now to my question. What I really don't understand - how can I know
> > that a JS object is being destroyed?
> > I really need to know that, at least in order to destroy my instance
> > attached to the one being destroyed in JS.
> > 
> 


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