That's what I ended up doing. I use an External to wrap a jobject. I
saw this method in the pyv8 project. So I am using the same callback
for every function and delegating based on the data in the Arguments.
Thanks again.

On Feb 22, 6:00 pm, Abdulla Kamar <[email protected]> wrote:
> When you create a function with v8::FunctionTemplate::New(), you can
> optionally pass a v8::Value along with it. This value can be a pointer to a
> class that you can get when your callback is invoked by using
> v8::Arguments::Data(). Hopefully that helps.
>
>
>
> On Tue, Feb 23, 2010 at 6:08 AM, cretz <[email protected]> wrote:
> > I am sorry to revive an old thread, but I am running in to the same
> > issue. I am trying to make a JSR-223 compatible Java bridge to V8. I
> > also need dynamic function binding. I am unable to see the pastebin
> > since it has expired. Can someone repost?
>
> > Also, I prefer to use pure V8 w/out the v8-juice project. Does anyone
> > know the best way to dynamically bind functions at runtime? I was
> > considering binding all functions to a single function and obtaining
> > some form of unique identification from the Arguments object. Any help
> > is appreciated.
>
> > On Jan 8, 5:42 am, Stephan Beal <[email protected]> wrote:
> > > On Fri, Jan 8, 2010 at 4:02 AM, dominiek <[email protected]> wrote:
> > > > Is there any hack you can think of that allows me to do it anyway?
> > > > Providing callbacks to non-static member functions is essential for
> > > > writing scripting language extensions.
>
> > > A callback to a non-static member function always requires an instance of
> > > that class. Aside from that, binding a member function is very similar to
> > > binding a non-member function (with the additional step of decoding the
> > > native "this" object before calling the native member function).
>
> > > The v8-juice project provides support for binding any of the following
> > C++
> > > constructs to v8:
>
> > > - free functions
> > > - member functions (if the class containing the member is also wrapped)
> > > - member variables, either via the Accessor interceptors or by binding
> > > functions to them, such that the functions are called in place of the
> > > get/set operations.
> > > - static variables, whether member or free.
>
> > > You might find it useful for your project.
>
> > > The main project page:http://code.google.com/p/v8-juice/
>
> > > Some useful wiki pages:
>
> > > How the type conversions work:
> >http://code.google.com/p/v8-juice/wiki/ConvertingTypes
> > > (that part is central to the whole binding mechanism)
>
> > > Binding free functions:
> >http://code.google.com/p/v8-juice/wiki/BindingFunctions
>
> > > Binding classes (including member funcs/variables):
> >http://code.google.com/p/v8-juice/wiki/ClassWrap
>
> > > > P.S. My C++ is a bit rusty, but I've been digging
> > > > into this problem for quite some hours now.
>
> > > Given that: be aware that generic binding mechanisms require either code
> > > generators (i'm not aware of any for v8, unless one counts macros) or
> > rather
> > > intricate templates-based mechanisms. Thus you may want to brush up on
> > your
> > > C++ before undertaking any significant JS/C++ binding projects. Simple
> > (or
> > > "brute force") bindings can be done without too much C++ know-how, but
> > > generic solutions to the problem require a fairly good understanding of
> > C++
> > > templates (or a hypothetical code generator).
>
> > > --
> > > ----- stephan bealhttp://wanderinghorse.net/home/stephan/
>
> > --
> > v8-users mailing list
> > [email protected]
> >http://groups.google.com/group/v8-users
>
> --
> Thank you
> Abdulla

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