Trying to build 32-bit on 64-bit Windows is turning into a nightmare.
Okay so, using static libraries just appears to give linking errors in
the application I'm trying to use it in:

1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__timegett...@0 referenced in function "public: void
__thiscall v8::internal::Time::SetToCurrentTime(void)" (?
settocurrentt...@time@inter...@v8@@QAEXXZ)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__b...@12 referenced in function "public: virtual bool
__thiscall v8::internal::Win32Socket::Bind(int)" (?
b...@win32socket@inter...@v8@@uae...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__ht...@4 referenced in function "public: virtual bool
__thiscall v8::internal::Win32Socket::Bind(int)" (?
b...@win32socket@inter...@v8@@uae...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__ht...@4 referenced in function "public: virtual bool
__thiscall v8::internal::Win32Socket::Bind(int)" (?
b...@win32socket@inter...@v8@@uae...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__lis...@8 referenced in function "public: virtual bool
__thiscall v8::internal::Win32Socket::Listen(int)const " (?
lis...@win32socket@inter...@v8@@ube...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__acc...@12 referenced in function "public: virtual class
v8::internal::Socket * __thiscall
v8::internal::Win32Socket::Accept(void)const " (?
acc...@win32socket@inter...@v8@@ubepavsoc...@23@XZ)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__freeaddri...@4 referenced in function "public: virtual
bool __thiscall v8::internal::Win32Socket::Connect(char const *,char
const *)" (?conn...@win32socket@inter...@v8@@uae_np...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__conn...@12 referenced in function "public: virtual bool
__thiscall v8::internal::Win32Socket::Connect(char const *,char const
*)" (?conn...@win32socket@inter...@v8@@uae_np...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__getaddri...@16 referenced in function "public: virtual
bool __thiscall v8::internal::Win32Socket::Connect(char const *,char
const *)" (?conn...@win32socket@inter...@v8@@uae_np...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__closesoc...@4 referenced in function "public: virtual
bool __thiscall v8::internal::Win32Socket::Shutdown(void)" (?
shutd...@win32socket@inter...@v8@@UAE_NXZ)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__shutd...@8 referenced in function "public: virtual bool
__thiscall v8::internal::Win32Socket::Shutdown(void)" (?
shutd...@win32socket@inter...@v8@@UAE_NXZ)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__s...@16 referenced in function "public: virtual int
__thiscall v8::internal::Win32Socket::Send(char const *,int)const " (?
s...@win32socket@inter...@v8@@ubehp...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__r...@16 referenced in function "public: virtual int
__thiscall v8::internal::Win32Socket::Receive(char *,int)const " (?
rece...@win32socket@inter...@v8@@ubehp...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__setsock...@20 referenced in function "public: virtual
bool __thiscall v8::internal::Win32Socket::SetReuseAddress(bool)" (?
setreuseaddr...@win32socket@inter...@v8@@uae_...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__wsastar...@8 referenced in function "public: static bool
__cdecl v8::internal::Socket::Setup(void)" (?
se...@socket@inter...@v8@@SA_NXZ)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__wsagetlaster...@0 referenced in function "public: static
int __cdecl v8::internal::Socket::LastError(void)" (?
laster...@socket@inter...@v8@@SAHXZ)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__nt...@4 referenced in function "public: static unsigned
short __cdecl v8::internal::Socket::NToH(unsigned short)" (?
n...@socket@inter...@v8@@s...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__nt...@4 referenced in function "public: static unsigned
int __cdecl v8::internal::Socket::NToH(unsigned int)" (?
n...@socket@inter...@v8@@s...@z)
1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external
symbol __imp__soc...@12 referenced in function "public: __thiscall
v8::internal::Win32Socket::Win32Socket(void)" (??
0win32soc...@internal@v8@@q...@xz)

On Sep 1, 2:11 am, Corey <[email protected]> wrote:
> Yeah, I switched to the bleeding edge and found the AMD64/amd64
> problem fixed.
>
> Well, I tried the VC++ x86 setup batch a couple times already, with no
> luck, and I initially tried that shorter env parameter which didn't
> work at all (scons couldn't find the compiler then).
>
> Ah, compiling as a static library worked just fine, I don't know why I
> didn't try that, thank you!
>
> On Sep 1, 2:02 am, Søren Gjesse <[email protected]> wrote:
>
>
>
> > Hi,
>
> > The AMD64/amd64 think on Windows 7 should be fixed in
> > r5378<http://code.google.com/p/v8/source/detail?r=5378>
> > .
>
> > Regarding the linking problem I suggest that you use the "Visual Studio 2010
> > Command Prompt" shortcut (assuming that Visual Studio 2010 has one) or run
>
> > > :C:\Program Files
>
> > (x86)\Microsoft Visual Studio 10.0\VC\vcvarsall.bat x86
>
> > at a standard command prompt (assuming that Visual Studio 2010 still
> > supplies "vcvarsall.bat". Having done that you can shorten your compile
> > command
>
> > > scons mode=debug library=shared
>
> > env="PATH:%PATH%,LIB=%LIB%,INCLUDE=%INCLUDE%"
>
> > Have you tried a a static library or the x64 build (passing amd64
> > to vcvarsall.bat should set up the environment variables for a 64-bit).
>
> > Regards,
> > Søren
>
> > On Wed, Sep 1, 2010 at 07:52, Corey <[email protected]> wrote:
> > > Update:
> > > I've managed to get it to compile, but not link, using this command
> > > (thanks to help from the Wiki):
>
> > > scons mode=debug library=shared env="PATH:C:\Program Files
> > > (x86)\Microsoft Visual Studio 10.0\VC\bin;C:\Program Files
> > > (x86)\Microsoft Visual Studio 10.0\Common7\IDE;C:\Program Files
> > > (x86)\Microsoft Visual Studio 10.0\Common7\IDE;C:\Program Files
> > > (x86)\Microsoft Visual Studio 10.0\Common7\Tools,INCLUDE:C:\Program
> > > Files (x86)\Microsoft Visual Studio 10.0\VC\include;C:\Program Files
> > > (x86)\Microsoft SDKs\Windows\v7.0A\Include;C:\Program Files
> > > (x86)\Microsoft SDKs\Windows\v7.0A\Include,LIB;C:\Program Files
> > > (x86)\Microsoft Visual Studio 10.0\VC\lib;C:\Program Files
> > > (x86)\Microsoft SDKs\Windows\v7.0A\Lib;"
>
> > > The error I get when linking is this:
>
> > > LIBCMTD.lib(crt0dat.obj) : fatal error LNK1112: module machine type
> > > 'x64' conflicts with target machine type 'X86'
>
> > > I've check the environment paths many times to make sure they're set
> > > to the x86 versions, and I've made sure that the build script is
> > > attempting to build as 'ia32' but nothing seems to work.
>
> > > --
> > > v8-users mailing list
> > > [email protected]
> > >http://groups.google.com/group/v8-users

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