And please note that V8 does not support the Power Architecture. Regards, Søren
On Fri, Dec 17, 2010 at 10:39, Erik Corry <[email protected]> wrote: > V8 does not have a byte code. If it needs to compile something it > uses the source. There is no support for compiling everything ahead > of time and throwing away the source. The code snippets produced by > the print-code option cannot be made into .obj files. This would > require extensive support from the runtime system. > > There are lots of obfuscators for JavaScript. I think those are your > only real option. > > 16. dec. 2010 15.21 skrev Adam Strzelecki <[email protected]>: > > Hello, > > > > Since V8 can generate binary native machine code for both x86 & ppc it > > could be a perfect ECMA compatible scripting language for games/game > > engines. So normally you could prototype your app (game) using JIT, > > and what would be desired is to be able to produce binary OBJ or > > assembler source that could be linked together with the whole > > application for release build. So nobody sees your app (game) source > > JS code inside release build. > > > > I know JS uses eval() a lot in many cases, but I don't care if eval() > > wouldn't be available at binary linked code. Most important thing I > > want to achieve is that release builds of the app (game?) do not > > compile anything anymore with JIT, but just relay on the code > > contained by the executable, where one part of the code comes from C/C+ > > + compiler and contains some app (game) engine, rest comes from JS V8 > > compiler and contains logic. Obviously we link also to V8 library > > which contains internal ECMA/JSscript routines. > > > > Also I would love that V8 is easily hookable to existing C++ classes > > (game engine classes). > > > > So first of all, is it possible? I know debug build of V8 can output > > some machine code log, but is it possible to turn this code easily > > into valid assembler source or OBJ? The perfect situation would be if > > each file.js has generates file.obj containing C function symbol > > "_file" or "_v8_file" that is visible by the rest of application > > during linking phrase, and returning V8 JS type. Also would be great > > if there was some extension for other files inclusion in v8 (or maybe > > there is one already?) that will also join all the JS code from > > several files into single (or several) OBJs. > > > > If this was be feasible I think V8 would be great replacement for Lua > > and .NET/Mono/MonoTouch used by many game engines. > > > > Best regards, > > -- > > Adam Strzelecki | nanoant.com > > > > -- > > v8-users mailing list > > [email protected] > > http://groups.google.com/group/v8-users > > > > > > -- > Erik Corry, Software Engineer > Google Denmark ApS - Frederiksborggade 20B, 1 sal, > 1360 København K - Denmark - CVR nr. 28 86 69 84 > > -- > v8-users mailing list > [email protected] > http://groups.google.com/group/v8-users > -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users
