Thanks for your tutorials, I also think V8 can be a great replacement of Lua and AngelScript (I also used both).
The main drawback, and it will be one for a long time, is that V8 for games is not portable. Yes, you can use it on x86 and ARM but the 2 main consoles on the market are PowerPC (as is the Wii I think). Also, most vendors don't allow running JIT code. Cheers, Rémi Gillig. On Feb 3, 10:43 am, fuzzy spoon <[email protected]> wrote: > Hey guys. > I was recently posting on the altdevblogaday.com site, and I decided to post > about using v8 in a game situation (as that is where i use it). > > What i ended up with was 4 tutorials that walk through the basics of v8 in > the simplest forms and explain the most commonly asked questions when > embedding the engine.. > > Any feedback or crits, ideas for more tutorials and suggestions welcome. I > have made it a git repo so that anyone can work with to make these as > informative as possible starting with the basics. > > http://altdevblogaday.com/change-is-as-good-as-a-holiday-an-introductio > > https://github.com/FuzzYspo0N/v8-tutorials > > :) > FuzzYspo0Nhttp://blog.centrc.net -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users
