Thanks for your tutorials, I also think V8 can be a great replacement
of Lua and AngelScript (I also used both).

The main drawback, and it will be one for a long time, is that V8 for
games is not portable. Yes, you can use it on x86 and ARM but the 2
main consoles on the market are PowerPC (as is the Wii I think). Also,
most vendors don't allow running JIT code.

Cheers,
Rémi Gillig.

On Feb 3, 10:43 am, fuzzy spoon <[email protected]> wrote:
> Hey guys.
> I was recently posting on the altdevblogaday.com site, and I decided to post
> about using v8 in a game situation (as that is where i use it).
>
> What i ended up with was 4 tutorials that walk through the basics of v8 in
> the simplest forms and explain the most commonly asked questions when
> embedding the engine..
>
> Any feedback or crits, ideas for more tutorials and suggestions welcome. I
> have made it a git repo so that anyone can work with to make these as
> informative as possible starting with the basics.
>
> http://altdevblogaday.com/change-is-as-good-as-a-holiday-an-introductio
>
> https://github.com/FuzzYspo0N/v8-tutorials
>
> :)
> FuzzYspo0Nhttp://blog.centrc.net

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