I think I solved my problem: v8::HandleScope hndl_scope; ... ... v8::Handle<v8::Object> obj = obj_templ->NewInstance(); v8::Handle<v8::Value> n = v8::Null(); obj->SetPrototype(n); ... ... return hndl_scope.Close(obj);
Does this look reasonable? On Apr 8, 10:24 am, mcot <[email protected]> wrote: > I am having trouble with setting the prototype of an object. > Basically... v8::object->SetPrototype(v8::value), I want the prototype > to be either null or undefined. If I use a persistent handle for the > undefined, when do I clean it up (Dispose)? -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users
