I put all the code into a gist which can be downloaded, built and tested 
locally:

$ git clone git://gist.github.com/982157.git
$ cd 982157
$ node-waf configure build 
$ node VectorTests.js 
Vector is function Vector() { [native code] }
Vector.proto is [object Object]
v is { x: 1 }
v.x is  1
v is { x: 9 }
v.x is  9
Assertion failed: (handle->InternalFieldCount() > 0), function Wrap, file 
/Users/laurie/.nvm/v0.4.5/include/node/node_object_wrap.h, line 61.
Abort trap

L.

On 2011-05-19, at 8:22 PM, Laurie Harper wrote:

> Oops, there's a line missing from the JavaScript inheritance setup code; it 
> should read:
> 
> function f() {};  f.prototype = Vector.prototype;
> function g() { Vector.apply(this, arguments) } 
> g.prototype = new f();
> var v = new g(1,2,3); 
> 
> It's correct in my test suite, so my questions still stand...
> 
> On 2011-05-19, at 4:31 PM, Laurie Harper wrote:
> 
>> Hi, I posted these issues first to the Node mailing list as the errors I'm 
>> seeing are coming from assertions in Node's API, but they appear to be a 
>> direct result of how the v8 JavaScript <-> C++ bridge works, so I'm bringing 
>> them here for further clarification. I'll include the full stripped-down C++ 
>> code I'm testing with below.
>> 
>> So far I have two problems, both of which I think stem from the same 
>> underlying issue. The first is that if I set up accessors on the prototype 
>> of my c++ proxy I'm unable to unwrap the internal field object; switching 
>> from t->PrototypeTemplate()->SetAccessor() to 
>> t->InstanceTemplate()->SetAccessor() resolved the problem (see commented 
>> line in Initialize() in the code below. Strangely, setting a method on the 
>> prototype seems to work just fine. So, question: why does it not work to set 
>> an accessor on the prototype?
>> 
>> The second problem comes when I try to set up inheritance in JavaScript from 
>> an object defined in c++. I think I understand why this one fails, but have 
>> no idea how to fix it... I'm using test code like this, where Vector is 
>> defined in c++ as show below:
>> 
>> function f() {};  f.prototype = Vector.prototype;
>> function g() { Vector.apply(this, arguments) }
>> var v = new g(1,2,3);
>> 
>> That emulates a common pattern for inheritance in JavaScript to avoid 
>> calling the base type constructor when setting up the prototype of the 
>> inheriting class. I think the problem is that, since there is no explicit 
>> 'new Vector' anywhere, the c++ instantiation logic isn't fired at the right 
>> time. The result is that Arguments::This() returns an object of an 
>> unexpected type (?) and wrapping/unwrapping the proxied object fails. So, 
>> the question is how to adjust my code to work when a constructor is called 
>> without the 'new' operator I think?
>> 
>> Here's the test code I'm working with:
>> 
>> *** Vector.h:
>> 
>> class Vector: public node::ObjectWrap {
>> public:
>>   static Persistent<FunctionTemplate> ctor;
>>   static void Initialize(Handle<Object> target);
>> 
>>   static Handle<Value> GetX(Local<String> property, const AccessorInfo& 
>> info);
>>   static void SetX(Local<String> property, Local<Value> value, const 
>> AccessorInfo& info);
>> 
>> protected:
>>   static Handle<Value> New(const Arguments &args);
>>   Vector(btScalar &x, btScalar &y, btScalar &z);
>> 
>> private:
>>   btVector3* m_btVector3;
>> };
>> 
>> *** Vector.cc:
>> 
>> Persistent<FunctionTemplate> Vector::ctor;
>> 
>> void
>> Vector::Initialize(Handle<Object> target) {
>> HandleScope scope;
>> 
>> ctor = Persistent<FunctionTemplate>::New(FunctionTemplate::New(New));
>> ctor->InstanceTemplate()->SetInternalFieldCount(1);
>> ctor->SetClassName(String::NewSymbol("Vector"));
>> 
>> // ctor->PrototypeTemplate()->SetAccessor(String::NewSymbol("x"), GetX, 
>> SetX);
>> ctor->InstanceTemplate()->SetAccessor(String::NewSymbol("x"), GetX, SetX);
>> 
>> target->Set(String::NewSymbol("Vector"), ctor->GetFunction());
>> }
>> 
>> Handle<Value>
>> Vector::New(const Arguments &args) {
>> float x, y, z;
>> HandleScope scope;
>> 
>> if (args.Length() == 1 && args[0]->IsArray()) {
>>  x = args[0]->ToObject()->Get(0)->NumberValue();
>>  y = args[0]->ToObject()->Get(1)->NumberValue();
>>  z = args[0]->ToObject()->Get(2)->NumberValue();
>> } else {
>>  x = args[0]->IsNumber() ? args[0]->NumberValue() : 0;
>>  y = args[1]->IsNumber() ? args[1]->NumberValue() : 0;
>>  z = args[2]->IsNumber() ? args[2]->NumberValue() : 0;
>> }
>> 
>> Vector* obj = new Vector(x, y, z);
>> obj->Wrap(args.This());
>> return args.This();
>> }
>> 
>> Vector::Vector(btScalar &x, btScalar &y, btScalar &z) {
>> m_btVector3 = new btVector3(x, y, z);
>> }
>> 
>> Handle<Value> 
>> Vector::GetX(Local<String> property, const AccessorInfo& info) {
>> HandleScope scope;
>> // Vector* v = ObjectWrap::Unwrap<Vector>(info.This()); // This vs. Holder?
>> Vector* v = ObjectWrap::Unwrap<Vector>(info.Holder()); // This vs. Holder?
>> Local<Number> result = Number::New(v->m_btVector3->getX());
>> return scope.Close(result);
>> }
>> 
>> void
>> Vector::SetX(Local<String> property, Local<Value> value, const AccessorInfo& 
>> info) {
>> Vector* v = ObjectWrap::Unwrap<Vector>(info.Holder());
>> v->m_btVector3->setX(value->NumberValue());
>> }
>> 
>> -- 
>> Laurie Harper
>> http://laurie.holoweb.net/
>> 
>> -- 
>> v8-users mailing list
>> [email protected]
>> http://groups.google.com/group/v8-users
> 
> -- 
> Laurie Harper
> http://laurie.holoweb.net/
> 
> -- 
> v8-users mailing list
> [email protected]
> http://groups.google.com/group/v8-users

-- 
Laurie Harper
http://laurie.holoweb.net/

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