Hi all, We have a game engine the uses V8 on Android based phones. I have just upgraded our version of V8 to use the current stable SVN line and I am seeing a HUGE slowdown on the GC. When the GC does a MARK_COMPACTOR run I am seeing times jump up to 175 ms on a Nexus S phone (one of the faster android based phones) however non MARK_COMPACTOR times are at about 1-2 ms. The MARK_COMPACTOR sweep happens about once every 10 - 15 seconds for us and it introduces a very noticeable frame rate hitch.
So I have a couple of questions for the group. 1) Is there anything I can do to potentially amortize this cost accost multiple frames (or GC calls)? 2) If not is there anyway I can speed this up? Thank you so much for any help or insights. -Chris -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users
