Hi all,

We have a game engine the uses V8 on Android based phones.  I have
just upgraded our version of V8 to use the current stable SVN line and
I am seeing a HUGE slowdown on the GC.  When the GC does a
MARK_COMPACTOR run I am seeing times jump up to 175 ms on a Nexus S
phone (one of the faster android based phones) however non
MARK_COMPACTOR times are at about 1-2 ms.  The MARK_COMPACTOR sweep
happens about once every 10 - 15 seconds for us and it introduces a
very noticeable frame rate hitch.

So I have a couple of questions for the group.

1) Is there anything I can do to potentially amortize this cost accost
multiple frames (or GC calls)?
2) If not is there anyway I can speed this up?

Thank you so much for any help or insights.

-Chris

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