I came across this: https://github.com/appcelerator/v8_titanium
Using the build script wrapper in there, that sets up an NDK toolchain and then builds using scons, I was able to compile V8 for Android successfully. Is there any gotcha with this method of building V8 for Android I should watch out for? Also, are there any gotchas of using V8 on Android that I should be aware of in general? Thanks! matt On Thu, Dec 8, 2011 at 8:30 AM, Matt Seegmiller <[email protected]> wrote: > > > On Thu, Dec 8, 2011 at 4:06 AM, Jakob Kummerow <[email protected]>wrote: > >> >> >> On Wed, Dec 7, 2011 at 16:59, Matt Seegmiller <[email protected]> wrote: >> >>> What is the command line to build V8 for Android using the latest GYP >>> build system? I'm trying to do this on OS X. >>> >>> I've seen multiple references to people doing this and that fact that >>> it's possible, but I haven't found any documentation for what args need to >>> be passed to make. >>> >> >> There's no official way to do that yet. Some of us have hacky >> experimental patches on our hard drives that we're playing around with. >> Eventually something will be committed, but we're not there yet and it >> doesn't have terribly high priority. >> > > Hmmmm.... that does explain the lack of documentation. :-) > > Is anyone willing to share their hacky experimental patch? I'm trying to > quickly port an existing C++ game engine to Android that uses JavaScript > extensively via V8, mostly as a proof of concept. So I'd be willing to try > just about anything, even if it is a bit experimental at this point. > > matt > -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users
