I came across this:

https://github.com/appcelerator/v8_titanium

Using the build script wrapper in there, that sets up an NDK toolchain and
then builds using scons, I was able to compile V8 for Android successfully.
 Is there any gotcha with this method of building V8 for Android I should
watch out for?  Also, are there any gotchas of using V8 on Android that I
should be aware of in general?

Thanks!

matt

On Thu, Dec 8, 2011 at 8:30 AM, Matt Seegmiller <[email protected]> wrote:

>
>
> On Thu, Dec 8, 2011 at 4:06 AM, Jakob Kummerow <[email protected]>wrote:
>
>>
>>
>> On Wed, Dec 7, 2011 at 16:59, Matt Seegmiller <[email protected]> wrote:
>>
>>> What is the command line to build V8 for Android using the latest GYP
>>> build system?  I'm trying to do this on OS X.
>>>
>>> I've seen multiple references to people doing this and that fact that
>>> it's possible, but I haven't found any documentation for what args need to
>>> be passed to make.
>>>
>>
>> There's no official way to do that yet. Some of us have hacky
>> experimental patches on our hard drives that we're playing around with.
>> Eventually something will be committed, but we're not there yet and it
>> doesn't have terribly high priority.
>>
>
> Hmmmm.... that does explain the lack of documentation. :-)
>
> Is anyone willing to share their hacky experimental patch?  I'm trying to
> quickly port an existing C++ game engine to Android that uses JavaScript
> extensively via V8, mostly as a proof of concept.  So I'd be willing to try
> just about anything, even if it is a bit experimental at this point.
>
> matt
>

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