Hi guys,
I was doing the similar thing as Ravi but I got blocked here:
Local<Object> evalObj = v8::Context::GetCurrent()->Global();
Local<Function> eval = v8::Function::Cast(
*(evalObj->Get(v8::String::New("eval"))) );
// Copy Arguments data to an array:
std::vector< Handle<Value> > vec( static_cast<size_t>( args.Length() ),
v8::Undefined() );
for( int i = 0; i < args.Length(); ++i ) vec[i] = args[i];
// Pass them on to the "real" eval() function:
eval->Call( args.This(), &vec[0], args.Length() );
I got an error like:
2>d:\source_codes\prototyped\phvipre\src\source\javascriptemulation\dom\window_v8binding.cpp(757)
: error C2664: 'v8::Function::Call' : cannot convert parameter 2 from
'v8::Handle<T> *__w64 ' to 'int'
2> with
2> [
2> T=v8::Value
2> ]
2> There is no context in which this conversion is possible
Pls forgive me, i'm a virgin in v8.
Thanks,
Nard
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