I could be wrong, but I think I asked on this list earlier, and locals
are not necessarily stored on the stack because they can be captured
by a nested function. So, depending on how much you use closures,
inlining might not solve your problem.

On the other hand a simple free list would make a lot of sense and
would presumably lead to more readable code. Certainly, this is what
I'd do in C or C++ if I wanted to reduce allocation and deallocation
time. In javascript, the effect would be a little bit different. On
the first compaction, I think you wouldn't save much time, but once
your vectors got promoted into the "old" generation, they'd see fewer
compactions.

I'm not a v8 developer though and don't know the internals of the GC,
except that it is generational.

On Sat, Dec 24, 2011 at 10:48 AM, tjholowaychuk <[email protected]> wrote:
> I would inline most of the simple ones personally, or even maybe add a
> build step and use some kind of macro
>
> On Dec 24, 1:37 am, Joseph Gentle <[email protected]> wrote:
>> I'm porting a physics engine (chipmunk!) from C to javascript. Internally,
>> chipmunk uses 2d vectors pretty extensively. In C, they're a simple struct
>> passed by value. In javascript, my vectors are being allocated on the heap.
>>
>> I did some benchmarks - in 5 seconds, chipmunk-js allocates about 20
>> million vectors. The simulation spends about a third of its time in the
>> garbage collector. (Eep!).
>>
>> I would move across to simply storing x and y values, but a lot of the
>> vector manipulation functions need to return new vectors. (Eg, add(),
>> mult(), rotate(), lerp(), ... etc). If I store (x,y), I need a way to
>> return two values from those functions.
>>
>> My ideas:
>> - Try and use an object pool of vectors. It might be hard to track the
>> lifetime of all the vectors the library uses, but I should be able to
>> manually release most of them.
>> - Make all the functions that return a vector instead store the (x,y) pair
>> in a pair of global variables. Other functions can then copy the result
>> back when they're done computing. That way, I can remove heap-stored
>> vectors entirely; though my code will get super messy.
>> - Manually inline a lot of the vector functions. Again, my code will get
>> messier.
>>
>> What do you guys reckon? Are there any other options?
>>
>> My trivial vector implementation is 
>> here:https://github.com/josephg/Chipmunk-js/blob/master/lib/cpVect.js
>>
>> -J
>
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