Some test output:
C++: function 'prototype' property is           019D7408
C++: function's GetPrototype() returned         019D740C
C++: function's __proto__:                      019D742C
JS: T.prototype: 00D9FC30
JS: T.__proto__: 00D9FC30
JS: T.prototype.__proto__: 00D9FC30

So in C++ all pointers are different, and in JS all of them are
equal :)
In the JS callback, if I print the GetPrototype() value instead of the
argument, I get addresses consisten with the C++ printout


On Mar 14, 2:29 pm, avasilev <[email protected]> wrote:
> I,m trying to write a C++ app to test these values, I print C++
> pointers and implement a js function, taking an object, and print this
> object's pointer, so that I have a picture both what Js  and C++.
> However, I discovered a strange thing - the function's arguments,
> transformer like this: *(args[0]->ToObject()) always appear as the
> same pointer between function calls. If I try to print two object
> arguments in the same call, these are consecutive addresses. So it
> seems v8 passes different objects than the actual ones, somehow
> shadowing the real object. The addresses are quite different than
> these that I get in C++, which leads me tho thing they are allocated
> on the stack. This all makes sense, but how is the shadowing mechanism
> implemented, and is there a way to reach the original objects from
> within the function?
>
> On Mar 13, 4:06 pm, Matthias Ernst <[email protected]> wrote:
>
>
>
>
>
>
>
> > On Tue, Mar 13, 2012 at 3:00 PM, avasilev <[email protected]> wrote:
> > > Thanks,
> > > I was just thinking that as there is GetPrototype() and SetPrototype()
> > > for objects, which access '__proto__', there should be also for
> > > 'prototype'.
>
> > Well, GetPrototype() has slightly different semantics, at least
> > judging from the documentation WRT hidden prototypes.
>
> > > I'd like to use the topic to ask - what does GetPrototype() actually
> > > return on a function object then? Is it func.prototype.__proto__?
>
> > I'd expect func.__proto__.
> > In the Chrome console this evaluates as such:
>
> > (function() {}).__proto__
> > function Empty() {}
>
> > Matthias
>
> > > On Mar 13, 3:50 pm, Matthias Ernst <[email protected]> wrote:
> > >> On Tue, Mar 13, 2012 at 2:26 PM, avasilev <[email protected]> wrote:
> > >> > Hello,
> > >> > Is there a way to get a function's prototype, equivalent to the
> > >> > function's 'prototype' property, e.g.:
>
> > >> > function Func()
> > >> > {}
> > >> > var a = Func.prototype;
>
> > >> > Using Object::GetPrototype() does not do the same and returns a
> > >> > different value. Setting an object's prototype via SetPrototype() to
> > >> > the property value gives the desired effect of instanceof recognizing
> > >> > the object as constructed by the function. Setting the prototype to
> > >> > the function's GetPrototype() does not achieve this.
> > >> > From the doc I don't see a way to access the "prototype" property of a
> > >> > function, besides getting it as an ordinary property via  func-
> > >> >>Get(String::New("prototype"));
> > >> > Am I missing something?
>
> > >> I don't think you are. Why should there be another way, apart from
> > >> convenience? If JS specifies it as a property, especially not even a
> > >> special one, then use the property accessor. You may of course argue
> > >> that it's inconsistent with, say, Array::Length.
>
> > >> > Greetings
> > >> > Alex
>
> > >> > --
> > >> > v8-users mailing list
> > >> > [email protected]
> > >> >http://groups.google.com/group/v8-users
>
> > > --
> > > v8-users mailing list
> > > [email protected]
> > >http://groups.google.com/group/v8-users

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