Heyo Matthias, had some time to read this a.m. but couldn't find the
Get method you referred to.

I saw these in v8.h under class Object
V8EXPORT Local<Value> Get(Handle<Value> key);
V8EXPORT Local<Value> Get(uint32_t index);


is there a transform from string or char * to Handle<Value> key I'm missing?
String::New(buf)

and for keys is there a special string?
String::NewSymbol(buf)

https://groups.google.com/forum/#!msg/v8-users/AXnMijKMIxs/Kt0x9K81rlgJ

I'm calling Get from s where

Local<Object> s = sValue->ToObject();


no need to respond if you're busy. I'll keep poking around the docs
until I have a handle on the right types

On Thu, Jun 21, 2012 at 7:55 AM, Mark Essel <[email protected]> wrote:
> thanks again. Much appreciate the intro to json objects in v8
>
> On Jun 21, 2012, at 6:11 AM, Matthias Ernst <[email protected]> wrote:
>
>> On Thu, Jun 21, 2012 at 12:03 PM, Mark Essel <[email protected]> wrote:
>>> Thanks for calling it out Matthias. Assume it works for nested properties:
>>>
>>>> obj_handle->Get(propertyName)->Get(propertyName)
>>
>> Almost. Get is defined in Object, but returns a Handle<Value>.
>> So you need to test (value_handle->IsObject()) and cast
>> (value_handle.As<Object>).
>>
>> Handle<Value> v = ... parse json ...
>> for (const string& property_name : path) {
>>  if (!v->IsObject()) {
>>    v = v8::Undefined();
>>    break;
>>  }
>>  v = (v.As<Object>)->Get(property_name);
>> }
>>
>> or somesuch.
>>
>>>
>>> I was hoping for a nested map of maps
>>> obj[pname1][pname2][pname3]
>>>
>>>
>>> On Jun 21, 2012, at 5:47 AM, Matthias Ernst <[email protected]> wrote:
>>>
>>>> On Thu, Jun 21, 2012 at 12:49 AM, Mark Essel <[email protected]> wrote:
>>>>> Just wanted to say thanks for asking this question Guilherme. I know have
>>>>> access to a straight forward json parser for my native module.
>>>>> when walking the jsonObject that results from the parsing do you loop over
>>>>> properties to find the keys of interest or is there a rapid/hashlike 
>>>>> lookup
>>>>> available?
>>>>
>>>> You're using it already: obj_handle->Get(propertyName)
>>>>
>>>>>
>>>>> ie
>>>>> Handle<Value> parseJson(Handle<Value> jsonString) {
>>>>>     HandleScope scope;
>>>>>
>>>>>     Handle<Context> context = Context::GetCurrent();
>>>>>     Handle<Object> global = context->Global();
>>>>>
>>>>>     Handle<Object> JSON = global->Get(String::New("JSON"))->ToObject();
>>>>>     Handle<Function> JSON_parse =
>>>>> Handle<Function>::Cast(JSON->Get(String::New("parse")));
>>>>>
>>>>>     // return JSON.parse.apply(JSON, jsonString);
>>>>>     return scope.Close(JSON_parse->Call(JSON, 1, &jsonString));
>>>>> }
>>>>>
>>>>> then on the returned Handle<Value> obj
>>>>>
>>>>> Local<Array> propertyNames = obj->GetPropertyNames();
>>>>> for (int i=0;i < propertyNames->Length();++i) {
>>>>>     // check if propertyName matches one I'm interested in
>>>>> }
>>>>>
>>>>> or recursively walk the json tree
>>>>> Handle<Value> findMatchingValue(const string &key, Handle<Value> obj) {
>>>>>     HandleScope scope;
>>>>>     Handle<Value> rval;
>>>>>     Local<Array> propertyNames = obj->GetPropertyNames();
>>>>>     for (int i=0;i < propertyNames->Length();++i) {
>>>>>         String::Utf8Value name = properNames->Get(i);
>>>>>         if (name == *obj) { // check if propertyName matches one I'm
>>>>> interested in, not sure this will compile/function as desired
>>>>>             rval = currentValue;
>>>>>         }
>>>>>         // if value type is an object or has children, gotta figure how to
>>>>> do this
>>>>>             rval = findMatchingValue(key,value)
>>>>>     }
>>>>> }
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Sunday, June 10, 2012 5:30:10 PM UTC-4, Guilherme Silva wrote:
>>>>>>
>>>>>> Thanks everybody for your replies! I want to create a Script Manager that
>>>>>> encapsulates V8 and abstracts both js from json files ;).
>>>>>
>>>>> --
>>>>> v8-users mailing list
>>>>> [email protected]
>>>>> http://groups.google.com/group/v8-users
>>>>
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>>
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