I've spent the last couple hours trying to actually get anything useful out
of --trace-deopt. Unfortunately, I've had no success. I'm primarily going
off the information from
http://floitsch.blogspot.com/2012/03/optimizing-for-v8-inlining.html, as
it's the only detailed info I've found on the internet about --trace-deopt.
>From what I can tell, the only way to use this feature seems to be in a
debug build of d8, and to map the offsets (I think they're offsets? Unable
to find information on this) in the deopt spew back to the generated
assembly from the JIT, using the --print-code option. I.E.:
**** DEOPT: MouseCursor_get_ClientBoundsWidth at bailout #7, address 0x0,
frame size 12
;;; @36: deoptimize.
In this spew I *think* @36 refers to instruction #36 in the generated IR
from the JIT? It's unclear whether this is the high level IR or the low
level IR (hydrogen.cfg, when you can actually get c1visualizer to load it,
claims there are two kinds of IR - more on that later).
So, right off the bat, this seems less than helpful - --print-code
generates an absolutely titanic dump of all sorts of data and none of it is
correlated - nothing in the output ASM maps it back to the source JS, and
the IR (the IR that shows up in hydrogen.cfg) doesn't even seem to be
there. It's unclear what the @36 in this case would actually point to, or
how once I had located 36 I would map it back to a defect in my original
source JavaScript or even to a particular operation in the IR. Mapping my
JavaScript to V8's IR seems like something I can manage if necessary - most
of the opcodes are KIND OF self explanatory if you spend forever
understanding V8. But mapping the raw JIT assembly back to JS is just plain
nuts - there's way too much going on there to even understand what a given
deoptimization means if this is the only information I have.
Really, all I need here is a rough mapping that tells me what part of a
function is triggering a deoptimization. If V8 can't give me a reason (this
seems to almost universally be the case), then fine, I'll just figure it
out with brute force - but without knowing roughly what part of the
function is responsible it's impossible to do any real debugging or
optimization here (trying to binary search the function manually won't
work, because changing the size and structure of the function will change
whether it deoptimizes and where it deoptimizes).
http://floitsch.blogspot.com/2012/03/optimizing-for-v8-hydrogen.html
suggests that it's possible to get at the IR using some debug flags, and
when I tried them out they indeed generate an enormous file named
hydrogen.cfg. Unfortunately, the tool the post suggests using -
c1visualizer - is either broken or does not support the version of the .cfg
format Chrome now spits out, because it fails to load almost every
meaningfully large .cfg file I've ever managed to get. When it does
successfully load one, most of the functions I care about are missing,
which suggests that the file is incomplete or their parser stopped early.
The file is large and noisy enough that I don't think I'd be able to make
sense of it by hand without a visualizer tool. Is there a working
replacement for c1visualizer that the Chrome team uses now? I searched for
one but couldn't find anything. Do I have to write my own visualizer?
Even if the enormous spew of raw assembly from d8 with --print-code and
--trace-deopt were usable (at present it doesn't seem usable without more
complete information), it doesn't feel like enough to solve real
performance issues. I'm looking at deoptimizations right now that only seem
to occur when actually running an application in Chrome (i.e. interacting
with APIs like WebGL and Canvas), which is where I actually care about
performance - I can't simply reduce all of these deoptimized functions into
test cases because they don't work without access to the rest of their
dependencies.
It seems like maybe if I built a debug version of Chromium myself, I'd be
able to pass *it* --print-code, but then I'd be missing codecs like MP3,
and, I'd still have to deal with the enormous spew of data and raw assembly
there.
All I really want is line numbers. Is this possible? Could I possibly get
it by hand-patching v8 in the right place and building my own Chromium?
Also, I could rant about how cryptic --trace-bailout is, but that feature
at least seems to work and provide actionable data (if you're willing to
grep through the v8 source code and try and understand what the terminology
means and set breakpoints to follow consequence chains and understand *why*
a particular bailout actually occurred). Really right now the
deoptimizations are my biggest concern because hundreds of them are
happening every second versus a very small number of bailouts.
Thanks,
-kg
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