My C++ time stamp resolution was misleading. All is well after all. I 
should have known it was me and sending the mail late was a bad omen.

Sorry for wasting your time.

On Tuesday, September 11, 2012 2:45:47 AM UTC-4, Matthias Ernst wrote:
>
> On Tue, Sep 11, 2012 at 7:19 AM, Stuart Allen 
> <[email protected]<javascript:>> 
> wrote: 
> > Hi, 
> > 
> > I stumbled across a very strange problem. I'm using 3.12.19.1 on Linux 
> > 64-bit. 
> > 
> > I have an object implemented in C++, I noticed an unexpected slow-down 
> and 
> > eventually traced it to a particular call. 
> > 
> > If the object method is called like this: 
> > 
> > this.MyObject.method() 
> > 
> > 
> > it takes 20ms (milliseconds) to execute, when it should be 0ms. I made 
> > timings inside C++ and they show a total 0ms execution time so the 20ms 
> is 
> > introduced inside the JS<->C++ boundary. 
> > 
> > On a hunch I tried this: 
> > 
> > var cn= this.MyObject.method; 
> > cn(); 
>
> For the record, this call has different semantics: it won't pass 
> MyObject, but rather the global object, as "this". Not that that would 
> immediately explain the timing difference you see. 
>
> I think you may need to post some more context code. 
> Especially regarding the construction of "MyObject" including "method". 
>
> Is the timing you see measured as an average of many loop iterations 
> or just one call? 
>
> Matthias 
>
> > 
> > 
> > and guess what, it takes 0ms!! 
> > 
> > methods of the same Object instance are called before and after yet they 
> > execute as expected with no measurable overhead (in millsecond land). 
> > 
> > Is there any foundation for such a problem? Could it be a 
> scoping/resolving 
> > issue causing problems resolving the method? 
> > 
> > Are there any diagnostics that could help here? 
> > 
> > Thanks, 
> > 
> > Stuart. 
> > 
> > -- 
> > v8-users mailing list 
> > [email protected] <javascript:> 
> > http://groups.google.com/group/v8-users 
>

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