Hey everyone,

I wanted to ask if anyone of you knows a possibility to have the capability 
of defining accessors of Objects inside the javascript side.

Why am I asking?

For my V8GL environment, I have the glut bindings in place. That means they 
are available inside the javascript context via:

glut.get(glut.WINDOW_WIDTH);

Now I want to emulate the WebGL API on top of the usual GL/GLES/GLUT stuff. 
But, for example, I want to offer the glut functionality wrapped with 
JavaScript polyfills. I think that this is the best way to get there to not 
having obsolete or duplicated code on the C++ side.

For example, I wanted to do something like this:

var Window = function(width, height) {
};

Window.__SETACCESSOR('x', function() {
    glut.get(glut.WINDOW_X);
});

I know that on the native side, you can use setAccessor() on templates, but 
I don't know if there's a possibility to offer the same functionality here 
on the javascript side somehow via extending the native Object in JS or 
something.

Does anyone of you have a clue where to start or if that is possible?

Thanks!
Christoph

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