Have you tried using your favorite debugger to get a backtrace? That should
help you figure out what's going on.


On Wed, Dec 12, 2012 at 5:41 PM, Paul Harris <[email protected]> wrote:

> Hello again,
>
> I'm seeing a crash that seems a bit strange.
>
> I adjusted d8.cc's Load method so that it returns the result of the script
> execution, like so:
>
> Handle<Value> Shell::Load(const Arguments& args) {
>   HandleScope handle_scope;
>     String::Utf8Value file(args[0]);
>     if (*file == NULL) {
>       return ThrowException(String::New("Error loading file"));
>     }
>     Handle<String> source = ReadFile(*file);
>     if (source.IsEmpty()) {
>       return ThrowException(String::New("Error loading file"));
>     }
>   TryCatch try_catch;
>   options.script_executed = true;
>   Handle<Script> script = Script::Compile(source);
>   if (script.IsEmpty()) {
>     // Print errors that happened during compilation.
>       ReportException(&try_catch);
>     return Undefined();
>   } else {
>     Handle<Value> result = script->Run();
>     if (result.IsEmpty()) {
>       ASSERT(try_catch.HasCaught());
>       // Print errors that happened during execution.
>         ReportException(&try_catch);
>       return Undefined();
>     } else {
>       ASSERT(!try_catch.HasCaught());
>       return result;
>     }
>   }
> }
>
>
> Then I compiled.  In the same folder as d8.exe, saved this into the file
> "hi.js"
> ---- hi.js ---
> (function() {});
> -------------
>
> Then I ran d8.exe and did this:
> > new load('hi.js')();
>
> Which results in a hard crash, in both Debug and Release versions (on
> windows).
>
> Surely it should just be an 'not a function' error or something like that?
>
> cheers,
> Paul
>
>  --
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> [email protected]
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