Hi,
I'm using v8 - v8_13185_v3.15.11 - on Windows, Win7 64bit in multi-threaded
environment: several scripts are running parallel.
At an arbitrary time I want to terminate certain running scripts or maybe
all from another thread. Some of the scripts may have infinite loops.
Everything works fine, until some scripts call dosleep() in a
FunctionTemplate defined as follows:
(In thread script[n])
v8::Handle<v8::Value> DoSleep(const v8::Arguments& args) {
int millisec = args[0]->ToInt32()->Int32Value();
if (millisec)
{
v8::Unlocker unlock;
v8::internal::OS::Sleep(millisec);
}
return v8::Undefined();
}
…
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
global->Set(v8::String::New("dosleep"), v8::FunctionTemplate::New(DoSleep));
…
The JavaScript Code looks sg. like this:
v8::Script::Compile(v8::String::New("function f() { while(true)
{dosleep(500);} } f()"))->Run();
In the main thread I call:
v8::Locker locker;
for (int i = 0; i < kThreads; i++) {
v8::V8::TerminateExecution(threads[i]->GetV8ThreadId());
The threads calling dosleep() won`t terminate. If I change the DoSleep()
Function() to:
v8::Handle<v8::Value> DoSleep(const v8::Arguments& args) {
int millisec = args[0]->ToInt32()->Int32Value();
if (millisec)
{
v8::Unlocker unlock;
for (int i = count; i--;) for (int j = 1000; j--;) ;
}
return v8::Undefined();
}
then the threads calling dosleep() will be terminated.
I have modified test-thread-termination.cc to demonstrate the behavior.
After replacing test-thread-termination.cc with the attached one and
compiling of ccttest the tests can be called by:
C:\v8_13185_v3.15.11\build\Release>cctest
test-thread-termination/TerminateMultipleV8ThreadsWithDelayDefaultIsolate
=> OK
C:\v8_13185_v3.15.11\build\Release>cctest
test-thread-termination/TerminateMultipleV8ThreadsWithSleepDefaultIsolate
=> Failed: no termination
Is this a bug? If not, how can I terminate scripts calling sleep()?
Thank you,
Laszlo
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// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "platform.h"
#include "cctest.h"
v8::internal::Semaphore* semaphore = NULL;
v8::Handle<v8::Value> Signal(const v8::Arguments& args) {
semaphore->Signal();
return v8::Undefined();
}
v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) {
CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
return v8::Undefined();
}
v8::Handle<v8::Value> Fail(const v8::Arguments& args) {
CHECK(false);
return v8::Undefined();
}
v8::Handle<v8::Value> Loop(const v8::Arguments& args) {
CHECK(!v8::V8::IsExecutionTerminating());
v8::Handle<v8::String> source =
v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
CHECK(result.IsEmpty());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" var term = true;"
" try {"
" while(true) {"
" if (term) terminate();"
" term = false;"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("var term = true;"
"while(true) {"
" if (term) terminate();"
" term = false;"
"}"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoSleep(const v8::Arguments& args) {
int millisec = args[0]->ToInt32()->Int32Value();
if (millisec)
{
//v8::internal::OS::Print("Thread %d sleeping for %d millisec %s\n", v8::V8::GetCurrentThreadId(), millisec, (v8::V8::IsExecutionTerminating() ? "Terminating" : ""));
v8::Unlocker unlock;
v8::internal::OS::Sleep(millisec);
}
return v8::Undefined();
}
v8::Handle<v8::Value> Delay(const v8::Arguments& args) {
int count = args[0]->ToInt32()->Int32Value();
if (count)
{
//v8::internal::OS::Print("Thread %d delay for %d count %s\n", v8::V8::GetCurrentThreadId(), count, (v8::V8::IsExecutionTerminating() ? "Terminating" : ""));
v8::Unlocker unlock;
for (int i = count; i--;) for (int j = 1000; j--;) ;
}
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoopWithSleep(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" var term = true;"
" try {"
" while(true) {"
" if (term) terminate();"
" term = false;"
" dosleep(500);"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoopWithDelay(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" var term = true;"
" try {"
" while(true) {"
" if (term) terminate();"
" term = false;"
" delay(500);"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
v8::InvocationCallback terminate,
v8::InvocationCallback doloop) {
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
global->Set(v8::String::New("terminate"),
v8::FunctionTemplate::New(terminate));
global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop));
global->Set(v8::String::New("dosleep"), v8::FunctionTemplate::New(DoSleep));
global->Set(v8::String::New("delay"), v8::FunctionTemplate::New(Delay));
global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(doloop));
return global;
}
// Test that a single thread of JavaScript execution can terminate
// itself.
TEST(TerminateOnlyV8ThreadFromThreadItself) {
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(TerminateCurrentThread, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(source)->Run();
context.Dispose();
}
// Test that a single thread of JavaScript execution can terminate
// itself in a loop that performs no calls.
TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
CHECK(!v8::V8::IsExecutionTerminating());
// Test that we can run the code again after thread termination.
v8::Script::Compile(source)->Run();
context.Dispose();
}
class TerminatorThread : public v8::internal::Thread {
public:
explicit TerminatorThread(i::Isolate* isolate)
: Thread("TerminatorThread"),
isolate_(reinterpret_cast<v8::Isolate*>(isolate)) { }
void Run() {
semaphore->Wait();
CHECK(!v8::V8::IsExecutionTerminating(isolate_));
v8::V8::TerminateExecution(isolate_);
}
private:
v8::Isolate* isolate_;
};
// Test that a single thread of JavaScript execution can be terminated
// from the side by another thread.
TEST(TerminateOnlyV8ThreadFromOtherThread) {
semaphore = v8::internal::OS::CreateSemaphore(0);
TerminatorThread thread(i::Isolate::Current());
thread.Start();
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
thread.Join();
delete semaphore;
semaphore = NULL;
context.Dispose();
}
class LoopingThread : public v8::internal::Thread {
public:
LoopingThread(v8::InvocationCallback loop_function) : Thread("LoopingThread"), loop_function_(loop_function) { }
void Run() {
v8::Locker locker;
v8::HandleScope scope;
v8_thread_id_ = v8::V8::GetCurrentThreadId();
v8::internal::OS::Print("Started Thread : %d\n", v8_thread_id_);
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(Signal, loop_function_);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
context.Dispose();
v8::internal::OS::Print("Finished Thread : %d\n", v8_thread_id_);
}
int GetV8ThreadId() { return v8_thread_id_; }
private:
int v8_thread_id_;
v8::InvocationCallback loop_function_;
};
static void testTerminateMultipleV8Threads(v8::InvocationCallback loop_function) {
{
v8::Locker locker;
v8::V8::Initialize();
v8::Locker::StartPreemption(1);
semaphore = v8::internal::OS::CreateSemaphore(0);
}
const int kThreads = 4;
i::List<LoopingThread*> threads(kThreads);
for (int i = 0; i < kThreads; i++) {
threads.Add(new LoopingThread(loop_function));
}
for (int i = 0; i < kThreads; i++) {
threads[i]->Start();
}
// Wait until all threads have signaled the semaphore.
for (int i = 0; i < kThreads; i++) {
semaphore->Wait();
}
{
v8::Locker locker;
for (int i = 0; i < kThreads; i++) {
v8::V8::TerminateExecution(threads[i]->GetV8ThreadId());
v8::internal::OS::Print("Terminating Thread %d\n", threads[i]->GetV8ThreadId());
}
}
for (int i = 0; i < kThreads; i++) {
threads[i]->Join();
delete threads[i];
}
{
v8::Locker locker;
v8::Locker::StopPreemption();
}
delete semaphore;
semaphore = NULL;
}
// Test that multiple threads using default isolate can be terminated
// from another thread when using Lockers and preemption.
TEST(TerminateMultipleV8ThreadsDefaultIsolate) {
testTerminateMultipleV8Threads(DoLoop);
}
// Test that multiple threads calling c++ sleep can be terminated
// from another thread when using Lockers and preemption.
TEST(TerminateMultipleV8ThreadsWithSleepDefaultIsolate) {
testTerminateMultipleV8Threads(DoLoopWithSleep);
}
// Test that multiple threads calling c++ sleep can be terminated
// from another thread when using Lockers and preemption.
TEST(TerminateMultipleV8ThreadsWithDelayDefaultIsolate) {
testTerminateMultipleV8Threads(DoLoopWithDelay);
}
int call_count = 0;
v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
if (++call_count == 10) {
CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
return v8::Undefined();
}
v8::Local<v8::Object> result = v8::Object::New();
result->Set(v8::String::New("x"), v8::Integer::New(42));
return result;
}
v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" try {"
" while(true) {"
" terminate_or_return_object().x;"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
// Test that we correctly handle termination exceptions if they are
// triggered by the creation of error objects in connection with ICs.
TEST(TerminateLoadICException) {
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
global->Set(v8::String::New("terminate_or_return_object"),
v8::FunctionTemplate::New(TerminateOrReturnObject));
global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
global->Set(v8::String::New("loop"),
v8::FunctionTemplate::New(LoopGetProperty));
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
call_count = 0;
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
CHECK(!v8::V8::IsExecutionTerminating());
call_count = 0;
v8::Script::Compile(source)->Run();
context.Dispose();
}
v8::Handle<v8::Value> ReenterAfterTermination(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" var term = true;"
" try {"
" while(true) {"
" if (term) terminate();"
" term = false;"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() { fail(); } f()"))->Run();
return v8::Undefined();
}
// Test that reentry into V8 while the termination exception is still pending
// (has not yet unwound the 0-level JS frame) does not crash.
TEST(TerminateAndReenterFromThreadItself) {
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(TerminateCurrentThread, ReenterAfterTermination);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
CHECK(!v8::V8::IsExecutionTerminating());
// Check we can run JS again after termination.
CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }"
"f()"))->Run()->IsTrue());
context.Dispose();
}