If I have an object I injected into the global using an ObjectTemplate.
The user creates one in script like this:
var o = new MyObject();
That fires my SetCallAsFunctionHandler() which creates the object using the
ObjectTemplate and NewInstance() and passes it back to javascript land.
Now the script passes that object to another function "doSomething" which
only accepts an argument of type "MyObject"
doSomething(o);
How can the C++ native implementation of doSomething() check the type of
object and validate it if of type "MyObject"?
Handle<Value>
Class::doSomething(const Arguments& args)
{
//Takes 1 argument that MUST be an instance of "MyObject".
if(args.Length()<0
|| !args[0]->IsObject()
|| !args[0]->InstanceOf("MyObject")) <--- Here's the magic. How do
I test for a specific type of object?? Do I use the ObjectTemplate somehow?
{
v8::ThrowException(v8::String::New("doSomething() requires a
MyObject object for parameter 1"));
}
...
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