I may be misinterpreting the documentation here but that seems to be for 
handling when functions created using that template are called. Which means its 
the total opposite of what I need (this is for calling C++ from JavaScript 
where I need JavaScript from C++.)

I need to be able to see when the world.update field is changed and what 
function it has changed to (which setters let me do) and then simply call that 
function multiple times. The only thing stopping me doing this is the fact that 
when called, the function can't be called again. (I'd also like the script to 
be able to call it, hence the getter)

Again though, I could be wrong. Would you mind explaining that function to me 
if I am? The documentation at izs.me/v8docs is 2 lines of pure ambiguity. 
(Which reminds me, if you know of any better docs please say.)

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